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Since we have had ace permissions added as the new permission system there hasn't been a way of saving players permissions if he isn't added manually in the server.cfg. So it would be nice if there was a way of saving/printing add_principal inside server.cfg when using command /addpermission if it could be possible to add lines thru a script inside server.cfg
Ideal solution
So when using /addpermission [ID] [identifier] [permission.name]
It saves the params inside server.cfg if it even possible to access server.cfg thru a script.
Alternative solutions
If it isn't possible to access the server.cfg thru a script to write inside it then have a different sile such as permissions.cfg or whatever extention it may be and use the file to check whenever the QBCore.Functions.HasPermission is checked.
Additional context
No response
The text was updated successfully, but these errors were encountered:
The problem
Since we have had ace permissions added as the new permission system there hasn't been a way of saving players permissions if he isn't added manually in the server.cfg. So it would be nice if there was a way of saving/printing add_principal inside server.cfg when using command /addpermission if it could be possible to add lines thru a script inside server.cfg
Ideal solution
So when using /addpermission [ID] [identifier] [permission.name]
It saves the params inside server.cfg if it even possible to access server.cfg thru a script.
Alternative solutions
If it isn't possible to access the server.cfg thru a script to write inside it then have a different sile such as permissions.cfg or whatever extention it may be and use the file to check whenever the QBCore.Functions.HasPermission is checked.
Additional context
No response
The text was updated successfully, but these errors were encountered: