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lumetools

vintage software - source code for the lumetools shaders from 1997.

a long time ago, in a galaxy far far away, i wrote a collection of rendering shaders for the upcoming game "riven: the sequel to myst". today i release that code into the public domain, in the hopes that they might be of historic interest to someone: especially the starry expanse project, to which i am grateful and humbled by their amazing work recreating riven.

http://www.starryexpanse.com

best of luck, guys.