Releases: pyfa-org/Pyfa
Releases · pyfa-org/Pyfa
v2.28.2dev1 - Singularity 2020-09-08
Database:
Updated to current Singularity version (2020-09-08, EVE version 1801413), which includes:
- Capital module mutaplamids
- Updated abyssal caustic cloud effects
Note: should you decide to switch back to a Tranquility version, make sure to use v2.28.1 to avoid crashes on mutated capital modules
v2.28.1
Database:
- Updated to patch 18.09
Changes:
- Added a button which removes all fits to ESI fit management window (#2264, thanks @jrdn!)
- Added several jargon entries related to capital modules, such as 50kmn
Fixes:
- Fixed Structure Electronic Systems skill not affecting ECM batteries (#2263)
- Fixed graph vector picker rendering on Linux with newer wxPython versions and hiDPI scaling (#2260, thanks @YaarPodshipnik!)
- Fixed an issue where loading an item with mutaplasmid which is no longer in database crashed
v2.28.0
Database:
- Updated to patch 18.09
Changes:
Fixes:
- Fixed Structure Electronic Systems skill not affecting ECM batteries (#2263)
- Fixed graph vector picker rendering on Linux with newer wxPython versions and hiDPI scaling (#2260, thanks @YaarPodshipnik!)
v2.27.0
Database:
- Updated to Dreaded Collective update
Fixes:
- Fixed AB/MWD speed bonus and black hole speed bonus being not penalizable against each other
- Dragging a module from cargo onto mutated fitted module now properly undoes module mutation
v2.26.0
Database:
- Updated to Metaliminal Storms update
Changes:
- Updated Caldari Retaliating Entities target profile (#2253, thanks @Neugeniko!)
Fixes:
- Added a missing effect for outpost rig (#2255)
v2.25.1dev2 - Singularity 2020-08-17
Database:
Updated to current Singularity version (2020-08-17, EVE version 1788518), which includes:
- Metaliminal storms (right-click in projected tab to add them)
- Rebalance of triglavian ships
v2.25.1dev1 - Singularity 2020-08-14
v2.25.0
Database:
- Updated to patch 18.08
Fixes:
- Fixed crash when loading a ship without slots with rack labels disabled (#2241)
- Abyssal weather now affects drones where appropriate (#1880, thanks @fonsuiplaysvideogames!)
- UI code has been optimized to avoid some unnecessary redraws (thanks @m-sasha!)