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The ancillary armor repairers are not displaying the correct armor hit point repaired amount after selecting nanite as a charge in them, they display the same base value when checking the stats.
Expected behavior:
Repair value modifier to be applied when adding nanite repair paste as a charge.
Actual behavior:
The armor hit point repaired stats remain the same after nanite charge is applied
Detailed steps to reproduce:
Fit x ship with any size ancillary armor repairer, check stats before adding repair paste as charge, add repair paste and refresh stat window, armor hit point repaired stays the same, only takes overheating into consideration.
Fits involved in EFT format (Edit > To Clipboard > EFT):
[Catalyst Navy Issue, AG - DPS - BRICK]
Small Armor Repairer II
Multispectrum Energized Membrane II
Small Ancillary Armor Repairer, Nanite Repair Paste
5MN Quad LiF Restrained Microwarpdrive
Small F-RX Compact Capacitor Booster
Warp Scrambler II
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Small Energy Nosferatu II
Small Hybrid Burst Aerator II
Small Auxiliary Nano Pump I
[Empty Rig slot]
Release or development git branch? Please note the release version or commit hash:
Version V2.59.2
Operating system and version (eg: Windows 10, OS X 10.9, OS X 10.11, Ubuntu 16.10):
Windows 11
Other relevant information:
The text was updated successfully, but these errors were encountered:
Bug Report
The ancillary armor repairers are not displaying the correct armor hit point repaired amount after selecting nanite as a charge in them, they display the same base value when checking the stats.
Expected behavior:
Repair value modifier to be applied when adding nanite repair paste as a charge.
Actual behavior:
The armor hit point repaired stats remain the same after nanite charge is applied
Detailed steps to reproduce:
Fit x ship with any size ancillary armor repairer, check stats before adding repair paste as charge, add repair paste and refresh stat window, armor hit point repaired stays the same, only takes overheating into consideration.
Fits involved in EFT format (Edit > To Clipboard > EFT):
[Catalyst Navy Issue, AG - DPS - BRICK]
Small Armor Repairer II
Multispectrum Energized Membrane II
Small Ancillary Armor Repairer, Nanite Repair Paste
5MN Quad LiF Restrained Microwarpdrive
Small F-RX Compact Capacitor Booster
Warp Scrambler II
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Small Energy Nosferatu II
Small Hybrid Burst Aerator II
Small Auxiliary Nano Pump I
[Empty Rig slot]
Release or development git branch? Please note the release version or commit hash:
Version V2.59.2
Operating system and version (eg: Windows 10, OS X 10.9, OS X 10.11, Ubuntu 16.10):
Windows 11
Other relevant information:
The text was updated successfully, but these errors were encountered: