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control.lua
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control.lua
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script.on_configuration_changed(function()
for _, force in pairs(game.forces) do
force.reset_recipes()
force.reset_technologies()
force.reset_technology_effects()
end
if remote.interfaces["pywiki_turd_page"] then
for _, force in pairs(game.forces) do remote.call("pywiki_turd_page", "reapply_turd_bonuses", force) end
end
if remote.interfaces["pyse_start_seqence"] then
for _, force in pairs(game.forces) do remote.call("pyse_start_seqence", "update_force", force) end
end
end)
-- We risk more problems than solutions if we expand further
-- This will need changes if TURD works off locking techs!
local checked_mods = {
base = true,
pyalienlife = true,
pyalternativeenergy = true,
pycoalprocessing = true,
pyfusionenergy = true,
pyhightech = true,
pyindustry = true,
pypetroleumhandling = true,
pypostprocessing = true,
pyrawores = true
}
commands.add_command("check-technology-consistency", {"command-help.check-technology-consistency"}, function()
-- Build a list of base-game techs
local filtered_prototypes = {}
for name, prototype in pairs(prototypes.technology) do
local history = prototypes.get_history("technology", name)
if checked_mods[history.created] then
filtered_prototypes[name] = prototype
end
end
-- Iterate and verify
for _, force in pairs(game.forces) do
local force_techs = force.technologies
for name, prototype in pairs(filtered_prototypes) do
local tech = force_techs[name]
if tech.enabled ~= prototype.enabled then
tech.enabled = prototype.enabled
local localised_name = tech.localised_name or ("technology-name." .. name)
game.print {"command-output.fixed-technology", localised_name}
end
end
end
game.print {"command-output.consistency-check-complete"}
end)
local dev_mode = settings.startup["pypp-dev-mode"].value
if dev_mode then require "tests.control" end
require "lib"
-- delayed functions
---@type table<integer, table<int, {name: string, params: any[]?}>>
storage.on_tick = storage.on_tick or {}
py.on_event(defines.events.on_tick, function(event)
local tick = event.tick
storage.on_tick = storage.on_tick or {}
if not storage.on_tick[tick] then return end
for _, func_details in pairs(storage.on_tick[tick]) do
local success, err = pcall(py.on_tick_funcs[func_details.name], table.unpack(func_details.params))
if not success then error("error in on tick function " .. func_details.name .. ": " .. err) end
end
storage.on_tick[tick] = nil
end)
-- on_nth_tick functions
---@class NthTickOrder
---@field func string
---@field delay int
---@class NthTickFunc
---@field tick int
---@field mod string
---@type table<string, NthTickFunc>
py.nth_tick_funcs = {}
py.nth_tick_total = 0
---use instead of script.on_nth_tick
---@param func_list NthTickFunc[]
local register_on_nth_tick = function(func_list)
for func_name, details in pairs(func_list) do
log("registered on_nth_tick function " .. func_name .. " from mod " .. details.mod)
py.nth_tick_total = py.nth_tick_total + 1 / details.tick
py.nth_tick_funcs[details.mod .. "-" .. func_name] = {mod = details.mod, tick = details.tick}
end
end
local function init_nth_tick()
---@type table<int, NthTickOrder[]>
storage.nth_tick_order = storage.nth_tick_order or {}
local added_funcs = {}
for _, tick_funcs in pairs(storage.nth_tick_order) do
for _, details in pairs(tick_funcs) do
added_funcs[details.func] = true
end
end
for name, details in pairs(py.nth_tick_funcs) do
if not added_funcs[name] then
next_tick = math.ceil(game.tick / details.tick) * details.tick
if not storage.nth_tick_order[next_tick] then storage.nth_tick_order[next_tick] = {} end
table.insert(storage.nth_tick_order[next_tick], {func = name, delay = 0})
end
end
py.nth_tick_setup = true
end
---@param event EventData.on_tick
py.on_event(defines.events.on_tick, function(event)
local tick = event.tick
if not py.nth_tick_setup then init_nth_tick() end
local max_funcs_per_tick = math.ceil(py.nth_tick_total * 2)
local this_tick_total = 0
local delayed = 0
for _, order in pairs(storage.nth_tick_order[tick] or {}) do
if not py.nth_tick_funcs[order.func] then goto continue end
this_tick_total = this_tick_total + (game.tick ~= 0 and 1 or 0)
if this_tick_total <= max_funcs_per_tick then
remote.call(py.nth_tick_funcs[order.func].mod, "execute_on_nth_tick", order.func)
local next_tick = tick + py.nth_tick_funcs[order.func].tick - order.delay
order.delay = 0
if next_tick <= tick then
order.delay = tick + 1 - next_tick
next_tick = tick + 1
end
if not storage.nth_tick_order[next_tick] then storage.nth_tick_order[next_tick] = {} end
table.insert(storage.nth_tick_order[next_tick], order)
else
delayed = delayed + 1
if not storage.nth_tick_order[tick + 1] then storage.nth_tick_order[tick + 1] = {} end
order.delay = order.delay + 1
table.insert(storage.nth_tick_order[tick + 1], delayed, order)
end
::continue::
end
storage.nth_tick_order[tick] = nil
end)
py.finalize_events()
remote.add_interface("on_nth_tick", {
add = register_on_nth_tick
})