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Balancing issue: Tin in early game #13

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SWeini opened this issue Oct 11, 2023 · 2 comments
Open

Balancing issue: Tin in early game #13

SWeini opened this issue Oct 11, 2023 · 2 comments

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@SWeini
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SWeini commented Oct 11, 2023

Tin from fish is extremely expensive because of the lamp cost for fish. Sure, you can catch some wild fish from the ocean, but not in the scale you need them. And to make things worse: Lamps can't be made in mk1 burner assembler.

@Eggywontgrow
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Fish is also needed for fish oil > lubricant, and the lubricant becomes a bottleneck for Antimony Ore & Raw Borax.

I would suggest a fish recipe without lamps, possibly make it a bit slower so it's not OP. This also solves the known issue where you can't automate lamps early with MK01 burner assemblers.

@Luaancz
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Luaancz commented Oct 31, 2023

It might make sense to keep a lamp recipe, like with Kicalk - as an alternative for quicker breeding without full automation (and at a greater cost). Then add another recipe with slightly lower yield and speed, and taking something like moss instead (which will also be helpful as a stone sink if you need it).

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