This repository has been archived by the owner on May 3, 2021. It is now read-only.
Releases: psmoveservice/PSMoveService
Releases · psmoveservice/PSMoveService
Alpha Release #3
Bug Fixes
- Fixing issue #63 (PSEye dropping frames and disconnecting)
- Fixed trigger axis. Was using trigger axis 0 when I should have been using axis 1
- Was accidentally using velocity for angular velocity in ClientControllerView
- AngularVelocity and AngularAcceleration now being correctly calculated and passed into SteamVR
Known Issues:
- Calculated linear velocity and acceleration (even low pass filtered data) too noisy. Zero'ing out for now.
- Disabling rumble for the moment since rumble requests currently murder the TCP connection. Working on switching rumble state over to UDP replication.
Alpha Release #2
NOTE: Make sure you reinstall the steamvr driver when you get this new release
Fixes since last release:
- Fixed steam vr uninstall script to properly unregister the plugin
- Reduced 2 second timeout in CLEye get frame code to 33ms
- Updated INSTALL cmake project to copy over CLEyeMulticam.dll into the /win32/bin folder
- Fixed up ControllerSettings page to show the tracking color assigned to the selected controller
- Fixed a bunch of bugs with the camera pose calibration tools related to chaperone vs raw transforms. It looks like the camera pose generated works for both methods and renders correctly in SteamVR and in the config tool.
- Fixed bug where tracking shape rendered incorrectly on all but the first camera
- You can now reset the controller orientation by release the start and select buttons on the same frame
Alpha Release #1
Important Notes:
- Current button mapping is hard coded:
- k_EButton_PS = vr::k_EButton_System
- k_EButton_Move = vr::k_EButton_SteamVR_Touchpad
- k_EButton_Trigger = vr::k_EButton_SteamVR_Trigger
- k_EButton_Triangle = vr::k_EButton_ApplicationMenu
- k_EButton_Square = vr::k_EButton_Dashboard_Back
- k_EButton_Circle = vr::k_EButton_A
- k_EButton_Cross = (vr::EVRButtonId)8
- k_EButton_Select = (vr::EVRButtonId)9
- k_EButton_Start = (vr::EVRButtonId)10
- No smoothing or prediction on controller position
- PSMove and PS3EYE models won't load in SteamVR yet
- OS X SteamVR plugin completely untested