-
Notifications
You must be signed in to change notification settings - Fork 29
/
AUTHORS
52 lines (35 loc) · 2.03 KB
/
AUTHORS
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
# ____ ___ | / _____ _____
# | __ | |___/ | |
# |___| ___| | \ __|__ | gsKit Open Source Project.
# ----------------------------------------------------------------------
# Copyright 2004 - Chris "Neovanglist" Gilbert <[email protected]>
# Licenced under Academic Free License version 2.0
# Review gsKit README & LICENSE files for further details.
The following people have contributed to the gsKit project:
Alias | Real Name | e-mail
------------|-------------------|---------------------
Neovanglist | Chris Gilbert | [email protected]
linuzappz | Not Disclosed | [email protected]
Hago @ gmx | Not Disclosed | Not Disclosed
Pixel | Not Disclosed | Not Disclosed
yulius | Not Disclosed | Not Disclosed
gawd^ | Not Disclosed | Not Disclosed
jbit | Not Disclosed | Not Disclosed
People that I'd like to thank, and why:
emoon - For the BreakPoint Demo Lib, which I have used *so* much code from, and
based a large portion of my learning on. Without this, gsKit would not have
been possible.
ooPo - For research, documentation, and reference implimentations for the DMAC and GS.
t0mb0la - For several bugfixes, suggestions, and support.
Drakonite - Bug fixes, misc. help, and support.
linuzappz - First working implimentation for texture support, other code contributions.
Pixel - Tons of help with fontm and other various workings!
adresd - Help with fontm, and code samples.
Hajo - BMP/DAT font support, and some PAL/NonInterlaced Fixes.
yulius - Font support stuffs!
gawd^ - Using gsKit a lot, getting my butt in gear to fix bugs, and the fb demo!
jbit - Tons of help tracking down some really nasty texture bugs, plus lending me some code :)
Shazz - His libtest app has been TONS of help stress/performance testing gsKit.
I've fixed a lot of bugs I would have never otherwise found as a result of it.
(Strange things happen when you start slamming 20k+ tri into a frame!)
And everyone else from the PS2 Dev community! Thanks!