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Build & test CodeQL codecov

Quality Gate Status Bugs Code Smells Coverage Duplicated Lines (%)

Table of content

Example screenshot

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Description

Clone of old arcade game named Battle City / Tank 1990 based on very old group project from studies. 15 years after the original version, I've decided to heavily revamp, modernize, apply new ideas and publish it as open source. The effects can be observed in this repository.

Remark: For creation of bitmaps I've used all my graphics designing skills which are somewhat close to none ;)

Used tools and libs

Tool Windows Ubuntu
OS version 10 22H2 24.04
GCC 13.1.0 13.2.0
CMake 3.30.2 3.28.3
Git 2.46.0 2.43.0
Allegro 5.2.9.1 5.2.9.1
Catch2 3.7.0 3.7.0
Visual Studio Code 1.92.0 1.92.0

Compilation and installation

Use directly CMake or any IDE supporting CMake project. CMake should:

  • configure everything automatically,
  • download dependencies using Git (Allegro, Catch2),
  • build dependencies,
  • compile Tankble and link binaries.

This is of course a happy path...

TIPS: on Linux, you might need to install libgl1-mesa-dev and libxcursor-dev to be able to use Allegro library.

Licensing

Software is released under the MIT license.

The project uses the following open-source software:

Name License Home Description
Allegro Allegro - The giftware license https://github.com/liballeg/allegro5 cross-platform library for game and multimedia programming
Catch2 BSL-1.0 https://github.com/catchorg/Catch2 testing framework for C++

Testing

For testing of code logic, there is a responsible Catch2 framework. As it is well integrated with CMake it should be straightforward to use. As the first step, build the project. Make sure that the tankble-tests target is built. Modern IDEs supporting CMake also support running tests with monitoring of failures. But in case you would like to run it manually, go to the build\tests directory, where the⁣ binary tankble-tests should be available after building. Calling it directly should produce the following output on Linux:

$ ./tankble-tests
Randomness seeded to: 3114824452
===============================================================================
All tests passed (350 assertions in 29 test cases)

As an alternative, CTest can be used to run tests:

$ ctest
Test project <path>/tankble/build/tests
    Start  1: Bullet getters
1/29 Test  #1: Bullet getters ..............................   Passed    0.00 sec
    Start  2: Bullet coordinates
2/29 Test  #2: Bullet coordinates ..........................   Passed    0.00 sec
    Start  3: Bullet moving
3/29 Test  #3: Bullet moving ...............................   Passed    0.00 sec
    Start  4: Bullet moving to invalid area
4/29 Test  #4: Bullet moving to invalid area ...............   Passed    0.00 sec
    Start  5: Map loading
5/29 Test  #5: Map loading .................................   Passed    0.00 sec
    Start  6: Check driving and flying
6/29 Test  #6: Check driving and flying ....................   Passed    0.00 sec
    Start  7: Check hitting
7/29 Test  #7: Check hitting ...............................   Passed    0.00 sec
    Start  8: Power ups
8/29 Test  #8: Power ups ...................................   Passed    0.00 sec
    Start  9: shift
9/29 Test  #9: shift .......................................   Passed    0.00 sec
    Start 10: changed area
10/29 Test #10: changed area ................................   Passed    0.00 sec
    Start 11: Tank creation
11/29 Test #11: Tank creation ...............................   Passed    0.00 sec
    Start 12: Tank direction
12/29 Test #12: Tank direction ..............................   Passed    0.00 sec
    Start 13: check control
13/29 Test #13: check control ...............................   Passed    0.00 sec
    Start 14: location related
14/29 Test #14: location related ............................   Passed    0.00 sec
    Start 15: statistics
15/29 Test #15: statistics ..................................   Passed    0.00 sec
    Start 16: hitting
16/29 Test #16: hitting .....................................   Passed    0.00 sec
    Start 17: respawn
17/29 Test #17: respawn .....................................   Passed    0.00 sec
    Start 18: firing
18/29 Test #18: firing ......................................   Passed    0.00 sec
    Start 19: power-ups
19/29 Test #19: power-ups ...................................   Passed    0.00 sec
    Start 20: Move points
20/29 Test #20: Move points .................................   Passed    0.00 sec
    Start 21: Set element sizes
21/29 Test #21: Set element sizes ...........................   Passed    0.00 sec
    Start 22: Config::getFps returns correct FPS values
22/29 Test #22: Config::getFps returns correct FPS values ...   Passed    0.00 sec
    Start 23: MenuItem initialization and properties
23/29 Test #23: MenuItem initialization and properties ......   Passed    0.00 sec
    Start 24: Display initialization and properties
24/29 Test #24: Display initialization and properties .......   Passed    0.00 sec
    Start 25: Menu usage
25/29 Test #25: Menu usage ..................................   Passed    0.00 sec
    Start 26: Status usage
26/29 Test #26: Status usage ................................   Passed    0.00 sec
    Start 27: Check winning conditions
27/29 Test #27: Check winning conditions ....................   Passed    0.00 sec
    Start 28: Player actions
28/29 Test #28: Player actions ..............................   Passed    0.00 sec
    Start 29: Drawing
29/29 Test #29: Drawing .....................................   Passed    0.00 sec

100% tests passed, 0 tests failed out of 29

Total Test time (real) =   0.06 sec

Potential further improvements

Ideas:

  • Add sounds and some music in menu.
  • Add points received during gameplay.
  • Use more sophisticated font than basic built in one from Allegro library.
  • Implement proper mechanism for dropping frames in cases of CPU spikes and performance lags.

Screenshots

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