-
Notifications
You must be signed in to change notification settings - Fork 0
/
player_UI.cs
103 lines (79 loc) · 2.63 KB
/
player_UI.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
namespace Com.MyCompany.Pacman
{
public class player_UI : MonoBehaviour
{
#region Private Fields
private Player target;
[Tooltip("UI Text to display Player's Name")]
[SerializeField]
private TMP_Text playerNameText;
//[Tooltip("UI Slider to display Player's Health")]
//[SerializeField]
//private Slider playerHealthSlider;
[SerializeField]
private float targetOffsetforUi = 0f;
Transform targetTransform;
#endregion
#region MonoBehaviour Callbacks
void Awake()
{
this.transform.SetParent(GameObject.Find("Canvas").GetComponent<Transform>(), false);
}
void Update()
{
// Reflect the Player Health
/*
if (playerHealthSlider != null)
{
playerHealthSlider.value = target.Health;
}
*/
// Destroy itself if the target is null, It's a fail safe when Photon is destroying Instances of a Player over the network
if (target == null)
{
Destroy(this.gameObject);
return;
}
}
void LateUpdate()
{
// #Critical
// Follow the Target GameObject on screen.
if (targetTransform != null)
{
Vector3 uiPos = Camera.main.WorldToScreenPoint(targetTransform.position);
uiPos.y += targetOffsetforUi;
transform.position = uiPos;
}
}
#endregion
#region Public Methods
public void SetTarget(Player _target)
{
if (_target == null)
{
Debug.LogError("<Color=Red><a>Missing</a></Color> PlayMakerManager target for PlayerUI.SetTarget.", this);
return;
}
// Cache references for efficiency
target = _target;
if (playerNameText != null)
{
playerNameText.text = target.photonView.Owner.NickName;
}
targetTransform = this.target.GetComponent<Transform>();
}
#endregion
}
}
/* =============================================================================
# Author: Aurav S Tomar - https://github.com/le-incroyable1-dev
# Email: [email protected]
# FileName: player_UI.cs
# Updated On: 14/05/2021
============================================================================= */