diff --git a/src/color/p5.Color.js b/src/color/p5.Color.js
index ac733b0f39..dfcd07a744 100644
--- a/src/color/p5.Color.js
+++ b/src/color/p5.Color.js
@@ -571,7 +571,7 @@ p5.Color = class Color {
/**
* Sets the red component of a color.
*
- * The range depends on the colorMode(). In the
+ * The range depends on the colorMode(). In the
* default RGB mode it's between 0 and 255.
*
* @method setRed
@@ -613,7 +613,7 @@ p5.Color = class Color {
/**
* Sets the green component of a color.
*
- * The range depends on the colorMode(). In the
+ * The range depends on the colorMode(). In the
* default RGB mode it's between 0 and 255.
*
* @method setGreen
@@ -655,7 +655,7 @@ p5.Color = class Color {
/**
* Sets the blue component of a color.
*
- * The range depends on the colorMode(). In the
+ * The range depends on the colorMode(). In the
* default RGB mode it's between 0 and 255.
*
* @method setBlue
@@ -698,7 +698,7 @@ p5.Color = class Color {
* Sets the alpha (transparency) value of a color.
*
* The range depends on the
- * colorMode(). In the default RGB mode it's
+ * colorMode(). In the default RGB mode it's
* between 0 and 255.
*
* @method setAlpha
diff --git a/src/core/transform.js b/src/core/transform.js
index e01ec1fc50..911d074d1a 100644
--- a/src/core/transform.js
+++ b/src/core/transform.js
@@ -266,7 +266,7 @@ p5.prototype.applyMatrix = function(...args) {
* // Translate the origin to the center.
* translate(50, 50);
*
- * // Draw a red circle at the coordinates (25, 25).
+ * // Draw a blue circle at the coordinates (25, 25).
* fill('blue');
* circle(25, 25, 20);
*
@@ -274,7 +274,7 @@ p5.prototype.applyMatrix = function(...args) {
* // The origin is now at the top-left corner.
* resetMatrix();
*
- * // Draw a blue circle at the coordinates (25, 25).
+ * // Draw a red circle at the coordinates (25, 25).
* fill('red');
* circle(25, 25, 20);
* }
@@ -317,9 +317,8 @@ p5.prototype.resetMatrix = function() {
* shapes to spin.
*
* @method rotate
- * @param {Number} angle the angle of rotation, specified in radians
- * or degrees, depending on current angleMode
- * @param {p5.Vector|Number[]} [axis] (in 3d) the axis to rotate around
+ * @param {Number} angle angle of rotation in the current angleMode().
+ * @param {p5.Vector|Number[]} [axis] axis to rotate about in 3D.
* @chainable
*
* @example