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Allow building appimages on system with libnvidia* libraries #136
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Hi @sjdrc If you ever want your AppImages to run not just on NVIDIA Jetson but also on other ARM devices, the you should better not try to bundle any NVIDIA specific libraries inside the AppImage. If you are really sure that your AppImage shall never run anywhere else but on NVIDIA Jetson target systems, then you can try to comment out the go-appimage/src/appimagetool/appdirtool.go Line 637 in 23ad67c
I am not interesting to remove the check for the official version though, because I don't want to encourage people to build AppImages that run only on NVIDIA systems. |
No worries, understand your reasons. We're using AppImages to deploy our application in house on custom devices, so we'll maintain a custom build then. Thanks for your help. |
Thanks for your understanding. Actually I am considering to use NVIDIA Jetson for another project of mine, would you say the Jetson Nano is more capable as a general desktop machine (incuding watching YouTube video in the browser fullscreen) compared to the Raspberry Pi 4? |
We use the devices headless to pull images off devices and encode video, so I couldn't speak to the desktop performance, but the GPU is far more capable than that of a Raspberry Pi. I wouldn't imagine there would be any problems using a lightweight WM at 1080p. |
Yes, I imagine one could even do light video editing on those devices using Shotcut or similar software that supports NVENC... |
Hi there,
I'm building on the Nvidia Jetson Nano platform. Using the continuous release images I get an error saying:
After doing a custom build removing the call to
handleNvidia()
, I get a working appimage. It seems that this works due to the aarch64 platform doing things differently to x86_64 with Nvidia drivers. Would it be possible for you to add a flag in to bypass the nvidia driver check, or don't do this check on aarch64?The text was updated successfully, but these errors were encountered: