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helpers.c
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helpers.c
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#include "helpers.h"
#include <stdio.h>
#include <math.h>
// Convert image to grayscale
void grayscale(int height, int width, RGBTRIPLE image[height][width])
{
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
float average = image[i][j].rgbtBlue + image[i][j].rgbtGreen + image[i][j].rgbtRed;
average = average / 3;
int rounded = rintf(average);
image[i][j].rgbtBlue = roundf(rounded);
image[i][j].rgbtGreen = roundf(rounded);
image[i][j].rgbtRed = roundf(rounded);
}
}
return;
}
// Reflect image horizontally
void reflect(int height, int width, RGBTRIPLE image[height][width])
{
// Loop through rows
for (int i = 0; i < height; i++)
{
// Loop through columns
for (int j = 0; j < width / 2; j++)
{
// Reflect pixels
RGBTRIPLE temp = image[i][j];
image[i][j] = image[i][width - (j + 1)];
image[i][width - (j + 1)] = temp;
}
}
return;
}
// Blur image
// Blur image
void blur(int height, int width, RGBTRIPLE image[height][width])
{
// Create temp array
RGBTRIPLE temp[height][width];
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
temp[i][j] = image[i][j];
}
}
// Loop through rows
for (int i = 0; i < height; i++)
{
// Loop through columns
for (int j = 0; j < width; j++)
{
// Initialise values
float sum_red;
float sum_blue;
float sum_green;
int counter;
sum_red = sum_blue = sum_green = counter = 0;
// For each pixel, loop vertical and horizontal
for (int k = -1; k < 2; k++)
{
for (int l = -1; l < 2; l++)
{
// Check if pixel is outside rows
if (i + k < 0 || i + k >= height)
{
continue;
}
// Check if pixel is outside columns
if (j + l < 0 || j + l >= width)
{
continue;
}
// Otherwise add to sums
sum_red += temp[i + k][j + l].rgbtRed;
sum_blue += temp[i + k][j + l].rgbtBlue;
sum_green += temp[i + k][j + l].rgbtGreen;
counter++;
}
}
// Get average and blur image
image[i][j].rgbtRed = round(sum_red / counter);
image[i][j].rgbtGreen = round(sum_green / counter);
image[i][j].rgbtBlue = round(sum_blue / counter);
}
}
return;
}
// Detect edges
void edges(int height, int width, RGBTRIPLE image[height][width])
{
// Create temp array
RGBTRIPLE temp[height][width];
for (int i = 0; i < height; i++)
{
for (int j = 0; j < width; j++)
{
temp[i][j] = image[i][j];
}
}
// Initialise Sobel arrays
int Gx[3][3] = {{-1, 0, 1}, {-2, 0, 2}, {-1, 0, 1}};
int Gy[3][3] = {{-1, -2, -1}, {0, 0, 0}, {1, 2, 1}};
// Loop through rows
for (int i = 0; i < height; i++)
{
// Loop through columns
for (int j = 0; j < width; j++)
{
// Initialise ints
float Gx_red;
float Gx_blue;
float Gx_green;
float Gy_red;
float Gy_blue;
float Gy_green;
Gx_red = Gx_blue = Gx_green = Gy_red = Gy_blue = Gy_green = 0;
// For each pixel, loop vertical and horizontal
for (int k = -1; k < 2; k++)
{
for (int l = -1; l < 2; l++)
{
// Check if pixel is outside rows
if (i + k < 0 || i + k >= height)
{
continue;
}
// Check if pixel is outside columns
if (j + l < 0 || j + l >= width)
{
continue;
}
// Otherwise add to sums
Gx_red += temp[i + k][j + l].rgbtRed * Gx[k + 1][l + 1];
Gx_green += temp[i + k][j + l].rgbtGreen * Gx[k + 1][l + 1];
Gx_blue += temp[i + k][j + l].rgbtBlue * Gx[k + 1][l + 1];
Gy_red += temp[i + k][j + l].rgbtRed * Gy[k + 1][l + 1];
Gy_green += temp[i + k][j + l].rgbtGreen * Gy[k + 1][l + 1];
Gy_blue += temp[i + k][j + l].rgbtBlue * Gy[k + 1][l + 1];
}
}
// Calculate Sobel operator
int red = round(sqrt(Gx_red * Gx_red + Gy_red * Gy_red));
int green = round(sqrt(Gx_green * Gx_green + Gy_green * Gy_green));
int blue = round(sqrt(Gx_blue * Gx_blue + Gy_blue * Gy_blue));
// Cap at 255
if (red > 255)
{
red = 255;
}
if (green > 255)
{
green = 255;
}
if (blue > 255)
{
blue = 255;
}
// Assign new values to pixels
image[i][j].rgbtRed = red;
image[i][j].rgbtGreen = green;
image[i][j].rgbtBlue = blue;
}
}
return;
}