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@fluidframework/fluid-runner

This package contains utility for running various functionality inside a Fluid Framework environment.

Using Fluid Framework libraries

When taking a dependency on a Fluid Framework library's public APIs, we recommend using a ^ (caret) version range, such as ^1.3.4. While Fluid Framework libraries may use different ranges with interdependencies between other Fluid Framework libraries, library consumers should always prefer ^.

If using any of Fluid Framework's unstable APIs (for example, its beta APIs), we recommend using a more constrained version range, such as ~.

Installation

To get started, install the package by running the following command:

npm i @fluidframework/fluid-runner

Importing from this package

This package leverages package.json exports to separate its APIs by support level. For more information on the related support guarantees, see API Support Levels.

To access the public (SemVer) APIs, import via @fluidframework/fluid-runner like normal.

To access the legacy APIs, import via @fluidframework/fluid-runner/legacy.

Export File

Allows some execution to be made on a container given a provided ODSP snapshot.

Sample command

If package is installed globally: node fluid-runner exportFile --codeLoader=compiledBundle.js --inputFile=inputFileName.fluid --outputFile=result.txt --telemetryFile=telemetryFile.txt

If working directly on this package: node bin/fluid-runner exportFile --codeLoader=compiledBundle.js --inputFile=inputFileName.fluid --outputFile=result.txt --telemetryFile=telemetryFile.txt

Code Loader bundle format

The Code Loader bundle should provide defined exports required for this functionality. For more details on what exports are needed, see codeLoaderBundle.ts.

"codeLoader" vs "IFluidFileConverter" argument

You may notice the command line argument codeLoader is optional. If you choose not to provide a value for codeLoader, you must extend this library and provide a IFluidFileConverter implementation to the fluidRunner(...) method.

import { fluidRunner } from "@fluidframework/fluid-runner";

await fluidRunner({
	/* IFluidFileConverter implementation here */
});

Note: Only one of codeLoader or fluidRunner(...) argument is allowed. If both or none are provided, an error will be thrown at the start of execution.

Input file format

The input file is expected to be an ODSP snapshot. For some examples, see the files in the localOdspSnapshots folder.

Telemetry format

There is an optional command line option telemetryFormat that allows you to specify the telemetry output format. The naming provided to this option is strict and must match an option in OutputFormat. The default format is currently JSON

Additional telemetry properties

There is an optional command line option telemetryProp that allows you to specify additional properties that will be added to every telemetry entry. The format follows these rules:

  • every key must be a string
  • values may be either a string or a number
  • keys and values cannot be empty

Example of valid usages:

--telemetryProp prop1 value1 --telemetryProp prop2 10.5
--telemetryProp "  prop1 " "   value1 " prop2 value2
--telemetryProp prop1 "aaa=bbb" prop2 "aaa\"bbb"

No trimming of white-space inside quotes

Example of invalid usages:

--telemetryProp "10" value1
--telemetryProp prop1
--telemetryProp=             // this will be treated as ['']

Consumption

The code around exportFile can be consumed in multiple different layers. It is not necessary to run all this code fully as is, and the following are some interesting code bits involved in this workflow:

For an example of a consumption path that differs slightly to exportFile(...), see parseBundleAndExportFile(...). In addition to running the same logic as exportFile method, it implements the logic around parsing a dynamically provided bundle path into an IFluidFileConverter object.

Contribution Guidelines

There are many ways to contribute to Fluid.

Detailed instructions for working in the repo can be found in the Wiki.

This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact [email protected] with any additional questions or comments.

This project may contain Microsoft trademarks or logos for Microsoft projects, products, or services. Use of these trademarks or logos must follow Microsoft’s Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship.

Help

Not finding what you're looking for in this README? Check out fluidframework.com.

Still not finding what you're looking for? Please file an issue.

Thank you!

Trademark

This project may contain Microsoft trademarks or logos for Microsoft projects, products, or services.

Use of these trademarks or logos must follow Microsoft's Trademark & Brand Guidelines.

Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship.