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Final Outfits, if persisted will result in a specific actor being locked with a single outfit for the rest of the game in this save file. Only save replacements for dead NPCs, only those need to persist. #74 should fix this problem. Final Outfits should only have effect during the same game session.
Final Outfits, when continuously rerolling for NPCs in the same cell will eventually be given to every NPC that evaluates this outfit. As such, Final Outfits should only have a single chance to be given to the same actor, if it fails, then it can never be retried in the same game session, other outfits are allowed to be evaluated.
Frequently entering/leaving a cell will result in actors switching outfits too noticeable. To mitigate this, an in-game timestamp should be taken for each replacement, to track when given actor was last given a new outfit. Attempts to re-evaluate outfit for the same actor within an in-game day or so should be discarded. (SetOutift should return some Result that distinguish impossibility of giving outfit).
The text was updated successfully, but these errors were encountered:
Final Outfits, if persisted will result in a specific actor being locked with a single outfit for the rest of the game in this save file. Only save replacements for dead NPCs, only those need to persist. #74 should fix this problem. Final Outfits should only have effect during the same game session.
Final Outfits, when continuously rerolling for NPCs in the same cell will eventually be given to every NPC that evaluates this outfit. As such, Final Outfits should only have a single chance to be given to the same actor, if it fails, then it can never be retried in the same game session, other outfits are allowed to be evaluated.
Frequently entering/leaving a cell will result in actors switching outfits too noticeable. To mitigate this, an in-game timestamp should be taken for each replacement, to track when given actor was last given a new outfit. Attempts to re-evaluate outfit for the same actor within an in-game day or so should be discarded. (
SetOutift
should return someResult
that distinguish impossibility of giving outfit).The text was updated successfully, but these errors were encountered: