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Releases: pmndrs/react-three-rapier

@react-three/[email protected]

01 Aug 07:15
a102272
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Patch Changes

@react-three/[email protected]

01 Aug 07:05
c97135b
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Minor Changes

  • bb4788a: InstancedMesh support, using InstancedRigidBodies ✨

Patch Changes

  • bb4788a: Improved core with less operations during update loop

@react-three/[email protected]

25 Jul 19:48
6f49f2c
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Patch Changes

  • 2b16541: Fix colliders with initial rotations that rotate strangely when kinematically updated
  • 2b16541: Allow shape Colliders to be created outside RigidBodies

@react-three/[email protected]

20 Jul 18:22
63acd5c
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Patch Changes

  • c36be39: Add MeshCollider, allowing more fine control over automatic collider creation

@react-three/[email protected]

19 Jul 07:00
7d71e5c
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Minor Changes

  • a3be5f6: Remove hooks api in favor of better fleshed out components

Patch Changes

  • a3be5f6: Update types for Joints -- now only allow RefObjects of RigidBodyApi
  • a3be5f6: Fix setKinematicRotation (convert Vector3 to Quaternion)
  • a3be5f6: Update to @dimforge/[email protected]
  • a3be5f6: Allow setting the physics timeStep
  • a3be5f6: Add rotational and transitional constraits to RigidBody
  • a3be5f6: Allow updating the gravity at runtime

@react-three/[email protected]

12 Jul 20:57
93dc0b9
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Patch Changes

  • f7a8a2d: Rigid body creation hooks should not use auto colliders
  • 663eeb5: Fix default collider setting

@react-three/[email protected]

11 Jul 19:54
7f84718
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Patch Changes

  • 387b32c: Add restitution and friction as props for auto-generated colliders on RigidBody

@react-three/[email protected]

03 Jul 18:40
67d8372
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Patch Changes

  • bb7a269: Add useful proxied api methods to rigidbody

@react-three/[email protected]

03 Jul 13:53
dc15fc5
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Minor Changes

Patch Changes

  • dd535aa: Better lifecycle making reinitialization more stable

@react-three/[email protected]

30 Jun 16:54
55a1afd
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Patch Changes

  • 37d2621: Pin rapier3d version to 0.8.0-alpha.2