Command target selectors #6519
Labels
Category: UI
Related to the user interface (e.g. commands, terminal output)
Type: Enhancement
Contributes features or other improvements to PocketMine-MP
Description
There are 3 tiers of this task, ranging from easy to hard:
@p
(nearest player),@r
(random player) and@s
(self). These should be fairly easy as they each only support 1 target.@a
(all players) and@e
(all entities). Many commands would have to be refactored to support multiple targets for these.Open questions
I'm not sure what the default behaviour should be where multi-world is concerned. Should selectors target all worlds? Only the default world unless
world=somethingElse
is provided? Please discuss.Justification
This is a needed feature that's gone ignored for a long time.
Alternative methods
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