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Products.cs
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Products.cs
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// Products.cs
/*
* Static class containing global data about the commodities.
*
*/
using System;
using System.Drawing;
using System.Reflection;
using System.IO;
using System.Globalization;
namespace Rails
{
public sealed class Products
{
static int basicProductCount = 29;
static StaticStringArray basicProductNames = new StaticStringArray(new string[]{
"Bauxite", "Beer", "Cars", "Cattle", "Cheese", "China", "Chocolate",
"Coal", "Copper", "Cork", "Fish", "Flowers", "Ham", "Hops", "Drugs",
"Iron", "Machinery", "Marble", "Oil", "Oranges", "Potatoes", "Chemicals",
"Sheep", "Steel", "Tobacco", "Furniture", "Wheat", "Wine", "Wood",
});
static StaticBitmapArray basicProductIcons = GetBasicProductIcons();
private Products() // suppress the auto-generated public default constructor
{
}
// load the product icons into memory
static StaticBitmapArray GetBasicProductIcons()
{
Bitmap[] temp = new Bitmap[basicProductCount];
Assembly a = Assembly.GetExecutingAssembly();
for (int i=0; i<basicProductCount; i++)
{
string name = "Rails.Icons." + basicProductNames[i].ToLower(CultureInfo.InvariantCulture) + ".bmp";
Stream s = a.GetManifestResourceStream(name);
temp[i] = new Bitmap(s);
s.Close();
}
return new StaticBitmapArray(temp);
}
static bool basicProducts = true;
static int customProductCount = 0;
static StaticStringArray customProductNames = null;
static StaticBitmapArray customProductIcons = null;
public static void UseStandardProducts()
{
basicProducts = true;
customProductNames = null;
if (customProductIcons != null)
{
customProductIcons.Dispose();
customProductIcons = null;
}
}
public static void SetProductList(string[] productNames, Bitmap[] productIcons)
{
basicProducts = false;
customProductCount = productNames.Length;
customProductNames = new StaticStringArray(productNames);
customProductIcons = new StaticBitmapArray(productIcons);
}
// how many products are there?
public static int Count
{
get { return basicProducts ? basicProductCount : customProductCount; }
}
// what are they called?
public static StaticStringArray Name
{
get { return basicProducts ? basicProductNames : customProductNames; }
}
// the "icons", actually Bitmap not Icon
public static StaticBitmapArray Icon
{
get { return basicProducts ? basicProductIcons : customProductIcons; }
}
}
public class StaticStringArray
{
string[] array;
public StaticStringArray(string[] array)
{
this.array = array;
}
public string this[int index]
{
get { return array[index]; }
}
public int Length
{
get { return array.Length; }
}
}
public class StaticBitmapArray
{
Bitmap[] array;
public StaticBitmapArray(Bitmap[] array)
{
this.array = array;
}
public Bitmap this[int index]
{
get { return array[index]; }
}
public void Dispose()
{
foreach (Bitmap bmp in array)
bmp.Dispose();
}
}
}