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Online multiplayer lag (peerJS) #3

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tapanij opened this issue Oct 1, 2013 · 0 comments
Open

Online multiplayer lag (peerJS) #3

tapanij opened this issue Oct 1, 2013 · 0 comments

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@tapanij
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tapanij commented Oct 1, 2013

Current netcode is too heavy. Mobile clients especially suffer!
Fix by using movement vectors instead of positions?
Every message includes a player array and that also is being sent every millisecond, that is too often. Send the array to clients only if it's been changed.

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