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My setup is a Virtual Machine (Virtualbox) running Ubuntu 12.04.
I have successfully updated devkit to v3.0.0-rc1 (with devkit-core module to v3.0.0-rc1 also)
My problem now is that I cannot build my game and I really need to build it with the updated devkit to resolve issue #228 (as suggested there)
this is how my terminal log looks like:
mat@Mat7x:~/Documents/wt-calamityrun$ devkit debug native-android [build] starting build at Thu Jun 18 2015 04:39:13 GMT+0800 (PHT) [apps] /home/mat/Documents/wt-calamityrun/manifest.json [devkit] [build] Prebuild phase completed for Calamity Run build for: native-android scheme: debug [devkit] --- start config --- appPath: /home/mat/Documents/wt-calamityrun debug: true scheme: debug target: native-android imports: imports: native-android schemePath: build/debug outputPath: /home/mat/Documents/wt-calamityrun/build/debug/native-android jsioPath: jsioPath: /home/mat/Documents/wt-calamityrun/build/debug/native-android clientPaths: clientPaths: /home/mat/Documents/wt-calamityrun/build/debug/native-android sdkVersion: 3.0.0-rc1 isTestApp: undefined isSimulated: undefined simulator: deviceId: undefined deviceType: undefined deviceInfo: {} port: undefined modules: [] modules: [] spriteImages: true ip: 10.0.2.15 localServerURL: 10.0.2.15:9200 serverName: local outputResourcePath: /home/mat/Documents/wt-calamityrun/build/debug/native-android/assets/resources studio: studio.wetalkdirect.com version: debug compress: false appID: a36dd79473ea4dac97b1a48ed892466d localBuildPath: build/debug/native-android bundleID: com.wetalkdirect.studio.calamityrun packageName: com.wetalkdirect.studio.calamityrun isAndroid: true repack: false enableLogging: false resourcesOnly: false --- end config --- [native-resources] Writing resources for a36dd79473ea4dac97b1a48ed892466d with target native-android [jsio-compile] compiling import devkit.native.launchClient jsio_compile "import devkit.native.launchClient" --cwd "/home/mat/Documents/wt-calamityrun" --environment "native" --path "["/home/mat/Documents/wt-calamityrun/modules/devkit-core/node_modules/jsio/packages",".","lib","modules/devkit-core/src/clientapi/api","modules/devkit-core/modules/timestep/src"]" --includeJsio "true" --appendImport "false" --debug "4" --pathCache "{"amplitude":"modules/devkit-amplitude/js","devkit":"modules/devkit-core/src/clientapi","effects":"modules/devkit-effects/src","menus":"modules/devkit-menus/src","squill":"modules/devkit-core/modules/squill"}" --compressorCachePath "build/debug/.js-cache-native-android" --defines "{"BUILD_TARGET":"native-android","BUILD_ENV":"native","DEBUG":true}" --printOutput --gcManifest "/home/mat/Documents/wt-calamityrun/manifest.json" --gcDebug "true" --preprocessors "["cls","logger"]" [spriter] spriter --no-clean --cache-file "spritercache-c387824bb36c00cb30e1e3aa6002c797" --scale "1" --dir "/home/mat/Documents/wt-calamityrun/modules/devkit-effects/images/" --output "/home/mat/Documents/wt-calamityrun/build/debug/native-android/assets/resources/spritesheets" --target "native-android" --binaries "undefined" --is-simulator "undefined" --spriter-png-fallback "false" LOG .imports Including native runtime. [jvmtools] connected to localhost:55854 [spriter] spriter --no-clean --cache-file "spritercache-5a29b6770ff4f93203455bd529c809d2" --scale "1" --dir "/home/mat/Documents/wt-calamityrun/resources/" --output "/home/mat/Documents/wt-calamityrun/build/debug/native-android/assets/resources/spritesheets" --target "native-android" --binaries "undefined" --is-simulator "undefined" --spriter-png-fallback "false" [native-resources] writing files to /home/mat/Documents/wt-calamityrun/build/debug/native-android/assets/resources [ndk-build] ndk-build -j 8 DEBUG=1 [android] android create project --target android-19 --name calamityrun --path /home/mat/Documents/wt-calamityrun/build/debug/native-android --activity calamityrunActivity --package com.wetalkdirect.studio.calamityrun [ndk-build] Android NDK: WARNING:jni/Android.mk:zip: LOCAL_LDLIBS is always ignored for static libraries Android NDK: WARNING:jni/Android.mk:zip: LOCAL_LDLIBS is always ignored for static libraries [armeabi] Compile++ thumb: tealeaf <= js.cpp [armeabi] Compile++ thumb: tealeaf <= js_animate.cpp
make: *** [obj/local/armeabi/objs-debug/tealeaf/js/js.o] Error 127 make: *** Waiting for unfinished jobs.... make: *** [obj/local/armeabi/objs-debug/tealeaf/js/js_animate.o] Error 127 [build] 2 build failed
The text was updated successfully, but these errors were encountered:
See this comment, might be useful:
#236 (comment)
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My setup is a Virtual Machine (Virtualbox) running Ubuntu 12.04.
I have successfully updated devkit to v3.0.0-rc1 (with devkit-core module to v3.0.0-rc1 also)
My problem now is that I cannot build my game and I really need to build it with the updated devkit to resolve issue #228 (as suggested there)
this is how my terminal log looks like:
mat@Mat7x:~/Documents/wt-calamityrun$ devkit debug native-android
[build] starting build at Thu Jun 18 2015 04:39:13 GMT+0800 (PHT)
[apps] /home/mat/Documents/wt-calamityrun/manifest.json
[devkit]
[build] Prebuild phase completed for Calamity Run
build for: native-android scheme: debug
[devkit]
--- start config ---
appPath: /home/mat/Documents/wt-calamityrun
debug: true
scheme: debug
target: native-android
imports:
imports: native-android
schemePath: build/debug
outputPath: /home/mat/Documents/wt-calamityrun/build/debug/native-android
jsioPath:
jsioPath: /home/mat/Documents/wt-calamityrun/build/debug/native-android
clientPaths:
clientPaths: /home/mat/Documents/wt-calamityrun/build/debug/native-android
sdkVersion: 3.0.0-rc1
isTestApp: undefined
isSimulated: undefined
simulator:
deviceId: undefined
deviceType: undefined
deviceInfo: {}
port: undefined
modules: []
modules: []
spriteImages: true
ip: 10.0.2.15
localServerURL: 10.0.2.15:9200
serverName: local
outputResourcePath: /home/mat/Documents/wt-calamityrun/build/debug/native-android/assets/resources
studio: studio.wetalkdirect.com
version: debug
compress: false
appID: a36dd79473ea4dac97b1a48ed892466d
localBuildPath: build/debug/native-android
bundleID: com.wetalkdirect.studio.calamityrun
packageName: com.wetalkdirect.studio.calamityrun
isAndroid: true
repack: false
enableLogging: false
resourcesOnly: false
--- end config ---
[native-resources] Writing resources for a36dd79473ea4dac97b1a48ed892466d with target native-android
[jsio-compile] compiling import devkit.native.launchClient
jsio_compile "import devkit.native.launchClient" --cwd "/home/mat/Documents/wt-calamityrun" --environment "native" --path "["/home/mat/Documents/wt-calamityrun/modules/devkit-core/node_modules/jsio/packages",".","lib","modules/devkit-core/src/clientapi/api","modules/devkit-core/modules/timestep/src"]" --includeJsio "true" --appendImport "false" --debug "4" --pathCache "{"amplitude":"modules/devkit-amplitude/js","devkit":"modules/devkit-core/src/clientapi","effects":"modules/devkit-effects/src","menus":"modules/devkit-menus/src","squill":"modules/devkit-core/modules/squill"}" --compressorCachePath "build/debug/.js-cache-native-android" --defines "{"BUILD_TARGET":"native-android","BUILD_ENV":"native","DEBUG":true}" --printOutput --gcManifest "/home/mat/Documents/wt-calamityrun/manifest.json" --gcDebug "true" --preprocessors "["cls","logger"]"
[spriter] spriter --no-clean --cache-file "spritercache-c387824bb36c00cb30e1e3aa6002c797" --scale "1" --dir "/home/mat/Documents/wt-calamityrun/modules/devkit-effects/images/" --output "/home/mat/Documents/wt-calamityrun/build/debug/native-android/assets/resources/spritesheets" --target "native-android" --binaries "undefined" --is-simulator "undefined" --spriter-png-fallback "false"
LOG .imports Including native runtime.
[jvmtools] connected to localhost:55854
[spriter] spriter --no-clean --cache-file "spritercache-5a29b6770ff4f93203455bd529c809d2" --scale "1" --dir "/home/mat/Documents/wt-calamityrun/resources/" --output "/home/mat/Documents/wt-calamityrun/build/debug/native-android/assets/resources/spritesheets" --target "native-android" --binaries "undefined" --is-simulator "undefined" --spriter-png-fallback "false"
[native-resources] writing files to /home/mat/Documents/wt-calamityrun/build/debug/native-android/assets/resources
[ndk-build] ndk-build -j 8 DEBUG=1
[android] android create project --target android-19 --name calamityrun --path /home/mat/Documents/wt-calamityrun/build/debug/native-android --activity calamityrunActivity --package com.wetalkdirect.studio.calamityrun
[ndk-build] Android NDK: WARNING:jni/Android.mk:zip: LOCAL_LDLIBS is always ignored for static libraries
Android NDK: WARNING:jni/Android.mk:zip: LOCAL_LDLIBS is always ignored for static libraries
[armeabi] Compile++ thumb: tealeaf <= js.cpp
[armeabi] Compile++ thumb: tealeaf <= js_animate.cpp
The text was updated successfully, but these errors were encountered: