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Our team is implementing a "zoomable" renderer, and for this we require the filter's effects also increase according to the current scale/zoom.
To solve this problem, we multiply certain quantities by the current scale. For example, in motion-blur we multiply the velocity by the current viewport scale.
We have done this to motion-blur, drop-shadow, bevel and (possibly) others too. Would you guys accept this style on your codebase? (It is a backward-compatible change)
The text was updated successfully, but these errors were encountered:
Our team is implementing a "zoomable" renderer, and for this we require the filter's effects also increase according to the current scale/zoom.
To solve this problem, we multiply certain quantities by the current scale. For example, in motion-blur we multiply the velocity by the current viewport scale.
We have done this to motion-blur, drop-shadow, bevel and (possibly) others too. Would you guys accept this style on your codebase? (It is a backward-compatible change)
The text was updated successfully, but these errors were encountered: