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When using webgpu renderer, two (or possibly more) tilemaps can be moved only with same "speed".
I have two tilemaps (both using same TetureSource) and attempt at changing their position with different speeds (different dy value on each frame), one of them is behaving strangely.
Even when one should be static, when moving second one, the first one is affected.
Changing possition of container doesn't help.
When using
webgpu
renderer, two (or possibly more) tilemaps can be moved only with same "speed".I have two tilemaps (both using same TetureSource) and attempt at changing their position with different speeds (different
dy
value on each frame), one of them is behaving strangely.Even when one should be static, when moving second one, the first one is affected.
Changing possition of container doesn't help.
example of issue:
https://github.com/pixijs/tilemap/assets/1055278/51cbeac5-3a91-4dc8-887c-9ebc3a8204d9
Expected (
webgl
version):https://github.com/pixijs/tilemap/assets/1055278/a7467983-69d0-4655-97fb-7fbfec65fa91
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