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Not working with PIXI v5.1.1 #22
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We dont have v5 compatibility. There was a PR for v5 to add in pixijs itself, but it failed. I think I'll port this thing next week, is that ok for you? Later, we'll make BASIS support in v5 itself. |
If you cant wait, then you can try to port it yourself through TextureResource API: https://pixijs.io/examples/#/textures/gradient-resource.js |
Of course we can wait next week, thanks for your support and dedication. |
hi ivanpopelyshev, any progress :) ? |
Yo! almost there. Gonna publish it today :) |
OK, done, please test it! Its in https://pixijs.io/examples/#/plugin-compressed-textures/dds.js In case you need just basic stuff (load dds), there's a not in README, nothing special has to be done :) |
Thank you very much! |
Hi , thanks for the update..I'm trying to implement in our game but it never tries to load @2x..only @1x works. Our export consists of the following structure : spine.json tried various options for the asset loader in particular {metadata: {spineMetadata: {choice: ["@2x.png", "@1x.png", "@.5x.png", "@.5x.atlas", "@1x.atlas", "@2x.atlas", ".atlas", ".png"]}}} The spine object doesn't load if I only specify @2x in the options, it asks for the atlas file (without any @ extension) This is the code before the assets add method :
am I missing something ? Thank you in advance. |
Check whats in |
@Senglean ok, i think we broke it,I'm making spine example |
OK, can you please test latest version from this repo from |
hello sorry for not following, will test once in office. right now I'm forcing the resolution with this.loader.pre(PIXI.compressedTextures.extensionChooser(["@2x.atlas"])); which is fine for us, but others may encounter problems. |
@Senglean Yes, its not obvious, but i dont have any better options :( Please test it. npm 2.0.4 |
Problem starts @ line
CompressedTextureManager.prototype = Object.create(WebGLManager.prototype);
Error : WebGLManager undefined
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