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Option A: rasterize the vector art as a bitmap inside of Animate.
Option B: Create a version of AnimateGraphics that is extends SmoothGraphics instead, and when passing in the Animate library to an asset to initialize it, use your smooth graphics class instead of the default one. This will have somewhat reduced performance, and may have some graphical errors in some places.
I already tried setting: antialias: true, autoDensity: true, resolution: 2 to no avail. What else can and should I try?
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