###Update: MUCH CHANGES IN THIS UPDATE - remove unnecessary events, IOS List Dialogs ###
Checked iOS 5.1 / android 2.3/3.1
See more info here
See compiled demo APK on You're android device
This extension enables showing native dialogs within a Air based project.
Available themes for android:
- ANDROID_DEVICE_DEFAULT_DARK_THEME
- ANDROID_DEVICE_DEFAULT_LIGHT_THEME
- ANDROID_HOLO_DARK_THEME
- ANDROID_HOLO_LIGHT_THEME
- DEFAULT_THEME
Android and iOS: Displays a native alert dialog.
iOS only: setting the badge of the app
Usage (badge):
if(NativeAlert.isBadgeSupported())
NativeAlert.badge = 4;
Usage:
NativeAlert.defaultTheme = NativeAlert.ANDROID_DEVICE_DEFAULT_DARK_THEME;// not necessary
if(NativeAlert.isSuported)
NativeAlert.show( "some message" , "title" , "first button label" , "otherButtons,LabelsSeperated,WithAComma" , someAnswerFunction);
NativeAlert.dispose(); //only when exiting app
private function someAnswerFunction(event:NativeDialogEvent):void{
trace(event.index);
}
Android and iOS: The ability to display the native dialog showing a progress bar or a spinner.
NativeProgress for IOS by memeller
Available themes for IOS:
- IOS_SVHUD_BLACK_BACKGROUND_THEME - uses SVProgressHUD
- IOS_SVHUD_NON_BACKGROUND_THEME - uses SVProgressHUD
- IOS_SVHUD_GRADIENT_BACKGROUND_THEME - uses SVProgressHUD
- DEFAULT_THEME (cancleble is ignored)
iOS only: The ability to show and hide the native status-bar networki busy indicator.
if(NativeProgress.isNetworkActivityIndicatorAvalieble())
NativeProgress.showNetworkActivityIndicator(true);
Usage:
private var progressPopup:NativeProgress;
private var p:int = 0;
private var myTimer:Timer = new Timer(100);
protected function openProgressPopup(style:int):void
{
progressPopup = new NativeProgress(style);
progressPopup.setSecondaryProgress(45);
progressPopup.addEventListener(NativeDialogEvent.CANCELED,closeNativeProcessHandler);
progressPopup.addEventListener(NativeDialogEvent.OPENED,traceEvent);
progressPopup.addEventListener(NativeDialogEvent.CLOSED,closeNativeProcessHandler);
progressPopup.addEventListener(ErrorEvent.ERROR,onError);// changed from NativeExtensionErrorEvent
progressPopup.theme = ThemeSelector.selectedItem.data;
progressPopup.setMax(50);
progressPopup.setTitle(titleInput.text);
progressPopup.setMessage(messageInput.text);
progressPopup.show(canclebleCheckbox.selected,indeterminateInput.selected);
myTimer.addEventListener(TimerEvent.TIMER, updateProgress);
myTimer.start();
}
private function closeNativeProcessHandler(event:Event):void
{
progressPopup.removeEventListener(NativeDialogEvent.CANCELED,closeNativeProcessHandler);
progressPopup.removeEventListener(NativeDialogEvent.CLOSED,closeNativeProcessHandler);
progressPopup.removeEventListener(ErrorEvent.ERROR,onError);// changed from NativeExtensionErrorEvent
progressPopup.removeEventListener(NativeDialogEvent.OPENED,traceEvent);
progressPopup.dispose();//before kill()
myTimer.removeEventListener(TimerEvent.TIMER,updateProgress);
myTimer.stop();
p = 0;
}
private function updateProgress(event:TimerEvent):void
{
p++;
if(p>=50){
p = 0;
progressPopup.hide();
(event.target as Timer).stop();
}else
progressPopup.setProgress(p);
}
protected function viewBackKeyPressedHandler(event:FlexEvent):void
{
event.preventDefault();
myTimer.removeEventListener(TimerEvent.TIMER,updateProgress);
myTimer.stop();
p = 0;
if(progressPopup){
progressPopup.hide("some message");
}
}
NativeApplication.nativeApplication.addEventListener(Event.EXITING,exiting);
protected function exiting(event:Event):void
{
if(progressPopup)
progressPopup.dispose();//before kill()
}
IOS uses: SBTableAlert
NativeListDialog has the ability to show a native android popup dialog with a multi-choice or single-choice inside a Adobe Air project.
Usage:
private var multChDialog:NativeListDialog;
private var choces:Vector.<String>;
private var buttons:Vector.<String>;
private var checkedItems:Vector.<Boolean>;
private var selectedIndex:int = -1;
protected function view1_viewActivateHandler(event:ViewNavigatorEvent):void
{
choces = new Vector.<String>();
//the text of the items to be displayed in the list.
choces.push("one","two","three","four");
checkedItems = new Vector.<Boolean>();
// specifies which items are checked. It should be null in which case no items are checked. If non null it must be exactly the same length as the array of items.
checkedItems.push(true,false,false,true);
buttons = new Vector.<String>();
//the labels for the buttons. It should be null in which case there will be only one button "OK". If non null max length 3 buttons
buttons.push("OK","Settings","Cancle");
}
protected function openMultiChoiceDialog(event:MouseEvent):void
{
multChDialog = new NativeListDialog();
multChDialog.theme = NativeListDialog.ANDROID_DEVICE_DEFAULT_LIGHT_THEME;
multChDialog.addEventListener(NativeDialogEvent.CANCELED,closeNativeDialogHandler);
multChDialog.addEventListener(NativeDialogEvent.OPENED,traceEvent);
multChDialog.addEventListener(NativeDialogEvent.CLOSED,closeNativeDialogHandler);
multChDialog.addEventListener(ErrorEvent.ERROR,onError);// changed from NativeExtensionErrorEvent
multChDialog.addEventListener(NativeDialogListEvent.LIST_CHANGE,onListChange);
multChDialog.setTitle(titleInput.text); // before title ="Some Title"; - can change while in popup
multChDialog.setCancelable(canclebleCheckbox.selected);// before cancleble = true;- can change while in popup
multChDialog.buttons = buttons;//before in show method
multChDialog.showMultiChoice(choces,checkedItems);
}
public function openSingleChoiceDialog(event:MouseEvent):void
{
singleChDialog = new NativeListDialog();
singleChDialog.theme = NativeListDialog.ANDROID_DEVICE_DEFAULT_LIGHT_THEME;
singleChDialog.addEventListener(NativeDialogEvent.CANCELED,closeNativeDialogHandler);
singleChDialog.addEventListener(NativeDialogEvent.OPENED,traceEvent);
singleChDialog.addEventListener(NativeDialogEvent.CLOSED,closeNativeDialogHandler);
singleChDialog.addEventListener(ErrorEvent.ERROR,onError);// changed from NativeExtensionErrorEvent
singleChDialog.addEventListener(NativeDialogListEvent.LIST_CHANGE,onListChange);
singleChDialog.setCancelable(canclebleCheckbox.selected);// before cancleble = true;- can change while in popup
singleChDialog.buttons = buttons;//before in show method
singleChDialog.setTitle(titleInput.text); // before title ="Some Title"; - can change while in popup
singleChDialog.showSingleChoice(choces,selectedIndex);
}
public function closeNativeDialogHandler(event:NativeDialogEvent):void
{
var dialog:NativeListDialog = (event.target as NativeListDialog);
dialog.removeEventListener(NativeDialogEvent.CANCELED,closeNativeDialogHandler);
dialog.removeEventListener(NativeDialogEvent.CLOSED,closeNativeDialogHandler);
dialog.removeEventListener(NativeDialogEvent.OPENED,traceEvent);
dialog.removeEventListener(ErrorEvent.ERROR,onError);// changed from NativeExtensionErrorEvent
dialog.dispose();//before kill()
}
private function onListChange(event:NativeDialogListEvent):void
{
var dialog:NativeListDialog = (event.target as NativeListDialog)
if(dialog.selectedIndex>-1){
selectedIndex = dialog.selectedIndex;
}else{
const a:Vector.<String> = dialog.selectedLabels;
if(a.length>0){
for (var i:int = 0; i < a.length; i++)
{
trace(a[i]);
}
}
}
}
Show a dialog with defined by user input text fields.
NOW ON IOS 4.0 (on IOS 5 uses the new methods) - on ios 4 don't know if Apple will not refuses ###Important:### IOS limitations - There can be only 2 buttons and 2 text inputs. To display message specyfie for the first NativeTextField editable == false
Usage:
public function openTextInputDialog(event:MouseEvent):void{
if(NativeTextInputDialog.isSupported()){
textInputDialog = new NativeTextInputDialog();
textInputDialog.theme = NativeTextInputDialog.ANDROID_HOLO_DARK_THEME;
textInputDialog.addEventListener(NativeDialogEvent.CANCELED,trace);
textInputDialog.addEventListener(NativeDialogEvent.OPENED,trace);
textInputDialog.addEventListener(ErrorEvent.ERROR,trace);// changed from NativeExtensionErrorEvent
textInputDialog.addEventListener(NativeDialogEvent.CLOSED, onTextInputDialogClosedHandler);//before NativeTextInputDialogEvent
var v:Vector.<NativeTextField> = new Vector.<NativeTextField>();
var ti1:NativeTextField = new NativeTextField(null);
ti1.text ="enter name and password:";
ti1.editable = false;
v.push(ti1);
var ti:NativeTextField = new NativeTextField("name");
ti.prompText = "name";
ti.text = "John Doe";
v.push(ti);
var ti2:NativeTextField = new NativeTextField("password");
ti2.displayAsPassword = true;
ti2.prompText = "password";
ti2.softKeyboardType = SoftKeyboardType.NUMBER;
ti2.text = "77799";
v.push(ti2);
textInputDialog.show(titleInput.text,v,buttons);
}
}
private function onTextInputDialogClosedHandler(event:NativeDialogEvent):void // before NativeTextInputDialogEvent
{
for each (var n:NativeTextField in event.list)
{
trace(n.name+": "+n.text);
}
trace(event.buttonIndex);
}
For IOS uses : SlideNotification
###Important:### IOS limitations - Toast will always be on the bottom of the screen (both functions work)
Usage:
Toast.show("some message",Toast.LENGTH_LONG);
var randX:int = Math.random()*600;
var randY:int = Math.random()*600;
Toast.showWithDifferentGravit("some message",Toast.LENGTH_SHORT,Toast.GRAVITY_LEFT,randX,randY);
SystemProperties class can provide some of the missing properties that You can’t get in adobe air
Available parameters:
-
os - like in Capabilities (IOS/Androdi)
-
language - the set language in the system (Android)
-
architecture of the cpu (Android)
-
package name (Android)
-
source directory (Android)
-
application uid -always when a application is installed on device the system creates a unique id for setting up the space for it (Android)
-
UID - created a unique ID for the device based on some of the device properties
-
UDID - ####removed - deprecated on IOS####
-
name - the name of the device (IOS)
-
MACAdress - MAC Adress (IOS)
-
localizedModel (IOS)
-
model (IOS)
**requires **
<uses-permission android:name="android.permission.READ_PHONE_STATE" />
Usage:
if(SystemProperties.isSupported()){
var dictionary:Dictionary = SystemProperties.getProperites();
for (var key:String in dictionary)
{
var readingType:String = key;
var readingValue:String = dictionary[key];
trace(readingType + "=" + readingValue);
}
dictionary = null;
}