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CHANGES.txt
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CHANGES.txt
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Future
* Don't flash all sprites when large quantities of explosions appear
* Show last score and high score on title screen
* Option for Exit on title screen, for multicart use
* Add more ligatures: I', ll, 's, 'r
* Integrate a faster DTE compressor by JRoatch
0.04 (2018-10-19)
* Chain certain initialization functions
* Group functions into conceptual sections using a call graph
* Use other libraries I've since made (ppuclear, Popslide)
* Pently audio: Rename subroutines to match the latest driver version
* Build a second ROM as NROM-256 (32 KiB PRG ROM + 8 KiB CHR ROM),
with libraries in the top half, in case I build a multicart
* Fix a bunch of uninitialized variables (#5; reported by jroatch)
* Port build tools to Python 3
* i18n: Move dialogue, tips, copyright screen, and practice menu text
to separate UTF-8 text files
* Compress all text using DTE
* Cut scene draws all 12 buildings and pans across them
* Zipfile: No more zip bombing
0.03 (2011-12-08)
* Fix crosshair braking failure
* Can play game with a Super NES Mouse in either controller port
* Switch to non-DPCM-safe controller reading code because the mouse
needs it
* A button icon blinks after cut scenes dialogue finishes drawing
* Practice mode to start on any level
* Draw 3x3-tile explosions with sprite flipping to save CHR
* Rearrange CHR to allow for more distinct tiles in cut scenes
* Music for 05:00
* Two ! alert sounds don't play at the same time
* Some later levels are harder
* I am within 256 bytes of filling PRG ROM
0.02 (2011-08-26)
* Publish source code, partly under GPLv3 and partly under an
all-permissive license
* Add HTML manual
* Add music for 04:00 and daytime
* Audio: Add dual channel drums for stronger kick and snare
* Villagers warp to houses after each hour, making it clearer that an
hour has passed
0.01 (2011-06-01)
* initial release for nesdevcompo