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action_repeat.C
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action_repeat.C
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// action_repeat.C
//
// Copyright 1996-2001 Per Abrahamsen and Søren Hansen
// Copyright 2000-2001 KVL.
//
// This file is part of Daisy.
//
// Daisy is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// Daisy is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser Public License for more details.
//
// You should have received a copy of the GNU Lesser Public License
// along with Daisy; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#define BUILD_DLL
#include "action.h"
#include "daisy.h"
#include "block_model.h"
#include "log.h"
#include "librarian.h"
#include "frame_model.h"
#include "assertion.h"
#include <memory>
struct ActionRepeat : public Action
{
const Metalib& metalib;
FrameModel modified_frame;
const std::unique_ptr<FrameModel> repeat;
std::unique_ptr<Action> action;
const FrameModel& frame () const
{ return modified_frame; }
void tick (const Daisy& daisy, const Scope& scope, Treelog& msg)
{
if (action.get ())
action->tick (daisy, scope, msg);
}
void doIt (Daisy& daisy, const Scope& scope, Treelog& msg)
{
if (action.get () && action->done (daisy, scope, msg))
action.reset (NULL);
if (!action.get ())
{
action.reset(Librarian::build_frame<Action> (metalib,
msg, *repeat, "repeat"));
action->initialize (daisy, scope, msg);
if (!action->check (daisy, scope, msg))
action.reset (NULL);
else
action->tick (daisy, scope, msg);
}
if (action.get ()) // Build free may fail.
action->doIt (daisy, scope, msg);
}
bool done (const Daisy&, const Scope&, Treelog&) const
{ return false; }
void output (Log& log) const
{
if (action.get ())
output_object (action, "do", log);
}
void initialize (const Daisy& daisy, const Scope& scope, Treelog& msg)
{
if (action.get ())
action->initialize (daisy, scope, msg);
}
bool check (const Daisy& daisy, const Scope& scope, Treelog& err) const
{
if (action.get ())
return action->check (daisy, scope, err);
else
return true;
}
ActionRepeat (const BlockModel& al)
: Action (al),
metalib (al.metalib ()),
modified_frame (Action::frame (), FrameModel::parent_link),
repeat (&al.model ("repeat").clone ()),
action (al.check ("do")
? Librarian::build_item<Action> (al, "do")
: Librarian::build_item<Action> (al, "repeat"))
{
if (!modified_frame.check ("do"))
modified_frame.set ("do", *repeat);
}
~ActionRepeat ()
{ }
};
static struct ActionRepeatSyntax : DeclareModel
{
Model* make (const BlockModel& al) const
{ return new ActionRepeat (al); }
ActionRepeatSyntax ()
: DeclareModel (Action::component, "repeat", "\
Perform all of the specified action. When done, repeat the action.\n\
The action may take several timesteps.")
{ }
void load_frame (Frame& frame) const
{
frame.declare_object ("repeat", Action::component,
Attribute::Const, Attribute::Singleton,
"Action to perform repeatedly.");
frame.declare_object ("do", Action::component,
Attribute::OptionalState, Attribute::Singleton,
"Action currently being performed.");
frame.order ("repeat");
}
} ActionRepeat_syntax;
// action_repeat.C ends here.