vsgImGui context & Earth globe rotation #46
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Hey Glenn and Rocky community! First of all I'd like to say that Rocky did help a lot to me and my studying Vulkan and VulkanSceneGraph. However, now I'm working on improving my personal experience in the application management. Thus, I have a couple of integration questions about 2 things:
Thanks for reply! |
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In the latest Rocky we embedded the vsgimgui dependency since (a) it is very minimal, and (b) we wanted to customize some of the code anyway. You can take a look at that code (in the You can put the |
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In the latest Rocky we embedded the vsgimgui dependency since (a) it is very minimal, and (b) we wanted to customize some of the code anyway. You can take a look at that code (in the
rdemo
project) and see if you can figure out how to get the information you need. Otherwise I'd suggest asking the VSG folks for assistance.You can put the
MapNode
under a transform and rotate it if you want, though the earth is in an ECEF reference frame and there might still be parts of Rocky that depend on that being the case. I find it is less confusing to simply keep the earth in absolute ECEF coordinate space.