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fMSX core is outdated #18
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We'll see. First I'll need to resurrect the Linux VM used to cross-compile RetroArch and remember how to use the toolchain. |
Thanks man! Whenever you can. To run every MSX game it's necessary to have the ability to specify RAM & VRAM (the better defaults for MSX1/2/2+ I added go a long way to improving out-of-the-box compatibility). |
Hi, I would like to know if there is any update of the fmsx 3.9 hmod of the snes mini, I have seen since there is an update of this core, this core has some errors like that some games do not work and the cassette does not go, If you can help me, thank you |
@summoner40 an update to the latest libretro-fmsx 4.9 source will help with compatibility, mainly due to newer source but also better RAM & VRAM defaults that I created. See my comment above. However, cassettes are still not working so you'll have to use disk images. If a game still doesn't work, try a disk image that has been proven to work. Disk images vary in quality and one rip of a game might not work whilst others do. |
Okay, I updated the core. |
Many thanks for the work you are doing for these computers that marked an era, the new core updated when it will be ready, I hope they can load the disks, the disk images as it does now I do not remember, with this core I have reached try several games in rom format what happens is that when I play with 2 players only a command and I do not know what can be, I have also passed with the core of spectrum and the amstrad, which I hope can also be updated , caprice fuse and fmsx, thank you very much for everything. |
the updated fmsx.hmod file where I can download it? |
@summoner40 https://github.com/pcm720/retroarch-clover-extra/archive/master.zip that link is from https://github.com/pcm720/retroarch-clover-extra > Clone or Download > Download Zip |
thanks you |
I have the konami soccer and I can not play with two players one of the controls does not recognize me is normal ?, I have entered the retroarch and I have put the command but I do not recognize the user 2, if you can help me |
UPDATE: To keep controller from being lost, Quick Menu, Save Core Override must be used. Once activated, system can be powered off and back on, and Controller still works. Updated Version will be kept in my set along with the ReadMe notation that Save Core Override must be used to keep controller effectual. I never updated the FMSX Core due to it conveniently losing Controller you choose, upon loading into a game from the main Gui. The version I stuck at was the last version to not have this issue. Every version after that, the moment you leave a game, controller needs selected, again, upon opening another MSX/MSX2 game. It is a minor inconvenience. But, with the version I left it at, the controller you choose always stays active. Other cores have specific issues that make them not worth updating, as well, such as Cave Story, which loses save ability, and MAME 2003, which loses the System 32 Support I was able to get going. I updated it into my set, although into the dependencies and extras folder of my main release zip since it has proven to be less stable with controller configurations sticking. |
the dsk format is going to be able to run ?, and if it is possible that I can do to load that format, you said some disk image how can I do that, and finally the system spectrum and amstrad is going to update too, I am very happy that people like you take time to be able to execute these true jewels that have been spectrum, msx and amstrad together friend and comodore, thanks for everything again, and if I can I would be informed of everything that they do, greetings |
there are some games that need a virtual keyboard to be able to run them, is it implemented? |
Thanks for updating the fmsx core. Depending on the download source, some .rom games have .mx1 or mx2 extensions. Is it possible to symlink those extensions to the msx binary (/bin/msx) and renaming them is no longer required? |
@ArieKindicator I will check into those specific games and see if there is anything that can be done, as a temporary solution til further keybinds or keyboard ability is implemented as a possible recourse. I already jumped on getting Commodore 64 fixed to work with better keybinds correlating to the virtual keyboard! As far as the extensions for .mx1, .mx2, very easy to add! I am glad to find others are interested in this excellent Core that I have been playing around with for quite some time! On the NES & SNES Classics, several Cores have nuances to adjust to due to their special environment. NX Engine, with recent Core Updates, moved the save location, which broke save ability on NESC/SNESC. A few other specific Cores, not many, mind you!...have similar conflicts of interest. I will do a little more testing with the latest Update you recommended me to get onto my Github! And, I will think about the best way to proceed as far as fixing the controller issue. It may be a very trivial thing, indeed, and not really require much effort to resolve! I have already jumped onto Commodore 64 with its lack of keybinds, and the great guys who work with that Core, helped implement keybinding!, like so... NESC/SNESC: Commodore 64 Keybinding https://www.youtube.com/watch?v=dBn9MkHUA_E And, of course, I have also done FMSX Videos:) NESC MSX Test Part 1: https://www.youtube.com/watch?v=w0F2JlFHn4I NESC MSX Test Part 2: https://www.youtube.com/watch?v=nL1ToAUmcSM Thanks again for your input! I would love to see compatibility progression with more optimal controls that stick:) |
I am very glad that people like you are working in these colors as msx was my first computer and I have very good memories, I would love to have a virtual keyboard and the casette function, the controls have not yet understood because the games two players the other command does not work, worse good if it is soon solved, and at the same time spectrum and amstrad I would like to update it too, I will be attentive to everything you are putting on the page |
UPDATE: To keep controller from being lost, Quick Menu, Save Core Override must be used. Once activated, system can be powered off and back on, and Controller still works. Updated Version will be kept in my set along with the ReadMe notation that Save Core Override must be used to keep controller effectual. |
@summoner40 MSX is fine, if you read my UPDATE Notes, as far as saving controller. But, as far as CPC Amstrad, unfortunately...There are severe control issues when updating the Core. Dragon's Lair auto attacks and other weird stuff happens! The version I have in my set works very nicely and does not auto attack! I can look into CPC Amstrad a little more to see what is going on with the weird controls! And, @ArieKindicator, let me know the exact extensions you would like accounted for. I will update them into my Core, as I am sure @pcm720 will do, as well. By the way, nice to see you again @pcm720! Long time no see! Keep in touch! Lastly, these being Computer Emulators, in essence, will definitely require extra initiative to truly get to the level of emulation we desire! But, we can knock out one thing at a time til we are all happy with the end result! Something similar to what was done with Commodore 64 Keybind video I linked to above, would be perfect! |
Some rom download sites use .mx1 and .mx2 as file extension for msx .rom files and fMSX supports these since v3.9 ("New in fMSX 3.9: Added support for .MX1/.MX2 ROM files.") |
RetroArch interface has its own list of file extensions aside from those in fMSX |
In June 2017 I submitted some changes to the fMSX core that updated it to 4.9 and also add more configuration: RAM, VRAM and more: https://github.com/libretro/fmsx-libretro/pulls?utf8=✓&q=is%3Aclosed%20is%3Apr%20author%3Agingerbeardman%20
Is it possible those could be integrated here by you building using the latest source?
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