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Sadly doesn't work for me #2
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What that usually means is that the gdns file isn't wired properly to the corresponding class in the Rust code. Usually - because the name is wrong. This can happen if you rename a class in Rust and don't update the gdns resource. I'll take a look. |
Did you get any errors on build? I am currently running Godot 3.2.3, and was able to run it just fine on the latest godot-rust, and just for safety I cloned a clean version of the repo and it was all fine. |
@Septias Did you close this because you got it fixed? I'd still like to address it if possible. |
No, I just closed it because I didn't look at it in the past. But since you're interested I'll try it tomorrow. |
I pulled the newest version and rebuild it. Then I downloaded Godot 3.2.3 and opened the project. |
Ahhh Windows - I bet that's the problem. Maybe a path somewhere is backwards. I'm on a mac but I do occasionally use a VM for this kind of thing, I can give it a shot. |
I'm new to rust/Godot so I just wanted to try out some example projects, so I cloned your project, build it with cargo, and ran it on Godot 3.2.
The game loads fine, but I can't use the buttons to start the game :/
I get this error message:
The text was updated successfully, but these errors were encountered: