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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Godot XR Kit"
run/main_scene="res://addons/xr-kit/examples/playground.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
[display]
window/size/viewport_width=1200
window/size/viewport_height=800
window/subwindows/embed_subwindows=false
window/vsync/vsync_mode=0
[editor_plugins]
enabled=PackedStringArray("res://addons/godotopenxrvendors/plugin.cfg")
[layer_names]
3d_physics/layer_10="Physics Hand Left"
3d_physics/layer_11="Physics Hand Right"
3d_physics/layer_12="Head"
[physics]
common/physics_ticks_per_second=144
3d/physics_engine="JoltPhysics3D"
3d/default_gravity=0.0
[rendering]
textures/vram_compression/import_etc2_astc=true
[xr]
openxr/enabled=true
openxr/default_action_map="res://addons/xr-kit/physics-movement/openxr_action_map.tres"
shaders/enabled=true