From dbd0f413b1f18c550b2ab5da0764c135f6508605 Mon Sep 17 00:00:00 2001 From: Brendan Thomas Date: Mon, 23 May 2016 15:40:38 -0400 Subject: [PATCH] Rubocop solution --- GemCity.rb | 56 ------------------------------------------------ gem_city.rb | 55 +++++++++++++++++++++++++++++++++++++++++++++++ gem_city_spec.rb | 6 +++--- 3 files changed, 58 insertions(+), 59 deletions(-) delete mode 100644 GemCity.rb create mode 100644 gem_city.rb diff --git a/GemCity.rb b/GemCity.rb deleted file mode 100644 index 690dc84..0000000 --- a/GemCity.rb +++ /dev/null @@ -1,56 +0,0 @@ -class GemCity - -=begin -This class represents the town of GemCity -This is a town riddled with crime but we can find out how happy the town is -=end - def initialize - @people, @population = { - :thieves => 5, - :Officers => 1}, - 50 - end - - def thieves thieves_number=@people[:thieves] - return @people[:thieves] = thieves_number - end - - def officers - return @people[:Officers] - end - - def population; return @population; end - - def setOfficers officers - @people[:Officers] = officers - end - - def happiness_of_town - #happiness is random... people don't know what they want! - happinessVals = Array.new - happiness = 0 - for index in (1..@population) - happinessVals.push(rand((100 - successful_crime_rate) .. 100)) - index += 1 - end - happinessVals.each do |value| - happiness += value - end - return happiness / 100 - end - - def successful_crime_rate - thieves = @people[:thieves] - officers = @people[:Officers] - if thieves <= 0 - odds_percent = 0 - elsif officers > thieves - odds_percent = 0 - else - odds = 1 \ - - officers.to_f / thieves.to_f - odds_percent = odds * 100 - end - return odds_percent - end -end \ No newline at end of file diff --git a/gem_city.rb b/gem_city.rb new file mode 100644 index 0000000..6645bee --- /dev/null +++ b/gem_city.rb @@ -0,0 +1,55 @@ +# This class represents the town of GemCity +# This is a town riddled with crime but we can find out how happy the town is +class GemCity + attr_reader :population + + def initialize + @people = { + thieves: 5, + officers: 1 + } + @population = 50 + end + + def thieves(thieves_number = @people[:thieves]) + @people[:thieves] = thieves_number + end + + def officers + @people[:officers] + end + + def num_officers(officers) + @people[:officers] = officers + end + + def happiness_of_town + # happiness is random... people don't know what they want! + happiness_vals = [] + happiness = 0 + index = 0 + + until index >= @population + happiness_vals.push(rand((100 - successful_crime_rate)..100)) + index += 1 + end + + happiness_vals.each { |value| happiness += value } + + happiness / 100 + end + + def successful_crime_rate + thieves = @people[:thieves] + officers = @people[:officers] + + if thieves <= 0 || officers > thieves + odds_percent = 0 + else + odds = 1 - officers.to_f / thieves.to_f + odds_percent = odds * 100 + end + + odds_percent + end +end diff --git a/gem_city_spec.rb b/gem_city_spec.rb index 884b3cb..7f86ee2 100644 --- a/gem_city_spec.rb +++ b/gem_city_spec.rb @@ -1,5 +1,5 @@ require 'rspec' -require_relative 'GemCity' # This line may need to be changed +require_relative 'gem_city' # This line may need to be changed describe 'Gem City' do let(:city) { GemCity.new } @@ -16,7 +16,7 @@ it 'officers = thieves' do city.thieves 1 - city.setOfficers 1 # This line may need to be changed + city.num_officers 1 # This line may need to be changed expect(city.successful_crime_rate).to eq(0) end @@ -27,7 +27,7 @@ it 'officers > thieves' do city.thieves 1 - city.setOfficers 2 # This line may need to be changed + city.num_officers 2 # This line may need to be changed expect(city.successful_crime_rate).to eq(0) end end