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changelog.md

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CHANGELOG

2.4.4

  • Update module.json (fix: #100)
  • ripper93's light-switch integration ty very much @silentmark (#99)
  • Bug fix: #45
  • Some little upgrade of the code

2.4.3

2.4.2

  • Add v12 manifest compatibility

2.4.1

  • Bug fix: #92 ty very much to @Saibot393 for the math and the contribution
  • Bug fix: #90
  • Bug fix: #91

2.4.0 [BREAKING CHANGES]

  • Ty to Saibot393 for a better and cleaner math calculation
  • Major cleanup of the code
  • Removed many feature in favor of others modules
  • Add keybinding for the 'e' button for interact with a door

2.3.6 [BREAKING CHANGES]

  • Big clean and first refactoring for the new behaviour

2.3.5

  • Fixed bug in reselectTokenAfterInteraction functio, ty to @Saibot393

2.3.4

  • Add fix to sound(door lock) sound, ty to @Saibot393

2.3.3

  • Stupid rename for fix #80

2.3.0-1-2 [BREAKING CHANGES]

  • Beta Release for v11

2.2.13-14

  • Update some labels

2.2.12

  • Some bug fix and update on languages

2.2.10-11

2.2.8-9

  • Added french language

2.2.6-7

2.2.5

2.2.1-2-3-4

2.2.0

  • First release for fvtt10

2.1.32

2.1.31

  • If multiple placeable objects are selected and the user is a gm ignore the distance check by default
  • Add a module settings for enable/disable for every type of placeable object the distance check for gm

2.1.30

  • Change step setting distance from 5 to 1

2.1.28-29

  • Remove module settings

2.1.27

  • Bug fix integration with stairway

2.1.26

  • Bug fix

2.1.25

  • Update typescript

2.1.24

  • Update the distance calculation
  • Better design pattern for the api and the socket
  • Modify some setting for better interaction

2.1.23

  • Clean up

2.1.22

  • Update labels

2.1.21

  • Update labels

2.1.20

2.1.19

  • Add new feature "If no token is selected and you are a GM this feature is not activated"
  • Set module setting "Disable sound of the door if is not reachable (disableDoorSound)" default value from false to true
  • Add warning for "No Select More Than One Token" for avoid strange distance calculation

2.1.18

  • add a new settings (only for door feature), disable the default door sound if is not in reach.

2.1.17

  • Better calculation, some clean up and add reset settings ty to Haxxer

2.1.16

2.1.15

2.1.14

  • little update for the reset fog and door feature

2.1.13

2.1.12

  • Some little update

2.1.11

  • Update API

2.1.10

  • Little bug fixing on the old tiles grid
  • Small fix on measure distance calculation

2.1.9

2.1.8

  • Some little rewrite on the calculation of the distance

2.1.7

  • Update module.json to foundry version 9

2.1.6

  • Add CHANGELOGS & CONFLICTS hooks for better management of the conflicts
  • add isReachableByIdOrName on the api

2.1.5

2.1.4

  • Update API syncronization with Tagger module version 1.2.0, getByTag is not async anymore

2.1.3

  • Bug fix api themodule tagger return a promise dha!
  • Little clean up

2.1.2

  • Add first version api

2.1.1

  • Some bug fx
  • Preparation to drawings, tiles, sounds, measure templates

2.1.0 [BREAKING CHANGES]

  • Removed dependency on drag-ruler
  • Removed dependency on socketLib
  • Change the calculation distance interaction
  • Removed all the deprecated hooks
  • Some clean up and performance of the code

2.0.13

  • Update some label on internazionalization

2.0.12 (It should work)

  • Add some performance check on the setting 'hotkeyDoorInteractionCenter','hotkeyDoorInteraction','hotkeyDoorInteractionDelay', avoid to add new listener
  • Try to fix Can "reach" further to the east
  • Remove the old settings 'enableGridlessSupport' when click the 'e' hotkey
  • Remove some comment to clean up on the next release

2.0.11

  • Little bug fix on the socket listener
  • Add the first beta version of the Light Reach feature

2.0.10

  • Added github workflow

2.0.9

  • Add socketlib reference for solve the issue #26 and #23

2.0.8

  • Add some check and a bug fix on measure distance

2.0.7

  • Little fix on Token Integration Distance

2.0.6

  • Add Token Integration Distance

2.0.5

  • Minor bug fix
  • Add prettier plugin

2.0.4

  • Bug fix module json

2.0.3

  • Bug fix Journal/Note reach support

2.0.2

  • Start Journal/Note reach support

2.0.1

  • Some bug fix

2.0.0 [BREAKING CHANGES]

  • Integration with drag-ruler ty to manuelVo version 1.8.1
  • Many bug fix
  • Clean up of the code

1.2.6

  • Bug fox settig get selected token

1.2.5

  • Upgrade to library typescript 0.8.8

1.2.4

1.2.3

1.2.2

  • Bug fix module.json

1.2.1

1.2.0

  • Finally add some hook for external integration

1.1.9 [BREAKING CHANGES]

  • Clean up code
  • Add hooks for set a customized formula for computing the distance (for all these system i'm not supporting)
  • Possible (i'm not sure 100%) bug fix of As a GM, unable to lock/unlock doors

1.1.8

1.1.7

  • Bug fix when a scene has no token

1.1.6

  • Bug fixing and clean up code

1.1.5

1.1.4

  • Integration of a better math formula for compute the distance

1.1.3

1.1.2

1.1.1

  • Some minor fix

1.1.0 [BREAKING CHANGES]

1.0.14

  • Convert libWrapper hook for DoorControl.prototype._onMouseDown from 'OVERRIDE' to 'MIXED' ty to Stäbchenfisch suggestion

1.0.13

1.0.12

  • Hotfix module.json (why i'm so stupid ?)

1.0.11

1.0.10

1.0.9

  • Solved issue 5
  • Add more Internationalization
  • Add Lock Picking Sound

1.0.8 (Breaking Version)

  • Add filepicker for Song of Ambient Door
  • Add a customize (rewrite almost everything) version of the project Designer Doors ty to Exitalterego
  • Bug fix: If Ambient door is disable and Arm reach is enable the sound is Broken ???
  • Bug fix: Add more internationalization (not finished yet)
  • Add new checkin for manage multi feature all togheter
  • Add filepicker for Image of Designer Doors
  • Add a customized version of the project Sound Previewer ty to matthewswar
  • Add a mechanism of hide and seek for on module settings when feature are enabled or disabled
  • Try to integrate a customize version of module ShowDoorIcons by myself

1.0.7

1.0.6

  • Hot fix Add new settings for use the owned tokens if no tokens is selected, if no token is selected i will try to get a owned token, you can disable this feature on the module settings if you like the old behaviour.

1.0.5

  • Bug fixing for 'e' keyboard event
  • Add Internationalization
  • The sound of the door is bugged i solved by integratig the module Ambient Doors ty to EndlesNights

1.0.4

1.0.3

  • Converted the project on typescript and Bootstrapped with League of Extraordinary FoundryVTT Developers foundry-vtt-types.
  • Some minor bug fix

1.0.2

  • Some bug fix

1.0.0

  • Original project by Psyny