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query.go
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query.go
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package valve
import (
"bytes"
"compress/bzip2"
"encoding/binary"
"errors"
"hash/crc32"
"time"
"github.com/oxxzz/valve/socket"
"github.com/oxxzz/valve/types"
)
const PingReply = 0x6a
const PingRequest = 0x69
var ErrBadPacketHeader = errors.New("bad packet header")
var ErrUnknownInfoVersion = errors.New("unknown A2S_INFO version")
// Info gets the server info
func (c *Client) Info() (*types.Server, error) {
var pb socket.PacketBuilder
pb.WriteBytes([]byte{0xff, 0xff, 0xff, 0xff, 0x54})
pb.WriteCString("Source Engine Query")
if err := c.socket.Send(pb.Bytes()); err != nil {
return nil, err
}
data, err := c.socket.Receive()
if err != nil {
return nil, err
}
// need challenge
if data[4] == 0x41 {
pb.WriteBytes([]byte{data[5], data[6], data[7], data[8]})
if err := c.socket.Send(pb.Bytes()); err != nil {
return nil, err
}
data, err = c.socket.Receive()
if err != nil {
return nil, err
}
}
r := socket.NewPacketReader(data)
if r.ReadUint32() != 0xFFFFFFFF {
return nil, ErrBadPacketHeader
}
responseType := r.ReadUint8()
switch responseType {
case types.GoldSourceInfoResponseType:
return c.resolveGoldSourceInfo(r)
case types.SourceInfoResponseType:
return c.resolveSourceInfo(r)
}
return nil, ErrUnknownInfoVersion
}
// resolveGoldSourceInfo resolves the golden server info
func (c *Client) resolveGoldSourceInfo(r *socket.PacketReader) (*types.Server, error) {
s := &types.Server{Version: types.GoldSourceInfoResponseType, Address: c.socket.RemoteAddr().String()}
// drop server address
r.ReadString()
s.Name = r.ReadString()
s.Map = r.ReadString()
s.Folder = r.ReadString()
s.Game = r.ReadString()
s.Players = r.ReadUint8()
s.MaxPlayers = r.ReadUint8()
s.Protocol = r.ReadUint8()
serverType := r.ReadUint8()
switch serverType {
case uint8('l'):
s.Type = types.ServerTypeNonDedicated
case uint8('d'):
s.Type = types.ServerTypeDedicated
case uint8('p'):
s.Type = types.ServerTypeSourceTV
default:
s.Type = types.ServerTypeUnknown
}
serverOs := r.ReadUint8()
switch serverOs {
case uint8('l'):
s.OS = types.ServerOsLinux
case uint8('w'):
s.OS = types.ServerOsWindows
case uint8('m'):
s.OS = types.ServerOsMac
default:
s.OS = types.ServerOsUnknown
}
s.Visibility = r.ReadUint8()
isMod := r.ReadUint8()
if isMod == 1 {
m := &types.ModInfo{}
m.Url = r.ReadString()
m.DownloadUrl = r.ReadString()
r.ReadUint8() // ignore null byte
m.Version = r.ReadUint32()
m.Size = r.ReadUint32()
m.Type = r.ReadUint8()
m.Dll = r.ReadUint8()
s.Mod = m
}
s.Vac = r.ReadUint8()
s.Bots = r.ReadUint8()
return s, nil
}
// resolveSourceInfo resolves the server info
func (c *Client) resolveSourceInfo(r *socket.PacketReader) (*types.Server, error) {
s := &types.Server{Version: types.SourceInfoResponseType, Address: c.socket.RemoteAddr().String()}
s.Protocol = r.ReadUint8()
s.Name = r.ReadString()
s.Map = r.ReadString()
s.Folder = r.ReadString()
s.Game = r.ReadString()
appId := types.AppId(r.ReadUint16())
s.Players = r.ReadUint8()
s.MaxPlayers = r.ReadUint8()
s.Bots = r.ReadUint8()
serverType := r.ReadUint8()
switch serverType {
case uint8('l'):
s.Type = types.ServerTypeDedicated
case uint8('d'):
s.Type = types.ServerTypeNonDedicated
case uint8('p'):
s.Type = types.ServerTypeSourceTV
default:
s.Type = types.ServerTypeUnknown
}
serverOs := r.ReadUint8()
switch serverOs {
case uint8('l'):
s.OS = types.ServerOsLinux
case uint8('w'):
s.OS = types.ServerOsWindows
case uint8('m'):
s.OS = types.ServerOsMac
default:
s.OS = types.ServerOsUnknown
}
s.Visibility = r.ReadUint8()
s.Vac = r.ReadUint8()
if appId == types.AppTheShip {
theShip := &types.TheShip{}
theShip.Mode = r.ReadUint8()
theShip.Witnesses = r.ReadUint8()
theShip.Duration = r.ReadUint8()
s.TheShip = theShip
}
s.Extended = &types.Extended{AppId: appId, GameVersion: r.ReadString()}
if !r.More() {
return s, nil
}
edf := r.ReadUint8()
if edf&0x80 != 0 {
s.Extended.Port = r.ReadUint16()
}
if edf&0x10 != 0 {
s.Extended.SteamId = r.ReadUint64()
}
if edf&0x40 != 0 {
s.SourceTV = &types.SourceTV{Port: r.ReadUint16(), Name: r.ReadString()}
}
if edf&0x20 != 0 {
s.Extended.GameModeDescription = r.ReadString()
}
if edf&0x01 != 0 && r.CanRead(8) {
gameId := r.ReadUint64()
s.Extended.GameId = gameId
// bits 0-23: true app id (original could be truncated)
// bits 24-31: type
// bits 32-63: mod id
s.Extended.AppId = types.AppId(gameId & uint64(0xffffffff))
}
return s, nil
}
// Players gets the server players
func (c *Client) Players() (*types.PlayerList, error) {
req := []byte{0xff, 0xff, 0xff, 0xff, 0x55, 0xff, 0xff, 0xff, 0xff}
if err := c.socket.Send(req); err != nil {
return nil, err
}
data, err := c.socket.Receive()
if err != nil {
return nil, err
}
// has challenge
if data[4] == 0x41 {
reply := []byte{
0xff, 0xff, 0xff, 0xff, 0x55,
data[5], data[6], data[7], data[8],
}
if err := c.socket.Send(reply); err != nil {
return nil, err
}
data, err = c.socket.Receive()
if err != nil {
return nil, err
}
}
r := socket.NewPacketReader(data)
if !r.CanRead(4) {
return nil, errors.New("bad player reply")
}
r.ReadInt32() // drop header
if r.ReadUint8() != 0x44 {
return nil, errors.New("bad player header")
}
count := int(r.ReadUint8())
players := &types.PlayerList{Count: count}
for i := 0; i < count; i++ {
p := &types.Player{}
p.Index = int(r.ReadUint8())
p.Name = r.ReadString()
p.Score = int(r.ReadUint32())
p.Duration = int(r.ReadFloat32())
players.Players = append(players.Players, p)
}
return players, nil
}
func (c *Client) Rules() (map[string]string, error) {
s, err := c.Info()
if err != nil {
return nil, err
}
c.Reconnect()
req := []byte{0xff, 0xff, 0xff, 0xff, 0x56, 0x00, 0x00, 0x00, 0x00}
if err := c.socket.Send(req); err != nil {
return nil, err
}
data, err := c.socket.Receive()
if err != nil {
return nil, err
}
// has challenge
if data[4] == 0x41 {
reply := []byte{
0xff, 0xff, 0xff, 0xff, 0x56,
data[5], data[6], data[7], data[8],
}
if err := c.socket.Send(reply); err != nil {
return nil, err
}
data, err = c.socket.Receive()
if err != nil {
return nil, err
}
}
compressed := false
switch int32(binary.LittleEndian.Uint32(data[:4])) {
case -1: // continue
case -2:
data, compressed, err = c.waitForMultiPacketReply(data, s)
if err != nil {
return nil, err
}
default:
return nil, errors.New("bad packet header")
}
r := socket.NewPacketReader(data)
if compressed {
decompressedSize := r.ReadUint32()
checksum := r.ReadUint32()
if decompressedSize > uint32(1024*1024) {
return nil, errors.New("decompressed size too large")
}
decompressed := make([]byte, decompressedSize)
bz2Reader := bzip2.NewReader(bytes.NewReader(data[r.Pos():]))
n, err := bz2Reader.Read(decompressed)
if err != nil {
return nil, err
}
if n != int(decompressedSize) {
return nil, errors.New("decompressed size mismatch")
}
if crc32.ChecksumIEEE(decompressed) != checksum {
return nil, errors.New("checksum mismatch")
}
data = decompressed
r = socket.NewPacketReader(data)
}
if r.ReadInt32() != -1 {
return nil, errors.New("bad packet header")
}
if r.ReadUint8() != 0x45 {
return nil, errors.New("bad rules reply")
}
rules := map[string]string{}
count := int(r.ReadUint16())
for i := 0; i < count; i++ {
key, err := r.TryReadString()
if err != nil {
break
}
value, err := r.TryReadString()
if err != nil {
break
}
rules[key] = value
}
return rules, nil
}
// MultiPacketHeader represents a multi packet header
func (c *Client) waitForMultiPacketReply(data []byte, s *types.Server) ([]byte, bool, error) {
header, err := c.decodeMultiPacketHeader(data, s)
if err != nil {
return nil, false, err
}
packets := make([]*MultiPacketHeader, header.TotalPackets)
received := 0
fullSize := 0
for {
if int(header.PacketNumber) >= len(packets) {
return nil, false, errors.New("bad packet number")
}
if packets[header.PacketNumber] != nil {
return nil, false, errors.New("duplicate packet")
}
packets[header.PacketNumber] = header
fullSize += len(header.Payload)
received++
if received == len(packets) {
break
}
data, err := c.socket.Receive()
if err != nil {
return nil, false, err
}
header, err = c.decodeMultiPacketHeader(data, s)
if err != nil {
return nil, false, err
}
}
payloads := make([]byte, fullSize)
cursor := 0
for _, header := range packets {
copy(payloads[cursor:cursor+len(header.Payload)], header.Payload)
cursor += len(header.Payload)
}
return payloads, packets[0].Compressed, nil
}
func (c *Client) decodeMultiPacketHeader(data []byte, s *types.Server) (*MultiPacketHeader, error) {
r := socket.NewPacketReader(data)
if r.ReadInt32() != -2 {
return nil, errors.New("not a multi packet header")
}
header := &MultiPacketHeader{}
header.Id = r.ReadUint32()
switch s.Engine() {
case types.GoldSource:
pkt := r.ReadUint8()
header.PacketNumber = (pkt >> 4) & 0x0F
header.TotalPackets = pkt & 0x0F
case types.Source:
header.Compressed = (header.Id & uint32(0x80000000)) != 0
header.TotalPackets = r.ReadUint8()
header.PacketNumber = r.ReadUint8()
if r.CanRead(2) {
header.PacketSize = r.ReadUint16()
}
default:
return nil, errors.New("unknown game engine")
}
header.Size = r.Pos()
header.Payload = data[header.Size:]
return header, nil
}
// Ping gets the server ping in milliseconds
func (c *Client) Ping() (uint, error) {
start := time.Now()
data := []byte{0xff, 0xff, 0xff, 0xff, PingRequest}
if err := c.socket.Send(data); err != nil {
return 0, err
}
data, err := c.socket.Receive()
if err != nil {
return 0, err
}
if data[4] != PingReply {
return 0, errors.New("bad ping reply")
}
return uint(time.Since(start).Milliseconds()), nil
}