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This is just server latency. We are working on getting it to have better optimization, but for now, just try it out with the lag, it's not that bad on heroku!
I've contributed quite a bit to this project (no longer supporting since it's so inactive) this issue isn't server latency it has to do with the code not stopping the player when he's not touching the screen
The project has now been revived. It's undergone a complete packages upgrade (webpack, babel, eslint, etc). I've refactored it somewhat so it's cleaner, however PR's are now welcome. You can run this under the latest version of NodeJS (18) fine.
I have noticed performance issues whereas it's now as "smooth". This needs to be investigated.
Game lags incredibly bad on mobile as well as player constantly moves even when not touching the screen
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