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Most of the state-machine stuff in STT is using numbers to represent states, which isn't very convenient.
(have to open the state reference, and considering how awful GM:S 1.4's IDE is... well...)
It's better to rewrite all of it to use enums, a good example of this is the objMusic refactor in the release/1.1.2 branch.
The text was updated successfully, but these errors were encountered:
Most of the state-machine stuff in STT is using numbers to represent states, which isn't very convenient.
(have to open the state reference, and considering how awful GM:S 1.4's IDE is... well...)
It's better to rewrite all of it to use enums, a good example of this is the
objMusic
refactor in the release/1.1.2 branch.The text was updated successfully, but these errors were encountered: