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Search rows #21
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Search rows #21
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This reverts commit d817afa.
Includes some refactoring of skill-related code, and a timespan formatting bugfix.
I just realized I never fixed the corp/alliance/personal visibility indicators to work in the new layout. I will get to this tomorrow or something. Still, take a look :) |
A couple of remarks:
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Bullet by bullet:
I should be able to get to the various "will fix" things tonight (or I guess that's tomorrow morning for you). |
P.S. If you take nothing else from this, please please take the ship names on images: https://www.dropbox.com/s/7u6iswce14s8rmr/Screenshot%202014-02-26%2009.47.09.png That will work just as well outside the row design, and is a huge usability improvement. I'll probably break that out into a separate and hopefully less contentious pull request tonight as well. |
There's no rush, I will likely not merge this until I am done with porting stuff to DOM, and that is a lot of work. So you still have some time to polish things up. I'm actually not a fan of the background color covering the entire row, in my (humble) opinion it feels very intrusive and eye-catching (too much perhaps). Maybe a skill icon with a colored background, or using a background-color for only one About the grid vs table, they both have their ups and downs, but Osmium used to have a table layout that looked like yours a long time ago (see some old screenshots of version 0.6.0). People didn't really like it. Also, the space difference is all but small with 1920x1080. |
Yeah, the flyability styling could definitely stand to be played around with, I certainly haven't explored all of the design space for that. I'd argue in favor of it being very noticeable, though. As a player looking at a list of fits, the top thing affecting whether a result is useful to me is whether I can fly it. Good to know about the historical context on tables vs grid. Looking at those screenshots, I think the current grid has a couple of big advantages over the table:
I think the "useful information" complaint about the old table doesn't apply to this one, since it brings over the information from the grid. The screen real estate complaint might still be valid. At least it's not quite so lopsided as the old one was :) I'm not sure that's enough though. Were there other complaints about the old table that I'm missing? I'm now thinking I should break the skill display stuff and the table stuff into separate changes as well. This really did roll a lot of things together that don't need to be |
Commit e0bb15b should be interesting for you. I've finally moved the awful formatting code in Here's how I would implement a tabular layout:
Now,
Anyway, I'm sorry for messing up most of your code this late, but if you have a simpler idea feel free to experiment and let me know! |
I've finally got this in a state where I think it's worth considering. Here's what it looks like at the moment:
https://www.dropbox.com/s/y6rgugchx4blws3/Screenshot%202014-02-26%2003.36.29.png
https://www.dropbox.com/s/qz4fnoqnw17wwtk/Screenshot%202014-02-26%2003.36.52.png
https://www.dropbox.com/s/s6gjjmqa1nrqcpj/Screenshot%202014-02-26%2003.37.10.png
Feedback welcome!