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problem on missile damage calculator #194

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Isacu74 opened this issue Sep 16, 2017 · 2 comments
Open

problem on missile damage calculator #194

Isacu74 opened this issue Sep 16, 2017 · 2 comments
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@Isacu74
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Isacu74 commented Sep 16, 2017

I think there is a problem in the calculation of the damage done by a missile in the option "DPS graph". Because when I tried this option with a fit of rattlesnake (without drones) it gave me this graph.

https://image.prntscr.com/image/nGPTr5qdTSmrAtS9okouWg.png

So there is two problems. The first is that when the target radius increases, the missile do less damage above one point. The second is that the damage don't decrease when the velocity of the target increase.

I think the problem is comming from the third terme in the damage formula (I guess the dmg reductor exponent is negative and not positive here)

@Artefact2
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Artefact2 commented Sep 16, 2017 via email

@Isacu74
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Isacu74 commented Sep 16, 2017

The problem happens with this fitting:
[Rattlesnake, Rattlesnake - blood raiders (fork)]
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II

Large Micro Jump Drive
Omnidirectional Tracking Link II, Tracking Speed Script
Pithum A-Type EM Ward Amplifier
Pithum A-Type Thermal Dissipation Amplifier
Republic Fleet Large Cap Battery
'Glycerine' Shield Boost Amplifier
Gist A-Type Large Shield Booster

Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile
Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile
Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile
Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile
Rapid Heavy Missile Launcher II, Inferno Fury Heavy Missile
Cynosural Field Generator I

Large Anti-EM Screen Reinforcer II
Large Anti-Thermal Screen Reinforcer II
Large Capacitor Control Circuit II

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