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Currently when players spawn they're invisible to other players. For some reason hideObjectGlobal doesn't seem to work...
Using this in mission initPlayer.sqf fixes it
["kge_respawn_onRespawn", { params ["_unit"]; _unit hideObject false; }] call CBA_fnc_addEventHandler;
The text was updated successfully, but these errors were encountered:
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Currently when players spawn they're invisible to other players. For some reason hideObjectGlobal doesn't seem to work...
Using this in mission initPlayer.sqf fixes it
The text was updated successfully, but these errors were encountered: