Full shader for new presets on Android #560
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Can you please implement the new preset shaders, such as "martin - cascade.milk, martin - colorwall.milk, Martin - Hades Disqoteque (Headache Edition).milk etc" for Android? |
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The shaders seem to be fine in these presets, but the presets all use currently unimplemented equation features like loops and megabuf, which will cause the preset to render nothing. projectM will require a rewrite of the equation parser to be able to support these new functions, as the current parser can only work with |
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As libprojectM has been refactored in almost every aspect, preset should now only rarely look broken, no matter which platform they run on. Regarding Android, there's still the projectM app in the Play Store: note this uses a rather old projectM library, e,g. 3.1, and the author has mostly stopped maintaining it. While there's a slight chance he'll update it to use the 4.1 release in the future, there's nothing we can do from our end. Mailing Peter Sperl and asking him to do so might help though. |
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The shaders seem to be fine in these presets, but the presets all use currently unimplemented equation features like loops and megabuf, which will cause the preset to render nothing.
projectM will require a rewrite of the equation parser to be able to support these new functions, as the current parser can only work with
var = eqn
assignments and does not support functions at the start of a code line.