Replies: 4 comments 5 replies
-
Hey @wotori. The idea presented is ambitious as it promises to combine the strengths of decentralized blockchains and web gaming. I don't have experience using https://itch.io or playing arcade-type games in the browser, but after watching the video, a concern that came to mind is how do you ensure the integrity of the scores submitted on-chain? If the game logic is client-side, players could manipulate the game or even use the browser's developer console to submit false scores. Perhaps a partial solution might be to centralize the games slightly, implementing some network controls to prevent users from gaming the system, especially when verifying scores. My friend Luca (@lufa23) would undoubtedly value the integration of cryptographic proofs or zero-knowledge proofs to deter any dishonest actions which could also help with confidence in the system but such solutions might be out of reach as of now. |
Beta Was this translation helpful? Give feedback.
-
Arcade-style gaming is something that could work naturally well with Archway's reward mechanism; allowing a monthly prize pool to accumulate from day-to-day usage for example. Perhaps users can practice any game for free, and then when they want to take a run at a scored session they have to interact with the chain and submit a transaction (before they achieve their score). This mirrors typical multiplayer online games with casual/ranked modes. As @emperorjm mentions the key issue to solve here is the integrity of user scores, this bleeds into the question of which elements are then made on-chain for validation. If you can come up with a robust anti-cheat architecture then this one really has legs imo! |
Beta Was this translation helpful? Give feedback.
-
Hi there, just for the record, there could also be a platform that allows developers to contribute the code of the game to the blockchain-based repository. In this platform, all commits that are merged into the main branch and become part of the production build will be counted. At the end of each month, the smart contracts will distribute awards from the pool, which can be in the form of currency or any other kind of reward, among the developers. I am implementing the similar model in the Stellar project for virtual collaboration in developing 3D content. |
Beta Was this translation helpful? Give feedback.
-
One more question: Is it possible/reasonable to incorporate a socket connection architecture block into the archway network to ensure security and online communication between users in MMO games? Or this could be another cosmos based blockchain network to serve this purposes? |
Beta Was this translation helpful? Give feedback.
-
Hi everyone! Recently, I participated in a smart contract hackathon provided by Archway and implemented CW-Arcade and made a short video about it . Now, I am thinking about creating a platform where people can deploy their web-based games and other engine-based games using smart contracts on a single platform. It would be similar to platforms like https://itch.io/, but web3-based on the Archway blockchain. Does this sound feasible? Do you have any ideas or suggestions on how to approach this? I envision it as a comprehensive DevOps platform that can handle user code for web games (with github/gitlab e.t.c. repos), deploying them similar to how it works with Cloudflare, GitHub Actions, Heroku, and more (probably inside docker containers on Linux machine) on the specific dedicated powerful servers.
Beta Was this translation helpful? Give feedback.
All reactions