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Development questions #598
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The numbers are actually defined in level files themselves.
I always do it locally. I think it's a mistake to use git for binary blobs unless it's a separate repository. Otherwise it puts a burden on developers to waste their disk space without purpose.
See #91 and #417. But this is just my POV. Other questions are in @TeslaRus competence. |
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Thank you both for your quick replies. |
It's not necessary. You can use OT model debug view as TeslaRus suggested. |
Thank you, I didn't understand. |
Is there a way to teleport Lara to a specific map location ? |
entitySetPos(id, x, y, z, ax, ay, az) |
Thank you. |
dead state, may be physics disabling and make dynamic is wrong... try to see wolf / tiger dead state in script |
Ok, thanks. I'm thinking about "dynamic" sprites architecture (a better name can be found), which would be muzzle flashes, blood splats, explosions flashes and all sprites that are not static in a room like grass.
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Happy new year ! |
Hello all,
Below are some questions I'm asking to the OpenTomb developers :
bin
directory really useful ? Can we remove it ?The text was updated successfully, but these errors were encountered: