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Black screen in Example app with Intel UHD Graphics 770 #145

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simfero opened this issue Nov 7, 2024 · 5 comments
Open

Black screen in Example app with Intel UHD Graphics 770 #145

simfero opened this issue Nov 7, 2024 · 5 comments
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@simfero
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simfero commented Nov 7, 2024

When I run the Example app with the 4.3.3. release, I am just seeing a black screen in the Control 1 and Control 2 tabs. Control 3 tab just has an orange background. I have two GPUs: Intel UHD Graphics 770 and Nvidia RTX A2000. Disabling Nvidia didn't help. Setting different TK versions didn't help. Version 4.2.3 works fine.

With 4.3.2 I had this issue #129. With 4.3.3 it doesn't crash as with 4.3.2, but just shows black screen.

I know this issue is similar to #73, but I am having similar issues with the latest release 4.3.3.

Enabled OpenGL debug callback:

[DebugSeverityHigh source=DebugSourceApi type=DebugTypeError id=1282] Error has been generated. GL error GL_INVALID_OPERATION in FramebufferRenderbuffer: (ID: 1914656587) Generic error
[DebugSeverityHigh source=DebugSourceApi type=DebugTypeError id=1282] Error has been generated. GL error GL_INVALID_OPERATION in FramebufferRenderbuffer: (ID: 1914656587) Generic error
@NogginBops NogginBops added bug Something isn't working 4.0 labels Nov 7, 2024
@NogginBops NogginBops added this to the 4.3.4 milestone Nov 7, 2024
@Xerxes004
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Try to plug your monitor cable into the motherboard instead of the gpu

@simfero
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simfero commented Dec 11, 2024

Actually, the monitor was plugged into the motherboard. I tried plugging it into the NVIDIA GPU instead and I no longer observe any issues. So the issue is with the onboard Intel UHD Graphics 770 as initially noted.

@Xerxes004
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The issue is likely due to the intel driver implementation for d3d9, which I mention in #149.

@simfero
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simfero commented Dec 17, 2024

@Xerxes004 wasn't this issue supposedly resolved in 4.3.3?

@Xerxes004
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@simfero unfortunately no. Depending on the intel drivers, there’s either a bug where the depth buffer creation fails, or a bug where the WGL interop doesn’t get hooked up properly to OpenTK. I had to downgrade to the 31 driver using “rollback” in device manager, and also fork the GlWpfControl repo to delete all of the depth buffer creation. I’m waiting on the new Intel B580 cards to ship, which will hopefully not have the same issues. I solved MSAA by just doing it in OpenGL instead of relying on DX.

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