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macOS .app binary containers #508
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Discussion on this topic on Discord: https://discord.com/channels/596049712579215361/596049712579215363/1303090868164628542 |
I built a Launcher with precompiled bins which are updated regulary with the latest commits. |
@MacThings That's incredible! Absolutely love that! One issue is the background you used which property of EA. |
Additionally, if we could bundle the binaries and this launcher into a single app, I could see that improving things greatly for mac users. |
@MacThings What I meant was, if there's a way to get this officially supported/blessed by the project, that would be huge. I meant no disrespect. CC: @smallmodel
Yes, that image was licensed by EA to MOHAA Fan Websites hence the copyright notice in the footer.
A bit strange, but if the background was blurred behind the soldier, it may look a bit better. |
I like the first picture without blur, it's great! If you want a fully signed version of OpenMoHAA, then macsourceports.com is the way to go (btw. Unreal 227k is also fantastic on MacOS): Tom is already working on a release for version 0.8 which should be on the website soon. |
The only thing that's missing is a way to start the expansions (Spearhead and Breakthrough), they definitely should not be forgotten (hence launchers recently) |
My Launcher is now signed too. |
Describe the bug
The Game is difficult for an average user to run due to the macOS security protocols. Each binary and (.arm64/.x86_64) and .dylib need to be manually approved several times through the System Settings app and password or TouchID authentication before the game runs as intended.
These processes need to be repeated every time the OpenMoHAA files are updated.
A Possible Solution, from #123
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