From 77ea2b44ce3f4405b13c495ec52e01d0ea47035f Mon Sep 17 00:00:00 2001 From: August Johnson Date: Tue, 8 Oct 2024 07:52:30 -0500 Subject: [PATCH 1/3] Adding v2 approval tests. --- api_v2/tests/approvaltests_config.json | 3 + ...ects.test_item_armor_example.approved.json | 24 + ...s.test_item_category_example.approved.json | 11384 ++++++++++++++++ ...estObjects.test_item_example.approved.json | 24 + ...st_item_melee_weapon_example.approved.json | 24 + ...t_item_ranged_weapon_example.approved.json | 24 + ...bjects.test_item_set_example.approved.json | 129 + api_v2/tests/test_objects.py | 41 + 8 files changed, 11653 insertions(+) create mode 100644 api_v2/tests/approvaltests_config.json create mode 100644 api_v2/tests/responses/TestObjects.test_item_armor_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_item_category_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_item_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_item_melee_weapon_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_item_ranged_weapon_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_item_set_example.approved.json create mode 100644 api_v2/tests/test_objects.py diff --git a/api_v2/tests/approvaltests_config.json b/api_v2/tests/approvaltests_config.json new file mode 100644 index 00000000..0e9391d3 --- /dev/null +++ b/api_v2/tests/approvaltests_config.json @@ -0,0 +1,3 @@ +{ + "subdirectory": "responses" +} diff --git a/api_v2/tests/responses/TestObjects.test_item_armor_example.approved.json b/api_v2/tests/responses/TestObjects.test_item_armor_example.approved.json new file mode 100644 index 00000000..86cd69de --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_item_armor_example.approved.json @@ -0,0 +1,24 @@ +{ + "armor": "http://localhost:8000/v2/armor/srd_splint/", + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/armor/", + "cost": "200.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This armor is made of narrow vertical strips of metal riveted to a backing of leather that is worn over cloth padding. Flexible chain mail protects the joints.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_splint-armor", + "name": "Splint Armor", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_splint-armor/", + "weapon": null, + "weight": "60.000" +} diff --git a/api_v2/tests/responses/TestObjects.test_item_category_example.approved.json b/api_v2/tests/responses/TestObjects.test_item_category_example.approved.json new file mode 100644 index 00000000..f91491df --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_item_category_example.approved.json @@ -0,0 +1,11384 @@ +{ + "document": "http://localhost:8000/v2/documents/srd/", + "item_set": [ + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "10.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A battleaxe.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_battleaxe", + "name": "Battleaxe", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_battleaxe/", + "weapon": "http://localhost:8000/v2/weapons/srd_battleaxe/", + "weight": "4.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_battleaxe-1", + "name": "Battleaxe (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_battleaxe-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_battleaxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_battleaxe-2", + "name": "Battleaxe (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_battleaxe-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_battleaxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_battleaxe-3", + "name": "Battleaxe (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_battleaxe-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_battleaxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "10.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A blowgun.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_blowgun", + "name": "Blowgun", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_blowgun/", + "weapon": "http://localhost:8000/v2/weapons/srd_blowgun/", + "weight": "1.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_blowgun-1", + "name": "Blowgun (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_blowgun-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_blowgun/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_blowgun-2", + "name": "Blowgun (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_blowgun-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_blowgun/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_blowgun-3", + "name": "Blowgun (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_blowgun-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_blowgun/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.10", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A club", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_club", + "name": "Club", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_club/", + "weapon": "http://localhost:8000/v2/weapons/srd_club/", + "weight": "2.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_club-1", + "name": "Club (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_club-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_club/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_club-2", + "name": "Club (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_club-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_club/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_club-3", + "name": "Club (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_club-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_club/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "75.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A hand crossbow.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_crossbow-hand", + "name": "Crossbow, hand", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_crossbow-hand/", + "weapon": "http://localhost:8000/v2/weapons/srd_crossbow-hand/", + "weight": "3.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_crossbow-hand-1", + "name": "Crossbow-Hand (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_crossbow-hand-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_crossbow-hand/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_crossbow-hand-2", + "name": "Crossbow-Hand (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_crossbow-hand-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_crossbow-hand/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_crossbow-hand-3", + "name": "Crossbow-Hand (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_crossbow-hand-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_crossbow-hand/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "50.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A heavy crossbow", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_crossbow-heavy", + "name": "Crossbow, heavy", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_crossbow-heavy/", + "weapon": "http://localhost:8000/v2/weapons/srd_crossbow-heavy/", + "weight": "18.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_crossbow-heavy-1", + "name": "Crossbow-Heavy (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_crossbow-heavy-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_crossbow-heavy/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_crossbow-heavy-2", + "name": "Crossbow-Heavy (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_crossbow-heavy-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_crossbow-heavy/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_crossbow-heavy-3", + "name": "Crossbow-Heavy (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_crossbow-heavy-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_crossbow-heavy/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "25.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A light crossbow.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_crossbow-light", + "name": "Crossbow, light", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_crossbow-light/", + "weapon": "http://localhost:8000/v2/weapons/srd_crossbow-light/", + "weight": "5.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_crossbow-light-1", + "name": "Crossbow-Light (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_crossbow-light-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_crossbow-light/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_crossbow-light-2", + "name": "Crossbow-Light (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_crossbow-light-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_crossbow-light/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_crossbow-light-3", + "name": "Crossbow-Light (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_crossbow-light-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_crossbow-light/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "2.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A dagger.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_dagger", + "name": "Dagger", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_dagger/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "1.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_dagger-1", + "name": "Dagger (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_dagger-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_dagger-2", + "name": "Dagger (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_dagger-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_dagger-3", + "name": "Dagger (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_dagger-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon.\n\nYou can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The dagger can't be used this way again until the next dawn.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_dagger-of-venom", + "name": "Dagger of Venom", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_dagger-of-venom/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.\n\nWhile the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.\n\nAfter the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_dancing-sword-greatsword", + "name": "Dancing Sword (Greatsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_dancing-sword-greatsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.\n\nWhile the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.\n\nAfter the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_dancing-sword-longsword", + "name": "Dancing Sword (Longsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_dancing-sword-longsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.\n\nWhile the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.\n\nAfter the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_dancing-sword-rapier", + "name": "Dancing Sword (Rapier)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_dancing-sword-rapier/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.\n\nWhile the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.\n\nAfter the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_dancing-sword-shortsword", + "name": "Dancing Sword (Shortsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_dancing-sword-shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.05", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A dart.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_dart", + "name": "Dart", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_dart/", + "weapon": "http://localhost:8000/v2/weapons/srd_dart/", + "weight": "0.250" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_dart-1", + "name": "Dart (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_dart-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_dart/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_dart-2", + "name": "Dart (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_dart-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_dart/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_dart-3", + "name": "Dart (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_dart-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_dart/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +3 bonus to attack and damage rolls made with this magic weapon.\n\nThe first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_defender-greatsword", + "name": "Defender (Greatsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_defender-greatsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +3 bonus to attack and damage rolls made with this magic weapon.\n\nThe first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_defender-longsword", + "name": "Defender (Longsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_defender-longsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +3 bonus to attack and damage rolls made with this magic weapon.\n\nThe first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_defender-rapier", + "name": "Defender (Rapier)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_defender-rapier/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +3 bonus to attack and damage rolls made with this magic weapon.\n\nThe first time you attack with the sword on each of your turns, you can transfer some or all of the sword's bonus to your Armor Class, instead of using the bonus on any attacks that turn. For example, you could reduce the bonus to your attack and damage rolls to +1 and gain a +2 bonus to AC. The adjusted bonuses remain in effect until the start of your next turn, although you must hold the sword to gain a bonus to AC from it.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_defender-shortsword", + "name": "Defender (Shortsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_defender-shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon.\n\nWhen you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_dragon-slayer-greatsword", + "name": "Dragon Slayer (Greatsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_dragon-slayer-greatsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon.\n\nWhen you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_dragon-slayer-longsword", + "name": "Dragon Slayer (Longsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_dragon-slayer-longsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon.\n\nWhen you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_dragon-slayer-rapier", + "name": "Dragon Slayer (Rapier)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_dragon-slayer-rapier/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon.\n\nWhen you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon's type. For the purpose of this weapon, \"dragon\" refers to any creature with the dragon type, including dragon turtles and wyverns.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_dragon-slayer-shortsword", + "name": "Dragon Slayer (Shortsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_dragon-slayer-shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +3 bonus to attack and damage rolls made with this magic weapon. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. Immediately after the attack, the weapon flies back to your hand.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_dwarven-thrower", + "name": "Dwarven Thrower", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_dwarven-thrower/", + "weapon": "http://localhost:8000/v2/weapons/srd_warhammer/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "10.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A flail.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_flail", + "name": "Flail", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_flail/", + "weapon": "http://localhost:8000/v2/weapons/srd_flail/", + "weight": "2.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_flail-1", + "name": "Flail (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_flail-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_flail/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_flail-2", + "name": "Flail (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_flail-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_flail/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_flail-3", + "name": "Flail (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_flail-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_flail/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_flame-tongue-greatsword", + "name": "Flame Tongue (Greatsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_flame-tongue-greatsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_flame-tongue-longsword", + "name": "Flame Tongue (Longsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_flame-tongue-longsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_flame-tongue-rapier", + "name": "Flame Tongue (Rapier)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_flame-tongue-rapier/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_flame-tongue-shortsword", + "name": "Flame Tongue (Shortsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_flame-tongue-shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.\n\nIn freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.\n\nWhen you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_frost-brand-greatsword", + "name": "Frost Brand (Greatsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_frost-brand-greatsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.\n\nIn freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.\n\nWhen you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_frost-brand-longsword", + "name": "Frost Brand (Longsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_frost-brand-longsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.\n\nIn freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.\n\nWhen you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_frost-brand-rapier", + "name": "Frost Brand (Rapier)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_frost-brand-rapier/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. In addition, while you hold the sword, you have resistance to fire damage.\n\nIn freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.\n\nWhen you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. This property can be used no more than once per hour.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_frost-brand-shortsword", + "name": "Frost Brand (Shortsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_frost-brand-shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon.\n\nWhen you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_giant-slayer-battleaxe", + "name": "Giant Slayer (Battleaxe)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_giant-slayer-battleaxe/", + "weapon": "http://localhost:8000/v2/weapons/srd_battleaxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon.\n\nWhen you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_giant-slayer-greataxe", + "name": "Giant Slayer (Greataxe)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_giant-slayer-greataxe/", + "weapon": "http://localhost:8000/v2/weapons/srd_greataxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon.\n\nWhen you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_giant-slayer-greatsword", + "name": "Giant Slayer (Greatsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_giant-slayer-greatsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon.\n\nWhen you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_giant-slayer-handaxe", + "name": "Giant Slayer (Handaxe)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_giant-slayer-handaxe/", + "weapon": "http://localhost:8000/v2/weapons/srd_handaxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon.\n\nWhen you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_giant-slayer-longsword", + "name": "Giant Slayer (Longsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_giant-slayer-longsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon.\n\nWhen you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_giant-slayer-rapier", + "name": "Giant Slayer (Rapier)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_giant-slayer-rapier/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon.\n\nWhen you hit a giant with it, the giant takes an extra 2d6 damage of the weapon's type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, \"giant\" refers to any creature with the giant type, including ettins and trolls.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_giant-slayer-shortsword", + "name": "Giant Slayer (Shortsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_giant-slayer-shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "20.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A glaive.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_glaive", + "name": "Glaive", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_glaive/", + "weapon": "http://localhost:8000/v2/weapons/srd_glaive/", + "weight": "6.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_glaive-1", + "name": "Glaive (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_glaive-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_glaive/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_glaive-2", + "name": "Glaive (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_glaive-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_glaive/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_glaive-3", + "name": "Glaive (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_glaive-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_glaive/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "30.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A greataxe.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_greataxe", + "name": "Greataxe", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_greataxe/", + "weapon": "http://localhost:8000/v2/weapons/srd_greataxe/", + "weight": "7.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_greataxe-1", + "name": "Greataxe (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_greataxe-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_greataxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_greataxe-2", + "name": "Greataxe (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_greataxe-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_greataxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_greataxe-3", + "name": "Greataxe (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_greataxe-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_greataxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.20", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A greatclub.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_greatclub", + "name": "Greatclub", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_greatclub/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatclub/", + "weight": "10.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_greatclub-1", + "name": "Greatclub (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_greatclub-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatclub/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_greatclub-2", + "name": "Greatclub (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_greatclub-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatclub/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_greatclub-3", + "name": "Greatclub (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_greatclub-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatclub/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "50.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A great sword.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_greatsword", + "name": "Greatsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_greatsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_greatsword-1", + "name": "Greatsword (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_greatsword-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_greatsword-2", + "name": "Greatsword (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_greatsword-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_greatsword-3", + "name": "Greatsword (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_greatsword-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "20.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A halberd.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_halberd", + "name": "Halberd", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_halberd/", + "weapon": "http://localhost:8000/v2/weapons/srd_halberd/", + "weight": "6.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_halberd-1", + "name": "Halberd (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_halberd-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_halberd/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_halberd-2", + "name": "Halberd (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_halberd-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_halberd/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_halberd-3", + "name": "Halberd (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_halberd-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_halberd/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon.\n\n**_Giant's Bane (Requires Attunement)_**. You must be wearing a _belt of giant strength_ (any variety) and _gauntlets of ogre power_ to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die.\n\nThe hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be stunned until the end of your next turn. The hammer regains 1d4 + 1 expended charges daily at dawn.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_hammer-of-thunderbolts", + "name": "Hammer of Thunderbolts", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_hammer-of-thunderbolts/", + "weapon": "http://localhost:8000/v2/weapons/srd_maul/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "5.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A handaxe.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_handaxe", + "name": "Handaxe", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_handaxe/", + "weapon": "http://localhost:8000/v2/weapons/srd_handaxe/", + "weight": "2.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_handaxe-1", + "name": "Handaxe (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_handaxe-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_handaxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_handaxe-2", + "name": "Handaxe (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_handaxe-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_handaxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_handaxe-3", + "name": "Handaxe (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_handaxe-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_handaxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage.\n\nWhile you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_holy-avenger-greatsword", + "name": "Holy Avenger (Greatsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_holy-avenger-greatsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage.\n\nWhile you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_holy-avenger-longsword", + "name": "Holy Avenger (Longsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_holy-avenger-longsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage.\n\nWhile you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_holy-avenger-rapier", + "name": "Holy Avenger (Rapier)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_holy-avenger-rapier/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage.\n\nWhile you hold the drawn sword, it creates an aura in a 10-foot radius around you. You and all creatures friendly to you in the aura have advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the paladin class, the radius of the aura increases to 30 feet.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_holy-avenger-shortsword", + "name": "Holy Avenger (Shortsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_holy-avenger-shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.50", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A javelin", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_javelin", + "name": "Javelin", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_javelin/", + "weapon": "http://localhost:8000/v2/weapons/srd_javelin/", + "weight": "2.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_javelin-1", + "name": "Javelin (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_javelin-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_javelin/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_javelin-2", + "name": "Javelin (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_javelin-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_javelin/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_javelin-3", + "name": "Javelin (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_javelin-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_javelin/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.\n\nThe javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_javelin-of-lightning", + "name": "Javelin of Lightning", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_javelin-of-lightning/", + "weapon": "http://localhost:8000/v2/weapons/srd_javelin/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "10.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A lance.\r\n\r\nYou have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_lance", + "name": "Lance", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_lance/", + "weapon": "http://localhost:8000/v2/weapons/srd_lance/", + "weight": "6.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_lance-1", + "name": "Lance (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_lance-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_lance/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_lance-2", + "name": "Lance (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_lance-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_lance/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_lance-3", + "name": "Lance (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_lance-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_lance/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "2.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A light hammer.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_light-hammer", + "name": "Light hammer", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_light-hammer/", + "weapon": "http://localhost:8000/v2/weapons/srd_light-hammer/", + "weight": "2.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_light-hammer-1", + "name": "Light-Hammer (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_light-hammer-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_light-hammer/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_light-hammer-2", + "name": "Light-Hammer (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_light-hammer-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_light-hammer/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_light-hammer-3", + "name": "Light-Hammer (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_light-hammer-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_light-hammer/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "50.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A longbow.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_longbow", + "name": "Longbow", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_longbow/", + "weapon": "http://localhost:8000/v2/weapons/srd_longbow/", + "weight": "2.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_longbow-1", + "name": "Longbow (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_longbow-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_longbow/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_longbow-2", + "name": "Longbow (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_longbow-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_longbow/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_longbow-3", + "name": "Longbow (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_longbow-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_longbow/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "15.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A longsword", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_longsword", + "name": "Longsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_longsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "3.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_longsword-1", + "name": "Longsword (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_longsword-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_longsword-2", + "name": "Longsword (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_longsword-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_longsword-3", + "name": "Longsword (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_longsword-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.\n\n**_Luck_**. If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.\n\n**_Wish_**. The sword has 1d4 - 1 charges. While holding it, you can use an action to expend 1 charge and cast the _wish_ spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_luck-blade-greatsword", + "name": "Luck Blade (Greatsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_luck-blade-greatsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.\n\n**_Luck_**. If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.\n\n**_Wish_**. The sword has 1d4 - 1 charges. While holding it, you can use an action to expend 1 charge and cast the _wish_ spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_luck-blade-longsword", + "name": "Luck Blade (Longsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_luck-blade-longsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.\n\n**_Luck_**. If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.\n\n**_Wish_**. The sword has 1d4 - 1 charges. While holding it, you can use an action to expend 1 charge and cast the _wish_ spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_luck-blade-rapier", + "name": "Luck Blade (Rapier)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_luck-blade-rapier/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.\n\n**_Luck_**. If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.\n\n**_Wish_**. The sword has 1d4 - 1 charges. While holding it, you can use an action to expend 1 charge and cast the _wish_ spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_luck-blade-shortsword", + "name": "Luck Blade (Shortsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_luck-blade-shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "5.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A mace.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_mace", + "name": "Mace", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_mace/", + "weapon": "http://localhost:8000/v2/weapons/srd_mace/", + "weight": "4.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_mace-1", + "name": "Mace (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_mace-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_mace/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_mace-2", + "name": "Mace (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_mace-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_mace/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_mace-3", + "name": "Mace (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_mace-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_mace/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you hit a fiend or an undead with this magic weapon, that creature takes an extra 2d6 radiant damage. If the target has 25 hit points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature becomes frightened of you until the end of your next turn.\n\nWhile you hold this weapon, it sheds bright light in a 20-foot radius and dim light for an additional 20 feet.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_mace-of-disruption", + "name": "Mace of Disruption", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_mace-of-disruption/", + "weapon": "http://localhost:8000/v2/weapons/srd_mace/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the mace to attack a construct.\n\nWhen you roll a 20 on an attack roll made with this weapon, the target takes an extra 2d6 bludgeoning damage, or 4d6 bludgeoning damage if it's a construct. If a construct has 25 hit points or fewer after taking this damage, it is destroyed.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_mace-of-smiting", + "name": "Mace of Smiting", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_mace-of-smiting/", + "weapon": "http://localhost:8000/v2/weapons/srd_mace/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.\n\nThe mace regains 1d3 expended charges daily at dawn.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_mace-of-terror", + "name": "Mace of Terror", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_mace-of-terror/", + "weapon": "http://localhost:8000/v2/weapons/srd_mace/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "10.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A maul.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_maul", + "name": "Maul", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_maul/", + "weapon": "http://localhost:8000/v2/weapons/srd_maul/", + "weight": "10.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_maul-1", + "name": "Maul (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_maul-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_maul/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_maul-2", + "name": "Maul (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_maul-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_maul/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_maul-3", + "name": "Maul (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_maul-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_maul/", + "weight": "0.000" + }, + { + "armor": "http://localhost:8000/v2/armor/srd_half-plate/", + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_mithral-armor-half-plate", + "name": "Mithral Armor (Half-Plate)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_mithral-armor-half-plate/", + "weapon": null, + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "15.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A morningstar", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_morningstar", + "name": "Morningstar", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_morningstar/", + "weapon": "http://localhost:8000/v2/weapons/srd_morningstar/", + "weight": "4.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_morningstar-1", + "name": "Morningstar (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_morningstar-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_morningstar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_morningstar-2", + "name": "Morningstar (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_morningstar-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_morningstar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_morningstar-3", + "name": "Morningstar (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_morningstar-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_morningstar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "1.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A net.\r\n\r\nA Large or smaller creature hit by a net is restrained until it is freed. A net has no effect on creatures that are formless, or creatures that are Huge or larger. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the net (AC 10) also frees the creature without harming it, ending the effect and destroying the net.\r\n\r\nWhen you use an action, bonus action, or reaction to attack with a net, you can make only one attack regardless of the number of attacks you can normally make.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_net", + "name": "Net", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_net/", + "weapon": "http://localhost:8000/v2/weapons/srd_net/", + "weight": "3.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_net-1", + "name": "Net (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_net-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_net/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_net-2", + "name": "Net (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_net-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_net/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_net-3", + "name": "Net (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_net-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_net/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +2 bonus to attack and damage rolls made with this magic weapon.\n\nThe sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_nine-lives-stealer-greatsword", + "name": "Nine Lives Stealer (Greatsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_nine-lives-stealer-greatsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +2 bonus to attack and damage rolls made with this magic weapon.\n\nThe sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_nine-lives-stealer-longsword", + "name": "Nine Lives Stealer (Longsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_nine-lives-stealer-longsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +2 bonus to attack and damage rolls made with this magic weapon.\n\nThe sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_nine-lives-stealer-rapier", + "name": "Nine Lives Stealer (Rapier)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_nine-lives-stealer-rapier/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +2 bonus to attack and damage rolls made with this magic weapon.\n\nThe sword has 1d8 + 1 charges. If you score a critical hit against a creature that has fewer than 100 hit points, it must succeed on a DC 15 Constitution saving throw or be slain instantly as the sword tears its life force from its body (a construct or an undead is immune). The sword loses 1 charge if the creature is slain. When the sword has no charges remaining, it loses this property.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_nine-lives-stealer-shortsword", + "name": "Nine Lives Stealer (Shortsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_nine-lives-stealer-shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you nock an arrow on this bow, it whispers in Elvish, \"Swift defeat to my enemies.\" When you use this weapon to make a ranged attack, you can, as a command phrase, say, \"Swift death to you who have wronged me.\" The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.\n\nWhen you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.\n\nWhile your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_oathbow", + "name": "Oathbow", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_oathbow/", + "weapon": "http://localhost:8000/v2/weapons/srd_longbow/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "5.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A pike.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_pike", + "name": "Pike", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_pike/", + "weapon": "http://localhost:8000/v2/weapons/srd_pike/", + "weight": "18.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_pike-1", + "name": "Pike (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_pike-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_pike/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_pike-2", + "name": "Pike (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_pike-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_pike/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_pike-3", + "name": "Pike (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_pike-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_pike/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.20", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A quarterstaff.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_quarterstaff", + "name": "Quarterstaff", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_quarterstaff/", + "weapon": "http://localhost:8000/v2/weapons/srd_quarterstaff/", + "weight": "4.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_quarterstaff-1", + "name": "Quarterstaff (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_quarterstaff-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_quarterstaff/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_quarterstaff-2", + "name": "Quarterstaff (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_quarterstaff-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_quarterstaff/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_quarterstaff-3", + "name": "Quarterstaff (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_quarterstaff-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_quarterstaff/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "25.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A rapier.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_rapier", + "name": "Rapier", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_rapier/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "2.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_rapier-1", + "name": "Rapier (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_rapier-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_rapier-2", + "name": "Rapier (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_rapier-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_rapier-3", + "name": "Rapier (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_rapier-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "25.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A scimitar.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_scimitar", + "name": "Scimitar", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_scimitar/", + "weapon": "http://localhost:8000/v2/weapons/srd_scimitar/", + "weight": "3.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_scimitar-1", + "name": "Scimitar (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_scimitar-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_scimitar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_scimitar-2", + "name": "Scimitar (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_scimitar-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_scimitar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_scimitar-3", + "name": "Scimitar (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_scimitar-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_scimitar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, you can make one attack with it as a bonus action on each of your turns.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_scimitar-of-speed", + "name": "Scimitar of Speed", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_scimitar-of-speed/", + "weapon": "http://localhost:8000/v2/weapons/srd_scimitar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "25.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A shortbow", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_shortbow", + "name": "Shortbow", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_shortbow/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortbow/", + "weight": "2.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_shortbow-1", + "name": "Shortbow (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_shortbow-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortbow/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_shortbow-2", + "name": "Shortbow (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_shortbow-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortbow/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_shortbow-3", + "name": "Shortbow (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_shortbow-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortbow/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "10.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A short sword.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_shortsword", + "name": "Shortsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "2.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_shortsword-1", + "name": "Shortsword (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_shortsword-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_shortsword-2", + "name": "Shortsword (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_shortsword-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_shortsword-3", + "name": "Shortsword (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_shortsword-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "1.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A sickle.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_sickle", + "name": "Sickle", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_sickle/", + "weapon": "http://localhost:8000/v2/weapons/srd_sickle/", + "weight": "2.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_sickle-1", + "name": "Sickle (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_sickle-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_sickle/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_sickle-2", + "name": "Sickle (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_sickle-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_sickle/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_sickle-3", + "name": "Sickle (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_sickle-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_sickle/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.10", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A sling.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_sling", + "name": "Sling", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_sling/", + "weapon": "http://localhost:8000/v2/weapons/srd_sling/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_sling-1", + "name": "Sling (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_sling-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_sling/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_sling-2", + "name": "Sling (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_sling-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_sling/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_sling-3", + "name": "Sling (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_sling-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_sling/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "1.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A spear.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_spear", + "name": "Spear", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_spear/", + "weapon": "http://localhost:8000/v2/weapons/srd_spear/", + "weight": "3.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_spear-1", + "name": "Spear (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_spear-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_spear/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_spear-2", + "name": "Spear (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_spear-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_spear/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_spear-3", + "name": "Spear (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_spear-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_spear/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. While the blade exists, this magic longsword has the finesse property. If you are proficient with shortswords or longswords, you are proficient with the _sun blade_.\n\nYou gain a +2 bonus to attack and damage rolls made with this weapon, which deals radiant damage instead of slashing damage. When you hit an undead with it, that target takes an extra 1d8 radiant damage.\n\nThe sword's luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The light is sunlight. While the blade persists, you can use an action to expand or reduce its radius of bright and dim light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_sun-blade", + "name": "Sun Blade", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_sun-blade/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isn't a construct or an undead. You gain temporary hit points equal to the extra damage dealt.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_sword-of-life-stealing-greatsword", + "name": "Sword of Life Stealing (Greatsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_sword-of-life-stealing-greatsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isn't a construct or an undead. You gain temporary hit points equal to the extra damage dealt.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_sword-of-life-stealing-longsword", + "name": "Sword of Life Stealing (Longsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_sword-of-life-stealing-longsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isn't a construct or an undead. You gain temporary hit points equal to the extra damage dealt.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_sword-of-life-stealing-rapier", + "name": "Sword of Life Stealing (Rapier)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_sword-of-life-stealing-rapier/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isn't a construct or an undead. You gain temporary hit points equal to the extra damage dealt.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_sword-of-life-stealing-shortsword", + "name": "Sword of Life Stealing (Shortsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_sword-of-life-stealing-shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.\n\nWhen you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.\n\nIn addition, you can speak the sword's command word to cause the blade to shed bright light in a 10* foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_sword-of-sharpness-greatsword", + "name": "Sword of Sharpness (Greatsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_sword-of-sharpness-greatsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.\n\nWhen you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.\n\nIn addition, you can speak the sword's command word to cause the blade to shed bright light in a 10* foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_sword-of-sharpness-longsword", + "name": "Sword of Sharpness (Longsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_sword-of-sharpness-longsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.\n\nWhen you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.\n\nIn addition, you can speak the sword's command word to cause the blade to shed bright light in a 10* foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_sword-of-sharpness-scimitar", + "name": "Sword of Sharpness (Scimitar)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_sword-of-sharpness-scimitar/", + "weapon": "http://localhost:8000/v2/weapons/srd_scimitar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.\n\nWhen you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. Then roll another d20. If you roll a 20, you lop off one of the target's limbs, with the effect of such loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.\n\nIn addition, you can speak the sword's command word to cause the blade to shed bright light in a 10* foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_sword-of-sharpness-shortsword", + "name": "Sword of Sharpness (Shortsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_sword-of-sharpness-shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.\n\nOnce per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_sword-of-wounding-greatsword", + "name": "Sword of Wounding (Greatsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_sword-of-wounding-greatsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.\n\nOnce per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_sword-of-wounding-longsword", + "name": "Sword of Wounding (Longsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_sword-of-wounding-longsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.\n\nOnce per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_sword-of-wounding-rapier", + "name": "Sword of Wounding (Rapier)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_sword-of-wounding-rapier/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.\n\nOnce per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes 1d4 necrotic damage for each time you've wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_sword-of-wounding-shortsword", + "name": "Sword of Wounding (Shortsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_sword-of-wounding-shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "5.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A trident.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_trident", + "name": "Trident", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_trident/", + "weapon": "http://localhost:8000/v2/weapons/srd_trident/", + "weight": "4.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_trident-1", + "name": "Trident (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_trident-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_trident/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_trident-2", + "name": "Trident (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_trident-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_trident/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_trident-3", + "name": "Trident (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_trident-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_trident/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This trident is a magic weapon. It has 3 charges. While you carry it, you can use an action and expend 1 charge to cast _dominate beast_ (save DC 15) from it on a beast that has an innate swimming speed. The trident regains 1d3 expended charges daily at dawn.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_trident-of-fish-command", + "name": "Trident of Fish Command", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_trident-of-fish-command/", + "weapon": "http://localhost:8000/v2/weapons/srd_trident/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-battleaxe", + "name": "Vicious Weapon (Battleaxe)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-battleaxe/", + "weapon": "http://localhost:8000/v2/weapons/srd_battleaxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-blowgun", + "name": "Vicious Weapon (Blowgun)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-blowgun/", + "weapon": "http://localhost:8000/v2/weapons/srd_blowgun/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-club", + "name": "Vicious Weapon (Club)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-club/", + "weapon": "http://localhost:8000/v2/weapons/srd_club/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-crossbow-hand", + "name": "Vicious Weapon (Crossbow-Hand)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-crossbow-hand/", + "weapon": "http://localhost:8000/v2/weapons/srd_crossbow-hand/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-crossbow-heavy", + "name": "Vicious Weapon (Crossbow-Heavy)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-crossbow-heavy/", + "weapon": "http://localhost:8000/v2/weapons/srd_crossbow-heavy/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-crossbow-light", + "name": "Vicious Weapon (Crossbow-Light)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-crossbow-light/", + "weapon": "http://localhost:8000/v2/weapons/srd_crossbow-light/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-dagger", + "name": "Vicious Weapon (Dagger)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-dagger/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-dart", + "name": "Vicious Weapon (Dart)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-dart/", + "weapon": "http://localhost:8000/v2/weapons/srd_dart/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-flail", + "name": "Vicious Weapon (Flail)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-flail/", + "weapon": "http://localhost:8000/v2/weapons/srd_flail/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-glaive", + "name": "Vicious Weapon (Glaive)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-glaive/", + "weapon": "http://localhost:8000/v2/weapons/srd_glaive/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-greataxe", + "name": "Vicious Weapon (Greataxe)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-greataxe/", + "weapon": "http://localhost:8000/v2/weapons/srd_greataxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-greatclub", + "name": "Vicious Weapon (Greatclub)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-greatclub/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatclub/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-greatsword", + "name": "Vicious Weapon (Greatsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-greatsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-halberd", + "name": "Vicious Weapon (Halberd)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-halberd/", + "weapon": "http://localhost:8000/v2/weapons/srd_halberd/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-handaxe", + "name": "Vicious Weapon (Handaxe)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-handaxe/", + "weapon": "http://localhost:8000/v2/weapons/srd_handaxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-javelin", + "name": "Vicious Weapon (Javelin)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-javelin/", + "weapon": "http://localhost:8000/v2/weapons/srd_javelin/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-lance", + "name": "Vicious Weapon (Lance)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-lance/", + "weapon": "http://localhost:8000/v2/weapons/srd_lance/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-light-hammer", + "name": "Vicious Weapon (Light-Hammer)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-light-hammer/", + "weapon": "http://localhost:8000/v2/weapons/srd_light-hammer/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-longbow", + "name": "Vicious Weapon (Longbow)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-longbow/", + "weapon": "http://localhost:8000/v2/weapons/srd_longbow/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-longsword", + "name": "Vicious Weapon (Longsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-longsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-mace", + "name": "Vicious Weapon (Mace)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-mace/", + "weapon": "http://localhost:8000/v2/weapons/srd_mace/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-maul", + "name": "Vicious Weapon (Maul)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-maul/", + "weapon": "http://localhost:8000/v2/weapons/srd_maul/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-morningstar", + "name": "Vicious Weapon (Morningstar)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-morningstar/", + "weapon": "http://localhost:8000/v2/weapons/srd_morningstar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-net", + "name": "Vicious Weapon (Net)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-net/", + "weapon": "http://localhost:8000/v2/weapons/srd_net/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-pike", + "name": "Vicious Weapon (Pike)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-pike/", + "weapon": "http://localhost:8000/v2/weapons/srd_pike/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-quarterstaff", + "name": "Vicious Weapon (Quarterstaff)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-quarterstaff/", + "weapon": "http://localhost:8000/v2/weapons/srd_quarterstaff/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-rapier", + "name": "Vicious Weapon (Rapier)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-rapier/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-scimitar", + "name": "Vicious Weapon (Scimitar)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-scimitar/", + "weapon": "http://localhost:8000/v2/weapons/srd_scimitar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-shortbow", + "name": "Vicious Weapon (Shortbow)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-shortbow/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortbow/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-shortsword", + "name": "Vicious Weapon (Shortsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-sickle", + "name": "Vicious Weapon (Sickle)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-sickle/", + "weapon": "http://localhost:8000/v2/weapons/srd_sickle/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-sling", + "name": "Vicious Weapon (Sling)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-sling/", + "weapon": "http://localhost:8000/v2/weapons/srd_sling/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-spear", + "name": "Vicious Weapon (Spear)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-spear/", + "weapon": "http://localhost:8000/v2/weapons/srd_spear/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-trident", + "name": "Vicious Weapon (Trident)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-trident/", + "weapon": "http://localhost:8000/v2/weapons/srd_trident/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-war-pick", + "name": "Vicious Weapon (War-Pick)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-war-pick/", + "weapon": "http://localhost:8000/v2/weapons/srd_war-pick/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-warhammer", + "name": "Vicious Weapon (Warhammer)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-warhammer/", + "weapon": "http://localhost:8000/v2/weapons/srd_warhammer/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you roll a 20 on your attack roll with this magic weapon, your critical hit deals an extra 2d6 damage of the weapon's type.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vicious-weapon-whip", + "name": "Vicious Weapon (Whip)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vicious-weapon-whip/", + "weapon": "http://localhost:8000/v2/weapons/srd_whip/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.\n\nWhen you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vorpal-sword-greatsword", + "name": "Vorpal Sword (Greatsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vorpal-sword-greatsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.\n\nWhen you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vorpal-sword-longsword", + "name": "Vorpal Sword (Longsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vorpal-sword-longsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.\n\nWhen you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vorpal-sword-scimitar", + "name": "Vorpal Sword (Scimitar)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vorpal-sword-scimitar/", + "weapon": "http://localhost:8000/v2/weapons/srd_scimitar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +3 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.\n\nWhen you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_vorpal-sword-shortsword", + "name": "Vorpal Sword (Shortsword)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_vorpal-sword-shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "5.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A war pick.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_war-pick", + "name": "War pick", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_war-pick/", + "weapon": "http://localhost:8000/v2/weapons/srd_war-pick/", + "weight": "2.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_war-pick-1", + "name": "War-Pick (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_war-pick-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_war-pick/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_war-pick-2", + "name": "War-Pick (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_war-pick-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_war-pick/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_war-pick-3", + "name": "War-Pick (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_war-pick-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_war-pick/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "15.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A warhammer.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_warhammer", + "name": "Warhammer", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_warhammer/", + "weapon": "http://localhost:8000/v2/weapons/srd_warhammer/", + "weight": "2.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_warhammer-1", + "name": "Warhammer (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_warhammer-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_warhammer/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_warhammer-2", + "name": "Warhammer (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_warhammer-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_warhammer/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_warhammer-3", + "name": "Warhammer (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_warhammer-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_warhammer/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "2.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A whip.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_whip", + "name": "Whip", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_whip/", + "weapon": "http://localhost:8000/v2/weapons/srd_whip/", + "weight": "3.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_whip-1", + "name": "Whip (+1)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_whip-1/", + "weapon": "http://localhost:8000/v2/weapons/srd_whip/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_whip-2", + "name": "Whip (+2)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_whip-2/", + "weapon": "http://localhost:8000/v2/weapons/srd_whip/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": null, + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a bonus to attack and damage rolls made with this magic weapon. The bonus is determined by the weapon's rarity.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_whip-3", + "name": "Whip (+3)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_whip-3/", + "weapon": "http://localhost:8000/v2/weapons/srd_whip/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. This dagger is crafted from the arm blade of a defeated Akaasit (see Tome of Beasts 2). You can use an action to activate a small measure of prescience within the dagger for 1 minute. If you are attacked by a creature you can see within 5 feet of you while this effect is active, you can use your reaction to make one attack with this dagger against the attacker. If your attack hits, the dagger loses its prescience, and its prescience can't be activated again until the next dawn.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_akaasit-blade", + "name": "Akaasit Blade", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_akaasit-blade/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This small rusty iron anchor feels sturdy in spite of its appearance. You gain a +1 bonus to attack and damage rolls made with this magic war pick. When you roll a 20 on an attack roll made with this weapon, the target is wrapped in ethereal golden chains that extend from the bottom of the anchor. As an action, the chained target can make a DC 15 Strength or Dexterity check, freeing itself from the chains on a success. Alternatively, you can use a bonus action to command the chains to disappear, freeing the target. The chains are constructed of magical force and can't be damaged, though they can be destroyed with a disintegrate spell. While the target is wrapped in these chains, you and the target can't move further than 50 feet from each other.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_anchor-of-striking", + "name": "Anchor of Striking", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_anchor-of-striking/", + "weapon": "http://localhost:8000/v2/weapons/srd_war-pick/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "Also called an anointing gada, you gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, the ornately decorated head of the mace holds a reservoir perforated with small holes. As an action, you can fill the reservoir with a single potion or vial of liquid, such as holy water or alchemist's fire. You can press a button on the haft of the weapon as a bonus action, which opens the holes. If you hit a target with the weapon while the holes are open, the weapon deals damage as normal and the target suffers the effects of the liquid. For example,\nan anointing mace filled with holy water deals an extra 2d6 radiant damage if it hits a fiend or undead. After you press the button and make an attack roll, the liquid is expended, regardless if your attack hits.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_anointing-mace", + "name": "Anointing Mace", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_anointing-mace/", + "weapon": "http://localhost:8000/v2/weapons/srd_mace/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This haladie features two short, slightly curved blades attached to a single hilt with a short, blue-sheened spike on the hand guard. You gain a +2 bonus to attack and damage rolls made with this magic weapon. While attuned to this sword, you have immunity to poison damage, and, when you take the Dash action, the extra movement you gain is double your speed instead of equal to your speed. When you use the Attack action with this sword, you can make one attack with its hand guard spike (treat as a dagger) as a bonus action. You can use an action to cause indigo poison to coat the blades of this sword. The poison remains for 1 minute or until two attacks using the blade of this weapon hit one or more creatures. The target must succeed on a DC 17 Constitution saving throw or take 2d10 poison damage and its hit point maximum is reduced by an amount equal to the poison damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. The sword can't be used this way again until the next dawn. When you kill a creature with this weapon, it sheds a single, blue tear as it takes its last breath.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_asps-kiss", + "name": "Asp's Kiss", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/legendary/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_asps-kiss/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "These matched daggers are identical except for the stones set in their pommels. One pommel is chalcedony (opaque white), the other is obsidian (opaque black). You gain a +1 bonus to attack and damage rolls with both magic weapons. The bonus increases to +3 when you use the white dagger to attack a monstrosity, and it increases to +3 when you use the black dagger to attack an undead. When you hit a monstrosity or undead with both daggers in the same turn, that creature takes an extra 1d6 piercing damage from the second attack.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_black-and-white-daggers", + "name": "Black and White Daggers", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_black-and-white-daggers/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have advantage on attack rolls made with this weapon against a target if another enemy of the target is within 5 feet of it, and it has no allies within 5 feet of it.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_blackguards-dagger", + "name": "Blackguard's Dagger", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/common/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_blackguards-dagger/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you draw this weapon, you can use a bonus action to cast the thaumaturgy spell from it. You can have only one of the spell's effects active at a time when you cast it in this way.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_blackguards-handaxe", + "name": "Blackguard's Handaxe", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_blackguards-handaxe/", + "weapon": "http://localhost:8000/v2/weapons/srd_handaxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have advantage on attack rolls made with this weapon against a target if another enemy of the target is within 5 feet of it, and it has no allies within 5 feet of it.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_blackguards-shortsword", + "name": "Blackguard's Shortsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/common/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_blackguards-shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +2 bonus to attack and damage rolls made with this magic weapon. This brightly-colored shortsword is kept in a wooden scabbard with eternally blooming flowers. The blade is made of dull green steel, and its pommel is fashioned from hard rosewood. As a bonus action, you can conjure a flowery mist which fills a 20-foot area around you with pleasant-smelling perfume. The scent dissipates after 1 minute. A creature damaged by the blade must succeed on a DC 15 Charisma saving throw or be charmed by you until the end of its next turn. A creature can't be charmed this way more than once every 24 hours.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_blade-of-petals", + "name": "Blade of Petals", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_blade-of-petals/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic scimitar is empowered by your movements. For every 10 feet you move before making an attack, you gain a +1 bonus to the attack and damage rolls of that attack, and the scimitar deals an extra 1d6 slashing damage if the attack hits (maximum of +3 and 3d6). In addition, if you use the Dash action and move within 5 feet of a creature, you can attack that creature as a bonus action. On a hit, the target takes an extra 2d6 slashing damage.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_blade-of-the-dervish", + "name": "Blade of the Dervish", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_blade-of-the-dervish/", + "weapon": "http://localhost:8000/v2/weapons/srd_scimitar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This simple but elegant shortsword is a magic weapon. When you are wielding it and use the Flurry of Blows class feature, you can make your bonus attacks with the sword rather than unarmed strikes. If you deal damage to a creature with this weapon and reduce it to 0 hit points, you absorb some of its energy, regaining 1 expended ki point.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_blade-of-the-temple-guardian", + "name": "Blade of the Temple Guardian", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_blade-of-the-temple-guardian/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This longbow is carved of a light, sturdy wood such as hickory or yew, and it is almost always stained a deep maroon hue, lacquered and aged under layers of sundried blood. The bow is sometimes decorated with reptilian teeth, centaur tails, or other battle trophies. The bow is designed to harm the particular type of creature whose blood most recently soaked the weapon. When you make a ranged attack roll with this magic weapon against a creature of that type, you have a +1 bonus to the attack and damage rolls. If the attack hits, the target must succeed on a DC 15 Wisdom saving throw or become enraged until the end of your next turn. While enraged, the target suffers a random short-term madness.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodbow", + "name": "Bloodbow", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodbow/", + "weapon": "http://localhost:8000/v2/weapons/srd_longbow/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "Prized by gnolls, the upper haft of this spear is decorated with tiny animal skulls, feathers, and other adornments. You gain a +1 bonus to attack and damage rolls with this magic weapon. When you hit a creature with this spear, you mark that creature for 1 hour. Until the mark ends, you deal an extra 1d6 damage to the target whenever you hit it with the spear, and you have advantage on any Wisdom (Perception) or Wisdom (Survival) check you make to find the target. If the target drops to 0 hit points, the mark ends. This property can't be used on a different creature until you spend a short rest cleaning the previous target's blood from the spear.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_blooddrinker-spear", + "name": "Blooddrinker Spear", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_blooddrinker-spear/", + "weapon": "http://localhost:8000/v2/weapons/srd_spear/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-battleaxe", + "name": "Bloodfuel Battleaxe", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-battleaxe/", + "weapon": "http://localhost:8000/v2/weapons/srd_battleaxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-blowgun", + "name": "Bloodfuel Blowgun", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-blowgun/", + "weapon": "http://localhost:8000/v2/weapons/srd_blowgun/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-crossbow-hand", + "name": "Bloodfuel Crossbow Hand", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-crossbow-hand/", + "weapon": "http://localhost:8000/v2/weapons/srd_crossbow-hand/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-crossbow-heavy", + "name": "Bloodfuel Crossbow Heavy", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-crossbow-heavy/", + "weapon": "http://localhost:8000/v2/weapons/srd_crossbow-heavy/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-crossbow-light", + "name": "Bloodfuel Crossbow Light", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-crossbow-light/", + "weapon": "http://localhost:8000/v2/weapons/srd_crossbow-light/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-dagger", + "name": "Bloodfuel Dagger", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-dagger/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-dart", + "name": "Bloodfuel Dart", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-dart/", + "weapon": "http://localhost:8000/v2/weapons/srd_dart/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-glaive", + "name": "Bloodfuel Glaive", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-glaive/", + "weapon": "http://localhost:8000/v2/weapons/srd_glaive/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-greataxe", + "name": "Bloodfuel Greataxe", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-greataxe/", + "weapon": "http://localhost:8000/v2/weapons/srd_greataxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-greatsword", + "name": "Bloodfuel Greatsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-greatsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-halberd", + "name": "Bloodfuel Halberd", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-halberd/", + "weapon": "http://localhost:8000/v2/weapons/srd_halberd/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-handaxe", + "name": "Bloodfuel Handaxe", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-handaxe/", + "weapon": "http://localhost:8000/v2/weapons/srd_handaxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-javelin", + "name": "Bloodfuel Javelin", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-javelin/", + "weapon": "http://localhost:8000/v2/weapons/srd_javelin/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-lance", + "name": "Bloodfuel Lance", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-lance/", + "weapon": "http://localhost:8000/v2/weapons/srd_lance/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-longbow", + "name": "Bloodfuel Longbow", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-longbow/", + "weapon": "http://localhost:8000/v2/weapons/srd_longbow/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-longsword", + "name": "Bloodfuel Longsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-longsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-morningstar", + "name": "Bloodfuel Morningstar", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-morningstar/", + "weapon": "http://localhost:8000/v2/weapons/srd_morningstar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-pike", + "name": "Bloodfuel Pike", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-pike/", + "weapon": "http://localhost:8000/v2/weapons/srd_pike/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-rapier", + "name": "Bloodfuel Rapier", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-rapier/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-scimitar", + "name": "Bloodfuel Scimitar", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-scimitar/", + "weapon": "http://localhost:8000/v2/weapons/srd_scimitar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-shortbow", + "name": "Bloodfuel Shortbow", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-shortbow/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortbow/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-shortsword", + "name": "Bloodfuel Shortsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-sickle", + "name": "Bloodfuel Sickle", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-sickle/", + "weapon": "http://localhost:8000/v2/weapons/srd_sickle/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-spear", + "name": "Bloodfuel Spear", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-spear/", + "weapon": "http://localhost:8000/v2/weapons/srd_spear/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-trident", + "name": "Bloodfuel Trident", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-trident/", + "weapon": "http://localhost:8000/v2/weapons/srd_trident/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-warpick", + "name": "Bloodfuel Warpick", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-warpick/", + "weapon": "http://localhost:8000/v2/weapons/srd_war-pick/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The first time you attack with the weapon on each of your turns, you can spend one or more Hit Dice, up to your maximum Hit Dice. For each Hit Die spent in this way, you roll the die and add your Constitution modifier to it. You lose hit points equal to the total, and the target takes extra necrotic damage equal to the total. You can't use this feature of the weapon if you don't have blood. Hit Dice spent using this weapon's feature can't be used to regain hit points during a short rest. You regain spent Hit Dice as normal.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodfuel-whip", + "name": "Bloodfuel Whip", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodfuel-whip/", + "weapon": "http://localhost:8000/v2/weapons/srd_whip/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-battleaxe", + "name": "Bloodthirsty Battleaxe", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-battleaxe/", + "weapon": "http://localhost:8000/v2/weapons/srd_battleaxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-blowgun", + "name": "Bloodthirsty Blowgun", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-blowgun/", + "weapon": "http://localhost:8000/v2/weapons/srd_blowgun/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-crossbow-hand", + "name": "Bloodthirsty Crossbow Hand", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-crossbow-hand/", + "weapon": "http://localhost:8000/v2/weapons/srd_crossbow-hand/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-crossbow-heavy", + "name": "Bloodthirsty Crossbow Heavy", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-crossbow-heavy/", + "weapon": "http://localhost:8000/v2/weapons/srd_crossbow-heavy/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-crossbow-light", + "name": "Bloodthirsty Crossbow Light", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-crossbow-light/", + "weapon": "http://localhost:8000/v2/weapons/srd_crossbow-light/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-dagger", + "name": "Bloodthirsty Dagger", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-dagger/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-dart", + "name": "Bloodthirsty Dart", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-dart/", + "weapon": "http://localhost:8000/v2/weapons/srd_dart/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-glaive", + "name": "Bloodthirsty Glaive", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-glaive/", + "weapon": "http://localhost:8000/v2/weapons/srd_glaive/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-greataxe", + "name": "Bloodthirsty Greataxe", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-greataxe/", + "weapon": "http://localhost:8000/v2/weapons/srd_greataxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-greatsword", + "name": "Bloodthirsty Greatsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-greatsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-halberd", + "name": "Bloodthirsty Halberd", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-halberd/", + "weapon": "http://localhost:8000/v2/weapons/srd_halberd/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-handaxe", + "name": "Bloodthirsty Handaxe", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-handaxe/", + "weapon": "http://localhost:8000/v2/weapons/srd_handaxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-javelin", + "name": "Bloodthirsty Javelin", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-javelin/", + "weapon": "http://localhost:8000/v2/weapons/srd_javelin/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-lance", + "name": "Bloodthirsty Lance", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-lance/", + "weapon": "http://localhost:8000/v2/weapons/srd_lance/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-longbow", + "name": "Bloodthirsty Longbow", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-longbow/", + "weapon": "http://localhost:8000/v2/weapons/srd_longbow/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-longsword", + "name": "Bloodthirsty Longsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-longsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-morningstar", + "name": "Bloodthirsty Morningstar", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-morningstar/", + "weapon": "http://localhost:8000/v2/weapons/srd_morningstar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-pike", + "name": "Bloodthirsty Pike", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-pike/", + "weapon": "http://localhost:8000/v2/weapons/srd_pike/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-rapier", + "name": "Bloodthirsty Rapier", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-rapier/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-scimitar", + "name": "Bloodthirsty Scimitar", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-scimitar/", + "weapon": "http://localhost:8000/v2/weapons/srd_scimitar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-shortbow", + "name": "Bloodthirsty Shortbow", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-shortbow/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortbow/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-shortsword", + "name": "Bloodthirsty Shortsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-sickle", + "name": "Bloodthirsty Sickle", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-sickle/", + "weapon": "http://localhost:8000/v2/weapons/srd_sickle/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-spear", + "name": "Bloodthirsty Spear", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-spear/", + "weapon": "http://localhost:8000/v2/weapons/srd_spear/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-trident", + "name": "Bloodthirsty Trident", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-trident/", + "weapon": "http://localhost:8000/v2/weapons/srd_trident/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-warpick", + "name": "Bloodthirsty Warpick", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-warpick/", + "weapon": "http://localhost:8000/v2/weapons/srd_war-pick/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon bears long, branching channels inscribed into its blade or head, and it gives off a coppery scent. When you damage a creature that has blood with this weapon, it loses an additional 2d6 hit points from blood loss.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bloodthirsty-whip", + "name": "Bloodthirsty Whip", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bloodthirsty-whip/", + "weapon": "http://localhost:8000/v2/weapons/srd_whip/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +2 bonus to attack and damage rolls made with this weapon. The weapon appears to be a mace of disruption, and an identify spell reveals it to be such. The first time you use this weapon to kill a creature that has an Intelligence score of 5 or higher, you begin having nightmares and disturbing visions that disrupt your rest. Each time you complete a long rest, you must make a Wisdom saving throw. The DC equals 10 + the total number of creatures with Intelligence 5 or higher that you've reduced to 0 hit points with this weapon. On a failure, you gain no benefits from that long rest, and you gain one level of exhaustion.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bludgeon-of-nightmares", + "name": "Bludgeon of Nightmares", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bludgeon-of-nightmares/", + "weapon": "http://localhost:8000/v2/weapons/srd_mace/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This whip is constructed of humanoid vertebrae with their edges magically sharpened and pointed. The bones are joined together into a coiled line by strands of steel wire. The handle is half a femur wrapped in soft leather of tanned humanoid skin. You gain a +1 bonus to attack and damage rolls with this weapon. You can use an action to cause fiendish energy to coat the whip. For 1 minute, you gain 5 temporary hit points the first time you hit a creature on each turn. In addition, when you deal damage to a creature with this weapon, the creature must succeed on a DC 17 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage dealt. This reduction lasts until the creature finishes a long rest. Once used, this property of the whip can't be used again until the next dawn.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bone-whip", + "name": "Bone Whip", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bone-whip/", + "weapon": "http://localhost:8000/v2/weapons/srd_whip/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus on attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use it to attack an undead creature. Often given to the grim enforcers of great necropolises, these weapons can reduce the walking dead to splinters with a single strike. When you hit an undead creature with this magic weapon, treat that creature as if it is vulnerable to bludgeoning damage. If it is already vulnerable to bludgeoning damage, your attack deals an additional 1d6 radiant damage.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_bonebreaker-mace", + "name": "Bonebreaker Mace", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_bonebreaker-mace/", + "weapon": "http://localhost:8000/v2/weapons/srd_mace/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls with this magic weapon. When you attack an object or structure with this magic lance and hit, maximize your weapon damage dice against the target. The lance has 3 charges. As part of an attack action with the lance, you can expend a charge while striking a barrier created by a spell, such as a wall of fire or wall of force, or an entryway protected by the arcane lock spell. You must make a Strength check against a DC equal to 10 + the spell's level. On a successful check, the spell ends. The lance regains 1d3 expended charges daily at dawn.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_breaker-lance", + "name": "Breaker Lance", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_breaker-lance/", + "weapon": "http://localhost:8000/v2/weapons/srd_lance/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use a bonus action to speak this weapon's command word, causing the blade to emit a loud buzzing sound. The buzzing noise is audible out to 100 feet. While the sword is buzzing, it deals an extra 2d6 thunder damage to any target it hits. The buzzing lasts until you use a bonus action to speak the command word again or until you drop or sheathe the weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_buzzing-battleaxe", + "name": "Buzzing Battleaxe", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_buzzing-battleaxe/", + "weapon": "http://localhost:8000/v2/weapons/srd_battleaxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use a bonus action to speak this weapon's command word, causing the blade to emit a loud buzzing sound. The buzzing noise is audible out to 100 feet. While the sword is buzzing, it deals an extra 2d6 thunder damage to any target it hits. The buzzing lasts until you use a bonus action to speak the command word again or until you drop or sheathe the weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_buzzing-greataxe", + "name": "Buzzing Greataxe", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_buzzing-greataxe/", + "weapon": "http://localhost:8000/v2/weapons/srd_greataxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use a bonus action to speak this weapon's command word, causing the blade to emit a loud buzzing sound. The buzzing noise is audible out to 100 feet. While the sword is buzzing, it deals an extra 2d6 thunder damage to any target it hits. The buzzing lasts until you use a bonus action to speak the command word again or until you drop or sheathe the weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_buzzing-greatsword", + "name": "Buzzing Greatsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_buzzing-greatsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use a bonus action to speak this weapon's command word, causing the blade to emit a loud buzzing sound. The buzzing noise is audible out to 100 feet. While the sword is buzzing, it deals an extra 2d6 thunder damage to any target it hits. The buzzing lasts until you use a bonus action to speak the command word again or until you drop or sheathe the weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_buzzing-handaxe", + "name": "Buzzing Handaxe", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_buzzing-handaxe/", + "weapon": "http://localhost:8000/v2/weapons/srd_handaxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use a bonus action to speak this weapon's command word, causing the blade to emit a loud buzzing sound. The buzzing noise is audible out to 100 feet. While the sword is buzzing, it deals an extra 2d6 thunder damage to any target it hits. The buzzing lasts until you use a bonus action to speak the command word again or until you drop or sheathe the weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_buzzing-longsword", + "name": "Buzzing Longsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_buzzing-longsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use a bonus action to speak this weapon's command word, causing the blade to emit a loud buzzing sound. The buzzing noise is audible out to 100 feet. While the sword is buzzing, it deals an extra 2d6 thunder damage to any target it hits. The buzzing lasts until you use a bonus action to speak the command word again or until you drop or sheathe the weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_buzzing-rapier", + "name": "Buzzing Rapier", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_buzzing-rapier/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use a bonus action to speak this weapon's command word, causing the blade to emit a loud buzzing sound. The buzzing noise is audible out to 100 feet. While the sword is buzzing, it deals an extra 2d6 thunder damage to any target it hits. The buzzing lasts until you use a bonus action to speak the command word again or until you drop or sheathe the weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_buzzing-scimitar", + "name": "Buzzing Scimitar", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_buzzing-scimitar/", + "weapon": "http://localhost:8000/v2/weapons/srd_scimitar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use a bonus action to speak this weapon's command word, causing the blade to emit a loud buzzing sound. The buzzing noise is audible out to 100 feet. While the sword is buzzing, it deals an extra 2d6 thunder damage to any target it hits. The buzzing lasts until you use a bonus action to speak the command word again or until you drop or sheathe the weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_buzzing-shortsword", + "name": "Buzzing Shortsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_buzzing-shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This battleaxe bears a golden head spun from crystalized honey. Its wooden handle is carved with reliefs of bees. You gain a +2 bonus to attack and damage rolls made with this magic weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_candied-axe", + "name": "Candied Axe", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_candied-axe/", + "weapon": "http://localhost:8000/v2/weapons/srd_battleaxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "Runes dance along the blade of this keen knife. Sacrificial Knife (Common). While attuned to it, you can use this magic, rune-inscribed dagger as a spellcasting focus. Ceremonial Sacrificial Knife (Uncommon). More powerful versions of this blade also exist. While holding the greater version of this dagger, you can use it to perform a sacrificial ritual during a short rest. If you sacrifice a Tiny or Small creature, you regain one expended 1st-level spell slot. If you sacrifice a Medium or larger creature, you regain one expended 2nd-level spell slot.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_ceremonial-sacrificial-knife", + "name": "Ceremonial Sacrificial Knife", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_ceremonial-sacrificial-knife/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you use this weapon to attack or break chains, manacles, or similar metal objects restraining creatures, you have advantage on the attack roll or ability check. In addition, such items have vulnerability to this sword's weapon damage.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_chainbreaker-greatsword", + "name": "Chainbreaker Greatsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_chainbreaker-greatsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you use this weapon to attack or break chains, manacles, or similar metal objects restraining creatures, you have advantage on the attack roll or ability check. In addition, such items have vulnerability to this sword's weapon damage.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_chainbreaker-longsword", + "name": "Chainbreaker Longsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_chainbreaker-longsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you use this weapon to attack or break chains, manacles, or similar metal objects restraining creatures, you have advantage on the attack roll or ability check. In addition, such items have vulnerability to this sword's weapon damage.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_chainbreaker-rapier", + "name": "Chainbreaker Rapier", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_chainbreaker-rapier/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you use this weapon to attack or break chains, manacles, or similar metal objects restraining creatures, you have advantage on the attack roll or ability check. In addition, such items have vulnerability to this sword's weapon damage.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_chainbreaker-scimitar", + "name": "Chainbreaker Scimitar", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_chainbreaker-scimitar/", + "weapon": "http://localhost:8000/v2/weapons/srd_scimitar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you use this weapon to attack or break chains, manacles, or similar metal objects restraining creatures, you have advantage on the attack roll or ability check. In addition, such items have vulnerability to this sword's weapon damage.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_chainbreaker-shortsword", + "name": "Chainbreaker Shortsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_chainbreaker-shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "Furs conceal the worn runes lining the haft of this oversized, silver-headed battleaxe. You gain a +2 bonus to attack and damage rolls made with this silvered, magic weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_chieftains-axe", + "name": "Chieftain's Axe", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_chieftains-axe/", + "weapon": "http://localhost:8000/v2/weapons/srd_battleaxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This clockwork mace is composed of several different metals. While attuned to this magic weapon, you have proficiency with it. As a bonus action, you can command the mace to transform into a trident. When you hit with an attack using this weapon's trident form, the target takes an extra 1d6 radiant damage.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_clockwork-mace-of-divinity", + "name": "Clockwork Mace of Divinity", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_clockwork-mace-of-divinity/", + "weapon": "http://localhost:8000/v2/weapons/srd_mace/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you roll a 20 on an attack roll made with this weapon, the target loses its resistance to bludgeoning, piercing, and slashing damage until the start of your next turn. If it has immunity to bludgeoning, piercing, and slashing damage, its immunity instead becomes resistance to such damage until the start of your next turn. If the creature doesn't have resistance or immunity to such damage, you roll your damage dice three times, instead of twice.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_constant-dagger", + "name": "Constant Dagger", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_constant-dagger/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This bone mace is crafted from a humanoid femur. One end is carved to resemble a ghoulish face, its mouth open wide and full of sharp fangs. The mace has 8 charges, and it recovers 1d6 + 2 charges daily at dawn. You gain a +1 bonus to attack and damage rolls made with this magic mace. When it hits a creature, the mace's mouth stretches gruesomely wide and bites the target, adding 3 (1d6) piercing damage to the attack. As a reaction, you can expend 1 charge to regain hit points equal to the piercing damage dealt. Alternatively, you can use your reaction to expend 5 charges when you hit a Medium or smaller creature and force the mace to swallow the target. The target must succeed on a DC 15 Dexterity saving throw or be swallowed into an extra-dimensional space within the mace. While swallowed, the target is blinded and restrained, and it has total cover against attacks and other effects outside the mace. The target can still breathe. As an action, you can force the mace to regurgitate the creature, which falls prone in a space within 5 feet of the mace. The mace automatically regurgitates a trapped creature at dawn when it regains charges.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_consuming-rod", + "name": "Consuming Rod", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_consuming-rod/", + "weapon": "http://localhost:8000/v2/weapons/srd_mace/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. You can use an action to cause sharp, pointed barbs to sprout from this blade. The barbs remain for 1 minute. When you hit a creature while the barbs are active, the creature must succeed on a DC 15 Dexterity saving throw or a barb breaks off into its flesh and the dagger loses its barbs. At the start of each of its turns, a creature with a barb in its flesh must make a DC 15 Constitution saving throw. On a failure, it has disadvantage on attack rolls and ability checks until the start of its next turn as it is wracked with pain. The barb remains until a creature uses its action to remove the barb, dealing 1d4 piercing damage to the barbed creature. Once you cause barbs to sprout from the dagger, you can't do so again until the next dawn.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_dagger-of-the-barbed-devil", + "name": "Dagger of the Barbed Devil", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_dagger-of-the-barbed-devil/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The blade of this magic weapon gleams with a faint golden shine, and the pommel is etched with a sunburst. As a bonus action, you can command the weapon to shed dim light out to 5 feet, to shed bright light out to 20 feet and dim light for an additional 20 feet, or to douse the light. The weapon deals an extra 1d6 radiant damage to any creature it hits. This increases to 2d6 radiant damage if the target is undead or a creature of shadow.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_dawn-shard-dagger", + "name": "Dawn Shard Dagger", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_dawn-shard-dagger/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The blade of this magic weapon gleams with a faint golden shine, and the pommel is etched with a sunburst. As a bonus action, you can command the weapon to shed dim light out to 5 feet, to shed bright light out to 20 feet and dim light for an additional 20 feet, or to douse the light. The weapon deals an extra 1d6 radiant damage to any creature it hits. This increases to 2d6 radiant damage if the target is undead or a creature of shadow.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_dawn-shard-greatsword", + "name": "Dawn Shard Greatsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_dawn-shard-greatsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The blade of this magic weapon gleams with a faint golden shine, and the pommel is etched with a sunburst. As a bonus action, you can command the weapon to shed dim light out to 5 feet, to shed bright light out to 20 feet and dim light for an additional 20 feet, or to douse the light. The weapon deals an extra 1d6 radiant damage to any creature it hits. This increases to 2d6 radiant damage if the target is undead or a creature of shadow.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_dawn-shard-longsword", + "name": "Dawn Shard Longsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_dawn-shard-longsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The blade of this magic weapon gleams with a faint golden shine, and the pommel is etched with a sunburst. As a bonus action, you can command the weapon to shed dim light out to 5 feet, to shed bright light out to 20 feet and dim light for an additional 20 feet, or to douse the light. The weapon deals an extra 1d6 radiant damage to any creature it hits. This increases to 2d6 radiant damage if the target is undead or a creature of shadow.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_dawn-shard-rapier", + "name": "Dawn Shard Rapier", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_dawn-shard-rapier/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The blade of this magic weapon gleams with a faint golden shine, and the pommel is etched with a sunburst. As a bonus action, you can command the weapon to shed dim light out to 5 feet, to shed bright light out to 20 feet and dim light for an additional 20 feet, or to douse the light. The weapon deals an extra 1d6 radiant damage to any creature it hits. This increases to 2d6 radiant damage if the target is undead or a creature of shadow.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_dawn-shard-scimitar", + "name": "Dawn Shard Scimitar", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_dawn-shard-scimitar/", + "weapon": "http://localhost:8000/v2/weapons/srd_scimitar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The blade of this magic weapon gleams with a faint golden shine, and the pommel is etched with a sunburst. As a bonus action, you can command the weapon to shed dim light out to 5 feet, to shed bright light out to 20 feet and dim light for an additional 20 feet, or to douse the light. The weapon deals an extra 1d6 radiant damage to any creature it hits. This increases to 2d6 radiant damage if the target is undead or a creature of shadow.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_dawn-shard-shortsword", + "name": "Dawn Shard Shortsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_dawn-shard-shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "Woven from the hair of celestials and fiends, this shimmering iridescent net can subdue and capture otherworldly creatures. You have a +1 bonus to attack rolls with this magic weapon. In addition to the normal effects of a net, this net prevents any Large or smaller aberration, celestial, or fiend hit by it from using any method of extradimensional movement, including teleportation or travel to a different plane of existence. When such a creature is bound in this way, a creature must succeed on a DC 30 Strength (Athletics) check to free the bound creature. The net has immunity to damage dealt by the bound creature, but another creature can deal 20 slashing damage to the net and free the bound creature, ending the effect. The net has AC 15 and 30 hit points. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. If the net drops to 0 hit points, it is destroyed.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_dimensional-net", + "name": "Dimensional Net", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_dimensional-net/", + "weapon": "http://localhost:8000/v2/weapons/srd_net/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This weapon is an exquisitely crafted rapier set in a silver and leather scabbard. The blade glows a faint stormy blue and is encircled by swirling wisps of clouds. You gain a +3 bonus to attack and damage rolls made with this magic weapon. This weapon, when unsheathed, sheds dim blue light in a 20-foot radius. When you hit a creature with it, you can expend 1 Bardic Inspiration to impart a sense of overwhelming grief in the target. A creature affected by this grief must succeed on a DC 15 Wisdom saving throw or fall prone and become incapacitated by sadness until the end of its next turn. Once a month under an open sky, you can use a bonus action to speak this magic sword's command word and cause the sword to sing a sad dirge. This dirge conjures heavy rain (or snow in freezing temperatures) in the region for 2d6 hours. The precipitation falls in an X-mile radius around you, where X is equal to your level.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_dirgeblade", + "name": "Dirgeblade", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/legendary/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_dirgeblade/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. While holding the dagger, you have advantage on saving throws against being frightened.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_dirk-of-daring", + "name": "Dirk of Daring", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_dirk-of-daring/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This razor-sharp blade, little more than leather straps around the base of a large tooth, still carries the power of a dragon. This weapon's properties are determined by the type of dragon that once owned this tooth. The GM chooses the dragon type or determines it randomly from the options below. When you hit with an attack using this magic sword, the target takes an extra 1d6 damage of a type determined by the kind of dragon that once owned the tooth. In addition, you have resistance to the type of damage associated with that dragon. | d6 | Damage Type | Dragon Type |\n| --- | ----------- | ------------------- |\n| 1 | Acid | Black or Copper |\n| 2 | Fire | Brass, Gold, or Red |\n| 3 | Poison | Green |\n| 4 | Lightning | Blue or Bronze |\n| 5 | Cold | Silver or White |\n| 6 | Necrotic | Undead |", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_dragonstooth-blade", + "name": "Dragonstooth Blade", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_dragonstooth-blade/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 to attack and damage rolls with this magic weapon. This bonus increases to +3 when you use the pick to attack a creature made of earth or stone, such as an earth elemental or stone golem. As a bonus action, you can slam the head of the pick into earth, sand, mud, or rock within 5 feet of you to create a wall of that material up to 30 feet long, 3 feet high, and 1 foot thick along that surface. The wall provides half cover to creatures behind it. The pick can't be used this way again until the next dawn.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_entrenching-mattock", + "name": "Entrenching Mattock", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_entrenching-mattock/", + "weapon": "http://localhost:8000/v2/weapons/srd_war-pick/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This double-bladed dagger has an ivory hilt, and its gold pommel is shaped into a woman's head with ruby eyes and a fanged mouth opened in a scream. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you roll a 20 on an attack roll made with this weapon against a creature that has blood, the dagger gains 1 charge. The dagger can hold 1 charge at a time. You can use a bonus action to expend 1 charge from the dagger to cause one of the following effects: - You or a creature you touch with the blade regains 2d8 hit points. - The next time you hit a creature that has blood with this weapon, it deals an extra 2d8 necrotic damage.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_exsanguinating-blade", + "name": "Exsanguinating Blade", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_exsanguinating-blade/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The head of this weapon is shaped like an anvil, and engravings of fire and arcane runes decorate it. You can use a bonus action to speak this magic weapon's command word, causing its head to glow red-hot. While red-hot, the weapon deals an extra 1d6 fire damage to any target it hits. The weapon's anvil-like head remains red-hot until you use a bonus action to speak the command word again or until you drop or sheathe the weapon. When you roll a 20 on an attack roll made with this weapon against a target holding or wearing a metal object, such as a metal weapon or metal armor, the target takes an extra 1d4 fire damage and the metal object becomes red-hot for 1 minute. While the object is red-hot and the creature still wears or carries it, the creature takes 1d4 fire damage at the start of each of its turns.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_forgefire-maul", + "name": "Forgefire Maul", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_forgefire-maul/", + "weapon": "http://localhost:8000/v2/weapons/srd_maul/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The head of this weapon is shaped like an anvil, and engravings of fire and arcane runes decorate it. You can use a bonus action to speak this magic weapon's command word, causing its head to glow red-hot. While red-hot, the weapon deals an extra 1d6 fire damage to any target it hits. The weapon's anvil-like head remains red-hot until you use a bonus action to speak the command word again or until you drop or sheathe the weapon. When you roll a 20 on an attack roll made with this weapon against a target holding or wearing a metal object, such as a metal weapon or metal armor, the target takes an extra 1d4 fire damage and the metal object becomes red-hot for 1 minute. While the object is red-hot and the creature still wears or carries it, the creature takes 1d4 fire damage at the start of each of its turns.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_forgefire-warhammer", + "name": "Forgefire Warhammer", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_forgefire-warhammer/", + "weapon": "http://localhost:8000/v2/weapons/srd_warhammer/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The metallic head of this javelin is embellished with three small wings. When you speak a command word while making a ranged weapon attack with this magic weapon, a swirling vortex of wind follows its path through the air. Draw a line between you and the target of your attack; each creature within 10 feet of this line must make a DC 13 Strength saving throw. On a failed save, the creature is pushed backward 10 feet and falls prone. In addition, if this ranged weapon attack hits, the target must make a DC 13 Strength saving throw. On a failed save, the target is pushed backward 15 feet and falls prone. The javelin's property can't be used again until the next dawn. In the meantime, it can still be used as a magic weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_gale-javelin", + "name": "Gale Javelin", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_gale-javelin/", + "weapon": "http://localhost:8000/v2/weapons/srd_javelin/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A pleasant scent emerges from this weapon. While it is on your person, you have advantage on Charisma (Persuasion) checks made to interact with humanoids and fey.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_glazed-battleaxe", + "name": "Glazed Battleaxe", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/common/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_glazed-battleaxe/", + "weapon": "http://localhost:8000/v2/weapons/srd_battleaxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A pleasant scent emerges from this weapon. While it is on your person, you have advantage on Charisma (Persuasion) checks made to interact with humanoids and fey.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_glazed-greataxe", + "name": "Glazed Greataxe", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/common/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_glazed-greataxe/", + "weapon": "http://localhost:8000/v2/weapons/srd_greataxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A pleasant scent emerges from this weapon. While it is on your person, you have advantage on Charisma (Persuasion) checks made to interact with humanoids and fey.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_glazed-greatsword", + "name": "Glazed Greatsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/common/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_glazed-greatsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A pleasant scent emerges from this weapon. While it is on your person, you have advantage on Charisma (Persuasion) checks made to interact with humanoids and fey.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_glazed-handaxe", + "name": "Glazed Handaxe", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/common/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_glazed-handaxe/", + "weapon": "http://localhost:8000/v2/weapons/srd_handaxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A pleasant scent emerges from this weapon. While it is on your person, you have advantage on Charisma (Persuasion) checks made to interact with humanoids and fey.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_glazed-longsword", + "name": "Glazed Longsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/common/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_glazed-longsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A pleasant scent emerges from this weapon. While it is on your person, you have advantage on Charisma (Persuasion) checks made to interact with humanoids and fey.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_glazed-rapier", + "name": "Glazed Rapier", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/common/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_glazed-rapier/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A pleasant scent emerges from this weapon. While it is on your person, you have advantage on Charisma (Persuasion) checks made to interact with humanoids and fey.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_glazed-scimitar", + "name": "Glazed Scimitar", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/common/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_glazed-scimitar/", + "weapon": "http://localhost:8000/v2/weapons/srd_scimitar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A pleasant scent emerges from this weapon. While it is on your person, you have advantage on Charisma (Persuasion) checks made to interact with humanoids and fey.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_glazed-shortsword", + "name": "Glazed Shortsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/common/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_glazed-shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls with this magic weapon. When you roll a 20 on an attack roll made with this spear, its head animates, grows serrated teeth, and lodges itself in the target. While the spear is lodged in the target and you are wielding the spear, the target is grappled by you. At the start of each of your turns, the spear twists and grinds, dealing 2d6 piercing damage to the grappled target. If you release the spear, it remains lodged in the target, dealing damage each round as normal, but the target is no longer grappled by you. While the spear is lodged in a target, you can't make attacks with it. A creature, including the restrained target, can take its action to remove the spear by succeeding on a DC 15 Strength check. The target takes 1d6 piercing damage when the spear is removed. You can use an action to speak the spear's command word, causing it to dislodge itself and fall into an unoccupied space within 5 feet of the target.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_gnawing-spear", + "name": "Gnawing Spear", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_gnawing-spear/", + "weapon": "http://localhost:8000/v2/weapons/srd_spear/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. This crossbow doesn't have the loading property, and it doesn't require ammunition. Immediately after firing a bolt from this weapon, another golden bolt forms to take its place.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_golden-bolt", + "name": "Golden Bolt", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_golden-bolt/", + "weapon": "http://localhost:8000/v2/weapons/srd_crossbow-heavy/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This enchanted blade is infused with the spirits of fallen warriors who carried it in battle long ago. You gain a +1 bonus to attack and damage rolls made with this magic weapon. If you die while attuned to the sword, you gain the effect of the gentle repose spell. This effect lasts until another creature attunes to the sword.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_greatsword-of-fallen-saints", + "name": "Greatsword of Fallen Saints", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_greatsword-of-fallen-saints/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "Legends tell of a dragon whose hide was impenetrable and so robust that only a blow to the heart would kill it. An unnamed hero finally defeated it and tore its heart into two. The dragon\u2019s name was lost, but its legacy remains. This sword is one of two items that were crafted to hold its heart. The black blade is adorned with glittering silver runes, and its guard has a shallow opening at the center with grooves connecting it to the first rune. The sword\u2019s pommel is a large, clear crystal held fast by silver scales. You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you hit a dragon with an attack using this sword, that creature takes an extra 1d6 slashing damage. Runes of Courage. You can\u2019t be frightened while holding or carrying this sword. Fragment of Gram Awakened. You can use a bonus action to awaken a fragment of the spirit of the great wyrm that inhabits this blade. For 24 hours, you gain a +3 bonus to attack and damage rolls with this magic sword, and when you hit a dragon with an attack using this sword, that creature takes an extra 3d6 slashing damage. Once used, this property can\u2019t be used again until 3 days have passed. If you have performed the Dragon Heart Ritual, you can use a bonus action to expend 2 of the sword\u2019s charges to activate this property, and you can use this property as often as you want, as long as you have the charges to do so. Dragon Heart Ritual. If you are also attuned to the locket of dragon vitality (see page 152), you can drain 3 charges from the locket into the sword, turning the crystal pommel a deep red and rendering the locket broken and irreparable. Doing this requires a long rest where you also re-attune with the newly charged sword of volsung. Upon completing the Dragon Heart Ritual, the sword contains all remaining charges from the locket, and you gain the locket\u2019s effects while holding or carrying the sword. When you are reduced to 0 hit points and trigger the locket\u2019s temporary hit points, the sword isn\u2019t destroyed, but you can\u2019t trigger that effect again until 24 hours have passed. The sword regains all expended charges after you slay any dragon. For the purpose of this sword, \u201cdragon\u201d refers to any creature with the dragon type, including drakes and wyverns.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_greatsword-of-volsung", + "name": "Greatsword of Volsung", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_greatsword-of-volsung/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls with this magic weapon. In addition, when you throw the hammer, it returns to your hand at the end of your turn. If you have no hand free, it falls to the ground at your feet.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_hammer-of-throwing", + "name": "Hammer of Throwing", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_hammer-of-throwing/", + "weapon": "http://localhost:8000/v2/weapons/srd_light-hammer/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The colorful surface of this sleek adamantine shortsword exhibits a perpetually shifting, iridescent sheen. You gain a +1 bonus to attack and damage rolls made with this magic weapon. The sword has 5 charges and regains 1d4 + 1 charges daily at dawn. While holding it, you can use an action and expend 1 or more of its charges to cast one of the following spells from it, using spell save DC 15: disguise self (1 charge), hypnotic pattern (3 charges), or mirror image (2 charges).", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_hexen-blade", + "name": "Hexen Blade", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_hexen-blade/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "While holding this magic weapon, you can use an action to transform it into a tattoo on the palm of your hand. You can use a bonus action to transform the tattoo back into a weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_hidden-armament", + "name": "Hidden Armament", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_hidden-armament/", + "weapon": "http://localhost:8000/v2/weapons/srd_net/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This simple, polished club has a studded iron band around one end. When you attack a poisoned creature with this magic weapon, you have advantage on the attack roll. When you roll a 20 on an attack roll made with this weapon, the target becomes poisoned for 1 minute. If the target was already poisoned, it becomes incapacitated instead. The target can make a DC 13 Constitution saving throw at the end of each of its turns, ending the poisoned or incapacitated condition on itself on a success. Formerly a moneylender with a heart of stone and a small army of brutal thugs, Faustin the Drunkard awoke one day with a punishing hangover that seemed never-ending. He took this as a sign of punishment from the gods, not for his violence and thievery, but for his taste for the grape, in abundance. He decided all problems stemmed from the \u201cdemon\u201d alcohol, and he became a cleric. No less brutal than before, he and his thugs targeted public houses, ale makers, and more. In his quest to rid the world of alcohol, he had the humble cudgel of temperance made and blessed with terrifying power. Now long since deceased, his simple, humble-appearing club continues to wreck havoc wherever it turns up.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_humble-cudgel-of-temperance", + "name": "Humble Cudgel of Temperance", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_humble-cudgel-of-temperance/", + "weapon": "http://localhost:8000/v2/weapons/srd_club/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The blade of this weapon is cool to the touch and gives off a yellow-white radiance, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. In temperatures above freezing, vapor wafts off the chilled blade. When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_iceblink-greatsword", + "name": "Iceblink Greatsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_iceblink-greatsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The blade of this weapon is cool to the touch and gives off a yellow-white radiance, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. In temperatures above freezing, vapor wafts off the chilled blade. When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_iceblink-longsword", + "name": "Iceblink Longsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_iceblink-longsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The blade of this weapon is cool to the touch and gives off a yellow-white radiance, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. In temperatures above freezing, vapor wafts off the chilled blade. When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_iceblink-rapier", + "name": "Iceblink Rapier", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_iceblink-rapier/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The blade of this weapon is cool to the touch and gives off a yellow-white radiance, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. In temperatures above freezing, vapor wafts off the chilled blade. When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_iceblink-scimitar", + "name": "Iceblink Scimitar", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_iceblink-scimitar/", + "weapon": "http://localhost:8000/v2/weapons/srd_scimitar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The blade of this weapon is cool to the touch and gives off a yellow-white radiance, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. In temperatures above freezing, vapor wafts off the chilled blade. When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_iceblink-shortsword", + "name": "Iceblink Shortsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_iceblink-shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon has 3 charges and regains 1d3 expended charges daily at dawn. When you hit a target on your turn, you can take a bonus action to spend 1 charge and attempt to shove the target. The club grants you a +1 bonus on your Strength (Athletics) check to shove the target. If you roll a 20 on your attack roll with the club, you have advantage on your Strength (Athletics) check to shove the target, and you can push the target up to 10 feet away.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_impact-club", + "name": "Impact Club", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_impact-club/", + "weapon": "http://localhost:8000/v2/weapons/srd_club/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you attack a creature with this magic weapon and roll a 20 on the attack roll, you embed the weapon in the target. If the target is Medium or smaller and is within 5 feet of a wall or other solid object when you hit with this weapon, it is also restrained while the weapon is embedded. At the end of the target's turn while the weapon is embedded in it, the target takes damage equal to the weapon's damage, with no additional modifiers. A creature, including the target, can use its action to make a DC 13 Strength check, removing the weapon from the target on a success. You can remove the embedded weapon from the target by speaking the weapon's command word.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_impaling-lance", + "name": "Impaling Lance", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_impaling-lance/", + "weapon": "http://localhost:8000/v2/weapons/srd_lance/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you attack a creature with this magic weapon and roll a 20 on the attack roll, you embed the weapon in the target. If the target is Medium or smaller and is within 5 feet of a wall or other solid object when you hit with this weapon, it is also restrained while the weapon is embedded. At the end of the target's turn while the weapon is embedded in it, the target takes damage equal to the weapon's damage, with no additional modifiers. A creature, including the target, can use its action to make a DC 13 Strength check, removing the weapon from the target on a success. You can remove the embedded weapon from the target by speaking the weapon's command word.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_impaling-morningstar", + "name": "Impaling Morningstar", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_impaling-morningstar/", + "weapon": "http://localhost:8000/v2/weapons/srd_morningstar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you attack a creature with this magic weapon and roll a 20 on the attack roll, you embed the weapon in the target. If the target is Medium or smaller and is within 5 feet of a wall or other solid object when you hit with this weapon, it is also restrained while the weapon is embedded. At the end of the target's turn while the weapon is embedded in it, the target takes damage equal to the weapon's damage, with no additional modifiers. A creature, including the target, can use its action to make a DC 13 Strength check, removing the weapon from the target on a success. You can remove the embedded weapon from the target by speaking the weapon's command word.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_impaling-pike", + "name": "Impaling Pike", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_impaling-pike/", + "weapon": "http://localhost:8000/v2/weapons/srd_pike/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you attack a creature with this magic weapon and roll a 20 on the attack roll, you embed the weapon in the target. If the target is Medium or smaller and is within 5 feet of a wall or other solid object when you hit with this weapon, it is also restrained while the weapon is embedded. At the end of the target's turn while the weapon is embedded in it, the target takes damage equal to the weapon's damage, with no additional modifiers. A creature, including the target, can use its action to make a DC 13 Strength check, removing the weapon from the target on a success. You can remove the embedded weapon from the target by speaking the weapon's command word.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_impaling-rapier", + "name": "Impaling Rapier", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_impaling-rapier/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you attack a creature with this magic weapon and roll a 20 on the attack roll, you embed the weapon in the target. If the target is Medium or smaller and is within 5 feet of a wall or other solid object when you hit with this weapon, it is also restrained while the weapon is embedded. At the end of the target's turn while the weapon is embedded in it, the target takes damage equal to the weapon's damage, with no additional modifiers. A creature, including the target, can use its action to make a DC 13 Strength check, removing the weapon from the target on a success. You can remove the embedded weapon from the target by speaking the weapon's command word.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_impaling-warpick", + "name": "Impaling Warpick", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_impaling-warpick/", + "weapon": "http://localhost:8000/v2/weapons/srd_war-pick/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This stout, oaken cudgel helps you knock your opponents to the ground or away from you. When you hit a creature with this magic weapon, you can shove the target as part of the same attack, using your attack roll in place of a Strength (Athletics) check. The weapon deals damage as normal, regardless of the result of the shove. This property of the club can be used no more than once per hour.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_knockabout-billet", + "name": "Knockabout Billet", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/common/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_knockabout-billet/", + "weapon": "http://localhost:8000/v2/weapons/srd_club/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This dagger's blade is composed of black, bone-like material. Tales suggest the weapon is fashioned from a Voidling's (see Tome of Beasts) tendril barb. When you hit with an attack using this magic weapon, the target takes an extra 2d6 necrotic damage. If you are in dim light or darkness, you regain a number of hit points equal to half the necrotic damage dealt.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_kyshaarths-fang", + "name": "Kyshaarth's Fang", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_kyshaarths-fang/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. While you wield the axe, you have advantage on Strength (Athletics) checks to shove a creature, and you can shove a creature up to two sizes larger than you.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_labrys-of-the-raging-bull-battleaxe", + "name": "Labrys of the Raging Bull (Battleaxe)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_labrys-of-the-raging-bull-battleaxe/", + "weapon": "http://localhost:8000/v2/weapons/srd_battleaxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. While you wield the axe, you have advantage on Strength (Athletics) checks to shove a creature, and you can shove a creature up to two sizes larger than you.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_labrys-of-the-raging-bull-greataxe", + "name": "Labrys of the Raging Bull (Greataxe)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_labrys-of-the-raging-bull-greataxe/", + "weapon": "http://localhost:8000/v2/weapons/srd_greataxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This thin, curved blade has a bell guard shaped like a curled, golden leaf. You gain a +1 bonus to attack and damage rolls with this magic weapon. When you hit an aberration or undead creature with it, that target takes an extra 1d8 damage of the weapon's type. You can use an action to cast the barkskin spell on yourself for 1 hour, requiring no concentration. Once used, this property can't be used again until the next dawn.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_leaf-bladed-greatsword", + "name": "Leaf-Bladed Greatsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_leaf-bladed-greatsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This thin, curved blade has a bell guard shaped like a curled, golden leaf. You gain a +1 bonus to attack and damage rolls with this magic weapon. When you hit an aberration or undead creature with it, that target takes an extra 1d8 damage of the weapon's type. You can use an action to cast the barkskin spell on yourself for 1 hour, requiring no concentration. Once used, this property can't be used again until the next dawn.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_leaf-bladed-longsword", + "name": "Leaf-Bladed Longsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_leaf-bladed-longsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This thin, curved blade has a bell guard shaped like a curled, golden leaf. You gain a +1 bonus to attack and damage rolls with this magic weapon. When you hit an aberration or undead creature with it, that target takes an extra 1d8 damage of the weapon's type. You can use an action to cast the barkskin spell on yourself for 1 hour, requiring no concentration. Once used, this property can't be used again until the next dawn.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_leaf-bladed-rapier", + "name": "Leaf-Bladed Rapier", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_leaf-bladed-rapier/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This thin, curved blade has a bell guard shaped like a curled, golden leaf. You gain a +1 bonus to attack and damage rolls with this magic weapon. When you hit an aberration or undead creature with it, that target takes an extra 1d8 damage of the weapon's type. You can use an action to cast the barkskin spell on yourself for 1 hour, requiring no concentration. Once used, this property can't be used again until the next dawn.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_leaf-bladed-scimitar", + "name": "Leaf-Bladed Scimitar", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_leaf-bladed-scimitar/", + "weapon": "http://localhost:8000/v2/weapons/srd_scimitar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This thin, curved blade has a bell guard shaped like a curled, golden leaf. You gain a +1 bonus to attack and damage rolls with this magic weapon. When you hit an aberration or undead creature with it, that target takes an extra 1d8 damage of the weapon's type. You can use an action to cast the barkskin spell on yourself for 1 hour, requiring no concentration. Once used, this property can't be used again until the next dawn.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_leaf-bladed-shortsword", + "name": "Leaf-Bladed Shortsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_leaf-bladed-shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use this stiletto-bladed dagger to open locks by using an action and making a Strength check. The DC is 5 less than the DC to pick the lock (minimum DC 10). On a success, the lock is broken.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_lockbreaker", + "name": "Lockbreaker", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/common/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_lockbreaker/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The normal range of this bow is doubled, but its long range remains the same.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_longbow-of-accuracy", + "name": "Longbow of Accuracy", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/common/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_longbow-of-accuracy/", + "weapon": "http://localhost:8000/v2/weapons/srd_longbow/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This enchanted blade is infused with the spirits of fallen warriors who carried it in battle long ago. You gain a +1 bonus to attack and damage rolls made with this magic weapon. If you die while attuned to the sword, you gain the effect of the gentle repose spell. This effect lasts until another creature attunes to the sword.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_longsword-of-fallen-saints", + "name": "Longsword of Fallen Saints", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_longsword-of-fallen-saints/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "Legends tell of a dragon whose hide was impenetrable and so robust that only a blow to the heart would kill it. An unnamed hero finally defeated it and tore its heart into two. The dragon\u2019s name was lost, but its legacy remains. This sword is one of two items that were crafted to hold its heart. The black blade is adorned with glittering silver runes, and its guard has a shallow opening at the center with grooves connecting it to the first rune. The sword\u2019s pommel is a large, clear crystal held fast by silver scales. You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you hit a dragon with an attack using this sword, that creature takes an extra 1d6 slashing damage. Runes of Courage. You can\u2019t be frightened while holding or carrying this sword. Fragment of Gram Awakened. You can use a bonus action to awaken a fragment of the spirit of the great wyrm that inhabits this blade. For 24 hours, you gain a +3 bonus to attack and damage rolls with this magic sword, and when you hit a dragon with an attack using this sword, that creature takes an extra 3d6 slashing damage. Once used, this property can\u2019t be used again until 3 days have passed. If you have performed the Dragon Heart Ritual, you can use a bonus action to expend 2 of the sword\u2019s charges to activate this property, and you can use this property as often as you want, as long as you have the charges to do so. Dragon Heart Ritual. If you are also attuned to the locket of dragon vitality (see page 152), you can drain 3 charges from the locket into the sword, turning the crystal pommel a deep red and rendering the locket broken and irreparable. Doing this requires a long rest where you also re-attune with the newly charged sword of volsung. Upon completing the Dragon Heart Ritual, the sword contains all remaining charges from the locket, and you gain the locket\u2019s effects while holding or carrying the sword. When you are reduced to 0 hit points and trigger the locket\u2019s temporary hit points, the sword isn\u2019t destroyed, but you can\u2019t trigger that effect again until 24 hours have passed. The sword regains all expended charges after you slay any dragon. For the purpose of this sword, \u201cdragon\u201d refers to any creature with the dragon type, including drakes and wyverns.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_longsword-of-volsung", + "name": "Longsword of Volsung", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_longsword-of-volsung/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "Ten spikes stick out of the head of this magic weapon. While holding the morningstar, you can fire one of the spikes as a ranged attack, using your Strength modifier for the attack and damage rolls. This attack has a normal range of 100 feet and a long range of 200 feet. On a hit, the spike deals 1d8 piercing damage. Once all of the weapon's spikes have been fired, the morningstar deals bludgeoning damage instead of the piercing damage normal for a morningstar until the next dawn, at which time the spikes regrow.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_manticores-tail", + "name": "Manticore's Tail", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_manticores-tail/", + "weapon": "http://localhost:8000/v2/weapons/srd_pike/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A favored weapon of hill giants, this greatclub appears to be little more than a thick tree branch. When you hit a giant with this magic weapon, the giant takes an extra 1d8 bludgeoning damage. When you roll a 20 on an attack roll made with this weapon, the target is stunned until the end of its next turn.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_masher-basher", + "name": "Masher Basher", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_masher-basher/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatclub/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The blade of this magic weapon seems to shine from within with a pale, white light. The weapon deals an extra 1d6 radiant damage to any creature it hits. If the creature is a shapechanger or any other creature not in its true form, it becomes frightened until the start of your next turn. At the start of its turn, a creature frightened in this way must succeed on a DC 13 Charisma saving throw or immediately return to its true form. For the purpose of this weapon, \u201cshapechanger\u201d refers to any creature with the Shapechanger trait.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_moonsteel-dagger", + "name": "Moonsteel Dagger", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_moonsteel-dagger/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The blade of this magic weapon seems to shine from within with a pale, white light. The weapon deals an extra 1d6 radiant damage to any creature it hits. If the creature is a shapechanger or any other creature not in its true form, it becomes frightened until the start of your next turn. At the start of its turn, a creature frightened in this way must succeed on a DC 13 Charisma saving throw or immediately return to its true form. For the purpose of this weapon, \u201cshapechanger\u201d refers to any creature with the Shapechanger trait.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_moonsteel-rapier", + "name": "Moonsteel Rapier", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_moonsteel-rapier/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use a bonus action to speak this magic weapon's command word, causing the blade to weep a caustic, green acid. While weeping acid, the weapon deals an extra 2d6 acid damage to any target it hits. The weapon continues to weep acid until you use a bonus action to speak the command word again or you sheathe or drop the weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_mordant-battleaxe", + "name": "Mordant Battleaxe", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_mordant-battleaxe/", + "weapon": "http://localhost:8000/v2/weapons/srd_battleaxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use a bonus action to speak this magic weapon's command word, causing the blade to weep a caustic, green acid. While weeping acid, the weapon deals an extra 2d6 acid damage to any target it hits. The weapon continues to weep acid until you use a bonus action to speak the command word again or you sheathe or drop the weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_mordant-glaive", + "name": "Mordant Glaive", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_mordant-glaive/", + "weapon": "http://localhost:8000/v2/weapons/srd_glaive/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use a bonus action to speak this magic weapon's command word, causing the blade to weep a caustic, green acid. While weeping acid, the weapon deals an extra 2d6 acid damage to any target it hits. The weapon continues to weep acid until you use a bonus action to speak the command word again or you sheathe or drop the weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_mordant-greataxe", + "name": "Mordant Greataxe", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_mordant-greataxe/", + "weapon": "http://localhost:8000/v2/weapons/srd_greataxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use a bonus action to speak this magic weapon's command word, causing the blade to weep a caustic, green acid. While weeping acid, the weapon deals an extra 2d6 acid damage to any target it hits. The weapon continues to weep acid until you use a bonus action to speak the command word again or you sheathe or drop the weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_mordant-greatsword", + "name": "Mordant Greatsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_mordant-greatsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use a bonus action to speak this magic weapon's command word, causing the blade to weep a caustic, green acid. While weeping acid, the weapon deals an extra 2d6 acid damage to any target it hits. The weapon continues to weep acid until you use a bonus action to speak the command word again or you sheathe or drop the weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_mordant-halberd", + "name": "Mordant Halberd", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_mordant-halberd/", + "weapon": "http://localhost:8000/v2/weapons/srd_halberd/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use a bonus action to speak this magic weapon's command word, causing the blade to weep a caustic, green acid. While weeping acid, the weapon deals an extra 2d6 acid damage to any target it hits. The weapon continues to weep acid until you use a bonus action to speak the command word again or you sheathe or drop the weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_mordant-longsword", + "name": "Mordant Longsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_mordant-longsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use a bonus action to speak this magic weapon's command word, causing the blade to weep a caustic, green acid. While weeping acid, the weapon deals an extra 2d6 acid damage to any target it hits. The weapon continues to weep acid until you use a bonus action to speak the command word again or you sheathe or drop the weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_mordant-scimitar", + "name": "Mordant Scimitar", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_mordant-scimitar/", + "weapon": "http://localhost:8000/v2/weapons/srd_scimitar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use a bonus action to speak this magic weapon's command word, causing the blade to weep a caustic, green acid. While weeping acid, the weapon deals an extra 2d6 acid damage to any target it hits. The weapon continues to weep acid until you use a bonus action to speak the command word again or you sheathe or drop the weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_mordant-shortsword", + "name": "Mordant Shortsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_mordant-shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use a bonus action to speak this magic weapon's command word, causing the blade to weep a caustic, green acid. While weeping acid, the weapon deals an extra 2d6 acid damage to any target it hits. The weapon continues to weep acid until you use a bonus action to speak the command word again or you sheathe or drop the weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_mordant-sickle", + "name": "Mordant Sickle", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_mordant-sickle/", + "weapon": "http://localhost:8000/v2/weapons/srd_sickle/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You can use a bonus action to speak this magic weapon's command word, causing the blade to weep a caustic, green acid. While weeping acid, the weapon deals an extra 2d6 acid damage to any target it hits. The weapon continues to weep acid until you use a bonus action to speak the command word again or you sheathe or drop the weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_mordant-whip", + "name": "Mordant Whip", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_mordant-whip/", + "weapon": "http://localhost:8000/v2/weapons/srd_whip/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +2 bonus to attack and damage rolls made with this magic weapon. The massive head of this axe is made from chiseled stone lashed to its haft by thick rope and leather strands. Small chips of stone fall from its edge intermittently, though it shows no sign of damage or wear. You can use your action to speak the command word to cause small stones to float and swirl around the axe, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. The light remains until you use a bonus action to speak the command word again or until you drop or sheathe the axe. As a bonus action, choose a creature you can see. For 1 minute, that creature must succeed on a DC 15 Wisdom saving throw each time it is damaged by the axe or become frightened until the end of your next turn. Creatures of Large size or greater have disadvantage on this save. Once used, this property of the axe can't be used again until the next dawn.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_mountain-hewer", + "name": "Mountain Hewer", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_mountain-hewer/", + "weapon": "http://localhost:8000/v2/weapons/srd_greataxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This crossbow has a weathered look, and scenes of mountains are etched across its stock. An adamantine grappling hook and cable are built into this magic crossbow. While no ammunition is loaded in the crossbow, you can use an action to fire the grappling hook at a surface, structure, precipice, or other similar location that you can see within 60 feet of you. The grappling hook magically attaches to the surface and connects to the crossbow via an adamantine cable. While the grappling hook is attached to a surface and you are holding the crossbow, you can use an action to speak a command word to reel yourself and up to 1,000 pounds of willing creatures and objects connected to you to the surface. Speaking a second command word as a bonus action releases the grappling hook from the surface, reattaching it to the crossbow, and winds the cable back into a tiny pocket dimension inside the crossbow. This cable has AC 12, 20 hit points, and immunity to all damage except acid, lightning, and slashing damage from adamantine weapons. If the cable drops to 0 hit points, the crossbow can't be used in this way again until 24 hours have passed.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_mountaineers-hand-crossbow", + "name": "Mountaineer's Hand Crossbow", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_mountaineers-hand-crossbow/", + "weapon": "http://localhost:8000/v2/weapons/srd_crossbow-hand/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This crossbow has a weathered look, and scenes of mountains are etched across its stock. An adamantine grappling hook and cable are built into this magic crossbow. While no ammunition is loaded in the crossbow, you can use an action to fire the grappling hook at a surface, structure, precipice, or other similar location that you can see within 60 feet of you. The grappling hook magically attaches to the surface and connects to the crossbow via an adamantine cable. While the grappling hook is attached to a surface and you are holding the crossbow, you can use an action to speak a command word to reel yourself and up to 1,000 pounds of willing creatures and objects connected to you to the surface. Speaking a second command word as a bonus action releases the grappling hook from the surface, reattaching it to the crossbow, and winds the cable back into a tiny pocket dimension inside the crossbow. This cable has AC 12, 20 hit points, and immunity to all damage except acid, lightning, and slashing damage from adamantine weapons. If the cable drops to 0 hit points, the crossbow can't be used in this way again until 24 hours have passed.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_mountaineers-heavy-crossbow", + "name": "Mountaineer's Heavy Crossbow", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_mountaineers-heavy-crossbow/", + "weapon": "http://localhost:8000/v2/weapons/srd_crossbow-heavy/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This crossbow has a weathered look, and scenes of mountains are etched across its stock. An adamantine grappling hook and cable are built into this magic crossbow. While no ammunition is loaded in the crossbow, you can use an action to fire the grappling hook at a surface, structure, precipice, or other similar location that you can see within 60 feet of you. The grappling hook magically attaches to the surface and connects to the crossbow via an adamantine cable. While the grappling hook is attached to a surface and you are holding the crossbow, you can use an action to speak a command word to reel yourself and up to 1,000 pounds of willing creatures and objects connected to you to the surface. Speaking a second command word as a bonus action releases the grappling hook from the surface, reattaching it to the crossbow, and winds the cable back into a tiny pocket dimension inside the crossbow. This cable has AC 12, 20 hit points, and immunity to all damage except acid, lightning, and slashing damage from adamantine weapons. If the cable drops to 0 hit points, the crossbow can't be used in this way again until 24 hours have passed.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_mountaineers-light-crossbow", + "name": "Mountaineer's Light Crossbow ", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_mountaineers-light-crossbow/", + "weapon": "http://localhost:8000/v2/weapons/srd_crossbow-light/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This finely balanced scimitar has an elaborate brass hilt. You gain a +2 bonus on attack and damage rolls made with this magic weapon. You can use a bonus action to speak the scimitar's command word, causing the blade to shed bright green light in a 10-foot radius and dim light for an additional 10 feet. The light lasts until you use a bonus action to speak the command word again or until you drop or sheathe the scimitar. When you roll a 20 on an attack roll made with this weapon, the target is overcome with the desire for mutiny. On the target's next turn, it must make one attack against its nearest ally, then the effect ends, whether or not the attack was successful.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_mutineers-blade", + "name": "Mutineer's Blade", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_mutineers-blade/", + "weapon": "http://localhost:8000/v2/weapons/srd_scimitar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This dagger has a twisted, jagged blade. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a creature other than a construct or an undead with this weapon, it loses 1d4 hit points at the start of each of its turns from a jagged wound. Each time you successfully hit the wounded target with this dagger, the damage dealt by the wound increases by 1d4. Any creature can take an action to stanch the wound with a successful DC 11 Wisdom (Medicine) check. The wound also closes if the wounded creature receives magical healing.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_odd-bodkin", + "name": "Odd Bodkin", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_odd-bodkin/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The head of this spear is deadly sharp, despite the rust and slimy residue on it that always accumulate no matter how well it is cleaned. When you hit a creature with this magic weapon, it must succeed on a DC 13 Constitution saving throw or contract the sewer plague disease.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_pestilent-spear", + "name": "Pestilent Spear", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_pestilent-spear/", + "weapon": "http://localhost:8000/v2/weapons/srd_spear/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This dart was crafted by the monk Phidjetz, a martial recluse obsessed with dragons. The spinner consists of a golden central disk with four metal dragon heads protruding symmetrically from its center point: one red, one white, one blue and one black. As an action, you can spin the disk using the pinch grip in its center. You choose a single target within 30 feet and make a ranged attack roll. The spinner then flies at the chosen target. Once airborne, each dragon head emits a blast of elemental energy appropriate to its type. When you hit a creature, determine which dragon head affects it by rolling a d4 on the following chart. | d4 | Effect |\n| --- | ---------------------------------------------------------------------------------------------------------------------------------------------------------- |\n| 1 | Red. The target takes 1d6 fire damage and combustible materials on the target ignite, doing 1d4 fire damage each turn until it is put out. |\n| 2 | White. The target takes 1d6 cold damage and is restrained until the start of your next turn. |\n| 3 | Blue. The target takes 1d6 lightning damage and is paralyzed until the start of your next turn. |\n| 4 | Black. The target takes 1d6 acid damage and is poisoned until the start of your next turn. | After the attack, the spinner flies up to 60 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_phidjetz-spinner", + "name": "Phidjetz Spinner", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_phidjetz-spinner/", + "weapon": "http://localhost:8000/v2/weapons/srd_dart/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The metal head of this war pick is covered in tiny arcane runes. You gain a +1 bonus to attack and damage rolls made with this magic weapon. The bonus increases to +3 when you use the war pick to attack a construct, elemental, fey, or other creature made almost entirely of ice or snow. When you roll a 20 on an attack roll made with this weapon against such a creature, the target takes an extra 2d8 piercing damage. When you hit an object made of ice or snow with this weapon, the object doesn't have a damage threshold when determining the damage you deal to it with this weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_pick-of-ice-breaking", + "name": "Pick of Ice Breaking", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_pick-of-ice-breaking/", + "weapon": "http://localhost:8000/v2/weapons/srd_war-pick/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This hand crossbow is made from coal-colored wood. Its limb is made from cold steel and boasts engravings of sharp teeth. The barrel is magically oiled and smells faintly of ash. The grip is made from rough leather. You gain a +2 bonus on attack and damage rolls made with this magic weapon. When you hit with an attack with this weapon, you can force the target of your attack to succeed on a DC 15 Strength saving throw or be pushed 5 feet away from you. The target takes damage, as normal, whether it was pushed away or not. As a bonus action, you can increase the distance creatures are pushed to 20 feet for 1 minute. If the creature strikes a solid object before the movement is complete, it takes 1d6 bludgeoning damage for every 10 feet traveled. Once used, this property of the crossbow can't be used again until the next dawn.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_pistol-of-the-umbral-court", + "name": "Pistol of the Umbral Court", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_pistol-of-the-umbral-court/", + "weapon": "http://localhost:8000/v2/weapons/srd_crossbow-hand/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you hit with an attack using this magic whip, the target takes an extra 2d4 poison damage. If you hold one end of the whip and use an action to speak its command word, the other end magically extends and darts forward to entangle a creature you can see within 20 feet of you. The target must succeed on a DC 17 Dexterity saving throw or become restrained. While restrained, the target takes 2d4 poison damage at the start of each of its turns, and you can use an action to pull the target up to 20 feet toward you. If you would move the target into damaging terrain, such as lava or a pit, it can make a DC 17 Strength saving throw. On a success, the target isn't pulled toward you. You can't use the whip to make attacks while it is restraining a target, and if you release your end of the whip, the target is no longer restrained. The restrained target can use an action to make a DC 17 Strength (Athletics) or Dexterity (Acrobatics) check (target's choice). On a success, the target is no longer restrained by the whip. When the whip has restrained creatures for a total of 1 minute, you can't restrain a creature with the whip again until the next dawn.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_poison-strand", + "name": "Poison Strand", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_poison-strand/", + "weapon": "http://localhost:8000/v2/weapons/srd_whip/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This magic weapon imbues arrows fired from it with random energies. When you hit with an attack using this magic bow, the target takes an extra 1d6 damage. Roll a 1d8. The number rolled determines the damage type of the extra damage. | d8 | Damage Type |\n| --- | ----------- |\n| 1 | Acid |\n| 2 | Cold |\n| 3 | Fire |\n| 4 | Lightning |\n| 5 | Necrotic |\n| 6 | Poison |\n| 7 | Radiant |\n| 8 | Thunder |", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_rain-of-chaos", + "name": "Rain of Chaos", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_rain-of-chaos/", + "weapon": "http://localhost:8000/v2/weapons/srd_longbow/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This enchanted blade is infused with the spirits of fallen warriors who carried it in battle long ago. You gain a +1 bonus to attack and damage rolls made with this magic weapon. If you die while attuned to the sword, you gain the effect of the gentle repose spell. This effect lasts until another creature attunes to the sword.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_rapier-of-fallen-saints", + "name": "Rapier of Fallen Saints", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_rapier-of-fallen-saints/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. Any attack with this axe that hits a structure or an object that isn't being worn or carried is a critical hit. When you roll a 20 on an attack roll made with this axe, the target takes an extra 1d10 cold damage and 1d10 necrotic damage as the axe briefly becomes a rift to the Void.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_ravagers-axe", + "name": "Ravager's Axe", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_ravagers-axe/", + "weapon": "http://localhost:8000/v2/weapons/srd_greataxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The head of this warhammer is constructed of undersea volcanic rock and etched with images of roaring flames and boiling water. You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you roll a 20 on an attack roll made with this weapon, the hammer erupts with magma, and the target takes an extra 4d6 fire damage. In addition, if the target is underwater, the water around it begins to boil with the heat of your blow, and each creature other than you within 5 feet of the target takes 2d6 fire damage.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_reef-splitter", + "name": "Reef Splitter", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_reef-splitter/", + "weapon": "http://localhost:8000/v2/weapons/srd_warhammer/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The crossguard of this distinctive sword depicts a stylized Garroter Crab (see Tome of Beasts) with claws extended, and the pommel is set with a smooth, spherical, blue-black river rock. You gain a +2 bonus to attack and damage rolls made with this magic weapon. While on a boat or while standing in any depth of water, you have advantage on Dexterity checks and saving throws.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_riverine-blade", + "name": "Riverine Blade", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_riverine-blade/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This knobbed stick is marked with nicks, scratches, and notches. You gain a +1 bonus to attack and damage rolls made with this magic weapon. While wielding the club, you can use an action to tap it against your open palm, the side of your leg, a surface within reach, or similar. If you do, you have advantage on your next Charisma (Intimidation) check. If you are also wearing a rowdy's ring (see page 87), you can use an action to frighten a creature you can see within 30 feet of you instead. The target must succeed on a DC 13 Wisdom saving throw or be frightened of you until the end of its next turn. Once this special action has been used three times, it can't be used again until the next dawn.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_rowdys-club", + "name": "Rowdy's Club", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_rowdys-club/", + "weapon": "http://localhost:8000/v2/weapons/srd_club/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This greatclub is made entirely of fused rubies with a grip wrapped in manticore hide A roaring fire burns behind its smooth facets. You gain a +3 bonus to attack and damage rolls made with this magic weapon. You can use a bonus action to speak this magic weapon's command word, causing it to be engulfed in flame. These flames shed bright light in a 30-foot radius and dim light for an additional 30 feet. While the greatclub is aflame, it deals fire damage instead of bludgeoning damage. The flames last until you use a bonus action to speak the command word again or until you drop the weapon. When you hit a Large or larger creature with this greatclub, the creature must succeed on a DC 17 Constitution saving throw or be pushed up to 30 feet away from you. If the creature strikes a solid object, such as a door or wall, during this movement, it and the object take 1d6 bludgeoning damage for each 10 feet the creature traveled before hitting the object.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_ruby-crusher", + "name": "Ruby Crusher", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/legendary/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_ruby-crusher/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatclub/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "Runes dance along the blade of this keen knife. Sacrificial Knife (Common). While attuned to it, you can use this magic, rune-inscribed dagger as a spellcasting focus. Ceremonial Sacrificial Knife (Uncommon). More powerful versions of this blade also exist. While holding the greater version of this dagger, you can use it to perform a sacrificial ritual during a short rest. If you sacrifice a Tiny or Small creature, you regain one expended 1st-level spell slot. If you sacrifice a Medium or larger creature, you regain one expended 2nd-level spell slot.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_sacrificial-knife", + "name": "Sacrificial Knife", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/common/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_sacrificial-knife/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This fiendish lance runs red with blood. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a creature that has blood with this lance, the target takes an extra 1d6 necrotic damage, and you regain hit points equal to half the amount of necrotic damage dealt.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_sanguine-lance", + "name": "Sanguine Lance", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_sanguine-lance/", + "weapon": "http://localhost:8000/v2/weapons/srd_lance/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This enchanted blade is infused with the spirits of fallen warriors who carried it in battle long ago. You gain a +1 bonus to attack and damage rolls made with this magic weapon. If you die while attuned to the sword, you gain the effect of the gentle repose spell. This effect lasts until another creature attunes to the sword.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_scimitar-of-fallen-saints", + "name": "Scimitar of Fallen Saints", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_scimitar-of-fallen-saints/", + "weapon": "http://localhost:8000/v2/weapons/srd_scimitar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. While holding or carrying this scimitar, you can tolerate temperatures as low as \u201350 degrees Fahrenheit or as high as 150 degrees Fahrenheit without any additional protection.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_scimitar-of-the-desert-winds", + "name": "Scimitar of the Desert Winds", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_scimitar-of-the-desert-winds/", + "weapon": "http://localhost:8000/v2/weapons/srd_scimitar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This cat o' nine tails is used primarily for self-flagellation, and its tails have barbs of silver woven into them. You gain a +1 bonus to attack and damage rolls made with this magic weapon, and the weapon deals slashing damage instead of bludgeoning damage. You can spend 10 minutes using the scourge in a self-flagellating ritual, which can be done during a short rest. If you do so, your hit point maximum is reduced by 2d8. In addition, you have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage while your hit point maximum is reduced. This hit point maximum reduction can't be removed with the greater restoration spell or similar magic and lasts until you finish a long rest.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_scourge-of-devotion", + "name": "Scourge of Devotion", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/common/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_scourge-of-devotion/", + "weapon": "http://localhost:8000/v2/weapons/srd_flail/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This slim, slightly curved blade has a ghostly sheen and a wickedly sharp edge. You can use a bonus action to speak this magic sword's command word (\u201cmemory\u201d) and cause the air around the blade to shimmer with a pale, violet glow. This glow sheds bright light in a 20-foot radius and dim light for an additional 20 feet. While the sword is glowing, it deals an extra 2d6 psychic damage to any target it hits. The glow lasts until you use a bonus action to speak the command word again or until you drop or sheathe the sword. When a creature takes psychic damage from the sword, you can choose to have the creature make a DC 15 Wisdom saving throw. On a failure, you take 2d6 psychic damage, and the creature is stunned until the end of its next turn. Once used, this feature of the sword shouldn't be used again until the next dawn. Each time it is used before then, the psychic damage you take increases by 2d6.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_sea-witchs-blade", + "name": "Sea Witch's Blade", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/common/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_sea-witchs-blade/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "Inspired by the searing breath weapon of a light drake (see Tome of Beasts 2), this whip seems to have filaments of light interwoven within its strands. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a creature with this weapon, the creature takes an extra 1d4 radiant damage. When you roll a 20 on an attack roll made with this weapon, the target is blinded until the end of its next turn. The whip has 3 charges, and it regains 1d3 expended charges daily at dawn or when exposed to a daylight spell for 1 minute. While wielding the whip, you can use an action to expend 1 of its charges to transform the whip into a searing beam of light. Choose one creature you can see within 30 feet of you and make one attack roll with this whip against that creature. If the attack hits, that creature and each creature in a line that is 5 feet wide between you and the target takes damage as if hit by this whip. All of this damage is radiant. If the target is undead, you have advantage on the attack roll.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_searing-whip", + "name": "Searing Whip", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_searing-whip/", + "weapon": "http://localhost:8000/v2/weapons/srd_whip/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you hit with an attack using this magic spear, the target takes an extra 1d6 poison damage. In addition, while you hold the spear, you have advantage on Dexterity (Acrobatics) checks.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_serpents-tooth", + "name": "Serpent's Tooth", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_serpents-tooth/", + "weapon": "http://localhost:8000/v2/weapons/srd_spear/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The handle of this simple flail is made of smooth lotus wood. The three threshers are made of carved and painted wooden beads. You gain a + 1 bonus to attack and damage rolls made with this magic weapon. True Authority (Requires Attunement). You must be attuned to a crook of the flock (see page 72) to attune to this weapon. The attunement ends if you are no longer attuned to the crook. While you are attuned to this weapon and holding it, your Charisma score increases by 4 and can exceed 20, but not 30. When you hit a beast with this weapon, the beast takes an extra 3d6 bludgeoning damage. For the purpose of this weapon, \u201cbeast\u201d refers to any creature with the beast type. The flail also has 5 charges. When you reduce a humanoid to 0 hit points with an attack from this weapon, you can expend 1 charge. If you do so, the humanoid stabilizes, regains 1 hit point, and is charmed by you for 24 hours. While charmed in this way, the humanoid regards you as its trusted leader, but it otherwise retains its statistics and regains hit points as normal. If harmed by you or your companions, or commanded to do something contrary to its nature, the target ceases to be charmed in this way. The flail regains 1d4 + 1 expended charges daily at dawn.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_shepherds-flail", + "name": "Shepherd's Flail", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/legendary/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_shepherds-flail/", + "weapon": "http://localhost:8000/v2/weapons/srd_flail/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The normal range of this bow is doubled, but its long range remains the same.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_shortbow-of-accuracy", + "name": "Shortbow of Accuracy", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/common/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_shortbow-of-accuracy/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortbow/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This enchanted blade is infused with the spirits of fallen warriors who carried it in battle long ago. You gain a +1 bonus to attack and damage rolls made with this magic weapon. If you die while attuned to the sword, you gain the effect of the gentle repose spell. This effect lasts until another creature attunes to the sword.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_shortsword-of-fallen-saints", + "name": "Shortsword of Fallen Saints", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_shortsword-of-fallen-saints/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this weapon. As an action, you can swing the sickle to cut nonmagical vegetation up to 60 feet away from you. Each cut is a separate action with one action equaling one swing of your arm. Thus, you can lead a party through a jungle or briar thicket at a normal pace, simply swinging the sickle back and forth ahead of you to clear the path. It can't be used to cut trunks of saplings larger than 1 inch in diameter. It also can't cut through unliving wood (such as a door or wall). When you hit a plant creature with a melee attack with this weapon, that target takes an extra 1d6 slashing damage. This weapon can make very precise cuts, such as to cut fruit or flowers high up in a tree without damaging the tree.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_sickle-of-thorns", + "name": "Sickle of Thorns", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_sickle-of-thorns/", + "weapon": "http://localhost:8000/v2/weapons/srd_sickle/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The blade of the sword is coated in an endless supply of violet-colored slime. Despite the sword's tendency to drip, the slime does not flow over the pommel, regardless of the angle at which it is held. You are immune to the effect of the slime while attuned to this sword. While holding this sword, you can communicate telepathically with ooze creatures, and you have advantage on Charisma (Deception, Intimidation, and Persuasion) checks against ooze creatures. In addition, you can use an action to fling some of the sword's slime at a creature you can see within 30 feet of you. The target must make a DC 15 Constitution saving throw. On a failure, the target takes 2d4 poison damage and is poisoned until the end of its next turn. On a success, the target takes half the damage and isn't poisoned. The sword can't be used this way again until 1 hour has passed.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_slimeblade-greatsword", + "name": "Slimeblade Greatsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/common/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_slimeblade-greatsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_greatsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The blade of the sword is coated in an endless supply of violet-colored slime. Despite the sword's tendency to drip, the slime does not flow over the pommel, regardless of the angle at which it is held. You are immune to the effect of the slime while attuned to this sword. While holding this sword, you can communicate telepathically with ooze creatures, and you have advantage on Charisma (Deception, Intimidation, and Persuasion) checks against ooze creatures. In addition, you can use an action to fling some of the sword's slime at a creature you can see within 30 feet of you. The target must make a DC 15 Constitution saving throw. On a failure, the target takes 2d4 poison damage and is poisoned until the end of its next turn. On a success, the target takes half the damage and isn't poisoned. The sword can't be used this way again until 1 hour has passed.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_slimeblade-longsword", + "name": "Slimeblade Longsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/common/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_slimeblade-longsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_longsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The blade of the sword is coated in an endless supply of violet-colored slime. Despite the sword's tendency to drip, the slime does not flow over the pommel, regardless of the angle at which it is held. You are immune to the effect of the slime while attuned to this sword. While holding this sword, you can communicate telepathically with ooze creatures, and you have advantage on Charisma (Deception, Intimidation, and Persuasion) checks against ooze creatures. In addition, you can use an action to fling some of the sword's slime at a creature you can see within 30 feet of you. The target must make a DC 15 Constitution saving throw. On a failure, the target takes 2d4 poison damage and is poisoned until the end of its next turn. On a success, the target takes half the damage and isn't poisoned. The sword can't be used this way again until 1 hour has passed.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_slimeblade-rapier", + "name": "Slimeblade Rapier", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/common/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_slimeblade-rapier/", + "weapon": "http://localhost:8000/v2/weapons/srd_rapier/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The blade of the sword is coated in an endless supply of violet-colored slime. Despite the sword's tendency to drip, the slime does not flow over the pommel, regardless of the angle at which it is held. You are immune to the effect of the slime while attuned to this sword. While holding this sword, you can communicate telepathically with ooze creatures, and you have advantage on Charisma (Deception, Intimidation, and Persuasion) checks against ooze creatures. In addition, you can use an action to fling some of the sword's slime at a creature you can see within 30 feet of you. The target must make a DC 15 Constitution saving throw. On a failure, the target takes 2d4 poison damage and is poisoned until the end of its next turn. On a success, the target takes half the damage and isn't poisoned. The sword can't be used this way again until 1 hour has passed.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_slimeblade-scimitar", + "name": "Slimeblade Scimitar", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/common/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_slimeblade-scimitar/", + "weapon": "http://localhost:8000/v2/weapons/srd_scimitar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. The blade of the sword is coated in an endless supply of violet-colored slime. Despite the sword's tendency to drip, the slime does not flow over the pommel, regardless of the angle at which it is held. You are immune to the effect of the slime while attuned to this sword. While holding this sword, you can communicate telepathically with ooze creatures, and you have advantage on Charisma (Deception, Intimidation, and Persuasion) checks against ooze creatures. In addition, you can use an action to fling some of the sword's slime at a creature you can see within 30 feet of you. The target must make a DC 15 Constitution saving throw. On a failure, the target takes 2d4 poison damage and is poisoned until the end of its next turn. On a success, the target takes half the damage and isn't poisoned. The sword can't be used this way again until 1 hour has passed.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_slimeblade-shortsword", + "name": "Slimeblade Shortsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/common/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_slimeblade-shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This large smith's hammer appears well-used and rough in make and maintenance. If you use this hammer as part of a set of smith's tools, you can repair metal items in half the time, but the appearance of the item is always sloppy and haphazard. When you roll a 20 on an attack roll made with this magic weapon against a target wearing metal armor, the target's armor is partly damaged and takes a permanent and cumulative \u20132 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_slipshod-hammer", + "name": "Slipshod Hammer", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/common/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_slipshod-hammer/", + "weapon": "http://localhost:8000/v2/weapons/srd_light-hammer/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This spear has an ivory haft, and tiny snowflakes occasionally fall from its tip. You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you hit with an attack using this magic spear, the target takes an extra 1d6 cold damage. You can use an action to transform the spear into a pair of snow skis. While wearing the snow skis, you have a walking speed of 40 feet when you walk across snow or ice, and you can walk across icy surfaces without needing to make an ability check. You can use a bonus action to transform the skis back into the spear. While the spear is transformed into a pair of skis, you can't make attacks with it.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_spear-of-the-north", + "name": "Spear of the North", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_spear-of-the-north/", + "weapon": "http://localhost:8000/v2/weapons/srd_spear/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This rowan wood spear has a thick knot in the center of the haft that uncannily resembles a petrified human heart. When you hit with an attack using this magic spear, the target takes an extra 1d6 necrotic damage. The spear has 3 charges, and it regains all expended charges daily at dusk. When you hit a creature with an attack using it, you can expend 1 charge to deal an extra 3d6 necrotic damage to the target. You regain hit points equal to the necrotic damage dealt.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_spear-of-the-stilled-heart", + "name": "Spear of the Stilled Heart", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_spear-of-the-stilled-heart/", + "weapon": "http://localhost:8000/v2/weapons/srd_spear/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. Fashioned in the style of a whaling spear, this long, barbed weapon is made from bone and heavy, yet pliant, ash wood. Its point is lined with decorative engravings of fish, clam shells, and waves. While you carry this spear, you have advantage on any Wisdom (Survival) checks to acquire food via fishing, and you have advantage on all Strength (Athletics) checks to swim. When set on the ground, the spear always spins to point west. When thrown in a westerly direction, the spear deals an extra 2d6 cold damage to the target.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_spear-of-the-western-whale", + "name": "Spear of the Western Whale", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_spear-of-the-western-whale/", + "weapon": "http://localhost:8000/v2/weapons/srd_spear/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This blade seems to flicker in and out of existence but always strikes true. You gain a +1 bonus to attack and damage rolls made with this magic weapon, and you can choose for its attacks to deal force damage instead of piercing damage. As an action while holding this sword or as a reaction when you deal damage to a creature with it, you can turn incorporeal until the start of your next turn. While incorporeal, you can move through other creatures and objects as if they were difficult terrain. You take 1d10 force damage if you end your turn inside an object.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_spectral-blade", + "name": "Spectral Blade", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/common/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_spectral-blade/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This weapon was created in a long-forgotten holy war. A woven banner bearing the symbol of a god hangs from it. When you attune to it, the banner changes to the colors and symbol of your deity. You gain a +1 bonus to attack and damage rolls made with this magic weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_standard-of-divinity-glaive", + "name": "Standard of Divinity (Glaive)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_standard-of-divinity-glaive/", + "weapon": "http://localhost:8000/v2/weapons/srd_glaive/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This weapon was created in a long-forgotten holy war. A woven banner bearing the symbol of a god hangs from it. When you attune to it, the banner changes to the colors and symbol of your deity. You gain a +1 bonus to attack and damage rolls made with this magic weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_standard-of-divinity-halberd", + "name": "Standard of Divinity (Halberd)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_standard-of-divinity-halberd/", + "weapon": "http://localhost:8000/v2/weapons/srd_halberd/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This weapon was created in a long-forgotten holy war. A woven banner bearing the symbol of a god hangs from it. When you attune to it, the banner changes to the colors and symbol of your deity. You gain a +1 bonus to attack and damage rolls made with this magic weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_standard-of-divinity-lance", + "name": "Standard of Divinity (Lance)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_standard-of-divinity-lance/", + "weapon": "http://localhost:8000/v2/weapons/srd_lance/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This weapon was created in a long-forgotten holy war. A woven banner bearing the symbol of a god hangs from it. When you attune to it, the banner changes to the colors and symbol of your deity. You gain a +1 bonus to attack and damage rolls made with this magic weapon.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_standard-of-divinity-pike", + "name": "Standard of Divinity (Pike)", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_standard-of-divinity-pike/", + "weapon": "http://localhost:8000/v2/weapons/srd_pike/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a creature with an attack using this weapon, you can use a bonus action to inject paralyzing venom in the target. The target must succeed on a DC 15 Constitution saving throw or become paralyzed for 1 minute. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Creatures immune to poison are also immune to this dagger's paralyzing venom. The dagger can't be used this way again until the next dawn.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_stinger", + "name": "Stinger", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_stinger/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When holding this sturdy knife, you can use an action to transform it into a crowbar, a fishing rod, a hunting trap, or a hatchet (mainly a chopping tool; if wielded as a weapon, it uses the same statistics as this dagger, except it deals slashing damage). While holding or touching the transformed knife, you can use an action to transform it into another form or back into its original shape.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_survival-knife", + "name": "Survival Knife", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/common/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_survival-knife/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You have a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a humanoid with this weapon, the humanoid takes an extra 1d6 slashing damage. If you use the axe to damage a plant creature or an object made of wood, the axe's blade liquifies into harmless honey, and it can't be used again until 24 hours have passed.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_sweet-nature", + "name": "Sweet Nature", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_sweet-nature/", + "weapon": "http://localhost:8000/v2/weapons/srd_battleaxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This whip is braided from leather tanned from the hides of a dozen different, dangerous beasts. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you attack a beast using this weapon, you have advantage on the attack roll.\nWhen you roll a 20 on the attack roll made with this weapon and the target is a beast, the beast must succeed on a DC 15 Wisdom saving throw or become charmed or frightened (your choice) for 1 minute.\nIf the creature is charmed, it understands and obeys one-word commands, such as \u201cattack,\u201d \u201capproach,\u201d \u201cstay,\u201d or similar. If it is charmed and understands a language, it obeys any command you give it in that language. The charmed or frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_tamers-whip", + "name": "Tamer's Whip", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_tamers-whip/", + "weapon": "http://localhost:8000/v2/weapons/srd_whip/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The handle of this flail is made of mammoth bone wrapped in black leather made from bat wings. Its pommel is adorned with raven's claws, and the head of the flail dangles from a flexible, preserved braid of entrails. The head is made of petrified wood inlaid with owlbear and raven beaks. When swung, the flail lets out an otherworldly screech. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a creature with this flail, the target takes an extra 1d6 psychic damage. When you roll a 20 on an attack roll made with this weapon, the target must succeed on a DC 15 Wisdom saving throw or be incapacitated until the end of its next turn.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_tenebrous-flail-of-screams", + "name": "Tenebrous Flail of Screams", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_tenebrous-flail-of-screams/", + "weapon": "http://localhost:8000/v2/weapons/srd_flail/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls with this magic weapon, which deals slashing damage instead of piercing damage. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 2d6 slashing damage. If the target is a creature other than an undead or construct, it must succeed on a DC 13 Constitution saving throw or lose 2d6 hit points at the start of each of its turns from a bleeding wound. Any creature can take an action to stanch the wound with a successful DC 11 Wisdom (Medicine) check. The wound also closes if the target receives magical healing. In addition, once every 7 days while the scalpel is on your person, you must succeed on a DC 15 Charisma saving throw or become driven to feed blood to the scalpel. You have advantage on attack rolls with the scalpel until it is sated. The dagger is sated when you roll a 20 on an attack roll with it, after you deal 14 slashing damage with it, or after 1 hour elapses. If the hour elapses and you haven't sated its thirst for blood, the dagger deals 14 slashing damage to you. If the dagger deals damage to you as a result of the curse, you can't heal the damage for 24 hours. The remove curse spell removes your attunement to the item and frees you from the curse. Alternatively, casting the banishment spell on the dagger forces the bearded devil's essence to leave it. The scalpel then becomes a +1 dagger with no other properties.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_thirsting-scalpel", + "name": "Thirsting Scalpel", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_thirsting-scalpel/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "You gain a +1 bonus to attack and damage rolls made with this weapon. In addition, while carrying the sword, you have resistance to necrotic damage. Each time you reduce a creature to 0 hit points with this weapon, you can regain 2d8+2 hit points. Each time you regain hit points this way, you must succeed a DC 12 Wisdom saving throw or be incapacitated by terrible visions until the end of your next turn. If you reach your maximum hit points using this effect, you automatically fail the saving throw. As long as you remain cursed, you are unwilling to part with the sword, keeping it within reach at all times. If you have not damaged a creature with this sword within the past 24 hours, you have disadvantage on attack rolls with weapons other than this one as its hunger for blood drives you to slake its thirst.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_thirsting-thorn", + "name": "Thirsting Thorn", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_thirsting-thorn/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "To the uninitiated, this short ebony baton resembles a heavy-duty truncheon with a cord-wrapped handle and silver-capped tip. The weapon has 5 charges, and it regains 1d4 + 1 expended charges daily at dawn. When you hit a creature with a melee attack with this magic weapon, you can expend 1 charge to force the target to make a DC 15 Constitution saving throw. If the creature took 20 damage or more from this attack, it has disadvantage on the saving throw. On a failure, the target is paralyzed for 1 minute. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_tipstaff", + "name": "Tipstaff", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_tipstaff/", + "weapon": "http://localhost:8000/v2/weapons/srd_club/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "When you hit a Large or smaller creature with an attack using this colorful magic dart, the target is splattered with magical paint, which outlines the target in a dim glow (your choice of color) for 1 minute. Any attack roll against a creature outlined in the glow has advantage if the attacker can see the creature, and the creature can't benefit from being invisible. The creature outlined in the glow can end the effect early by using an action to wipe off the splatter of paint.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_tracking-dart", + "name": "Tracking Dart", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/common/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_tracking-dart/", + "weapon": "http://localhost:8000/v2/weapons/srd_dart/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This bronze trident has a shaft of inlaid blue pearl. You gain a +2 bonus to attack and damage rolls with this magic weapon. Whirlpool. While wielding the trident underwater, you can use an action to speak its command word and cause the water around you to whip into a whirlpool for 1 minute. For the duration, each creature that enters or starts its turn in a space within 10 feet of you must succeed on a DC 15 Strength saving throw or be restrained by the whirlpool. The whirlpool moves with you, and creatures restrained by it move with it. A creature within 5 feet of the whirlpool can pull a creature out of it by taking an action to make a DC 15 Strength check and succeeding. A restrained creature can try to escape by taking an action to make a DC 15 Strength check. On a success, the creature escapes and enters a space of its choice within 5 feet of the whirlpool. Once used, this property can\u2019t be used again until the next dawn.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_trident-of-the-vortex", + "name": "Trident of the Vortex", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_trident-of-the-vortex/", + "weapon": "http://localhost:8000/v2/weapons/srd_whip/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The barbs of this trident are forged from mother-of-pearl and its shaft is fashioned from driftwood. You gain a +2 bonus on attack and damage rolls made with this magic weapon. While holding the trident, you can breathe underwater. The trident has 3 charges for the following other properties. It regains 1d3 expended charges daily at dawn. Call Sealife. While holding the trident, you can use an action to expend 3 of its charges to cast the conjure animals spell from it. The creatures you summon must be beasts that can breathe water. Yearn for the Tide. When you hit a creature with a melee attack using the trident, you can use a bonus action to expend 1 charge to force the target to make a DC 17 Wisdom saving throw. On a failure, the target must spend its next turn leaping into the nearest body of water and swimming toward the bottom. A creature that can breathe underwater automatically succeeds on the saving throw. If no water is in the target\u2019s line of sight, the target automatically succeeds on the saving throw.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_trident-of-the-yearning-tide", + "name": "Trident of the Yearning Tide", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_trident-of-the-yearning-tide/", + "weapon": "http://localhost:8000/v2/weapons/srd_trident/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This wicked whip has 3 charges and regains all expended charges daily at dawn. When you hit with an attack using this magic whip, you can use a bonus action to expend 1 of its charges to cast the command spell (save DC 13) from it on the creature you hit. If the attack is a critical hit, the target has disadvantage on the saving throw.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_tyrants-whip", + "name": "Tyrant's Whip", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_tyrants-whip/", + "weapon": "http://localhost:8000/v2/weapons/srd_whip/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This simple axe looks no different from a standard forester's tool. A single-edged head is set into a slot in the haft and bound with strong cord. The axe was found by a timber-hauling crew who disappeared into the shadows of a cave deep in an old forest. Retrieved in the dark of the cave, the axe was found to possess disturbing magical properties. You gain a +1 bonus to attack and damage rolls made with this weapon, which deals necrotic damage instead of slashing damage. When you hit a plant creature with an attack using this weapon, the target must make a DC 15 Constitution saving throw. On a failure, the creature takes 4d6 necrotic damage and its speed is halved until the end of its next turn. On a success, the creature takes half the damage and its speed isn't reduced.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_umbral-chopper", + "name": "Umbral Chopper", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_umbral-chopper/", + "weapon": "http://localhost:8000/v2/weapons/srd_greataxe/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "Forged by creatures with firsthand knowledge of what lies between the stars, this dark gray blade sometimes appears to twitch or ripple like water when not directly observed. You gain a +1 bonus to attack and damage rolls with this magic weapon. In addition, when you hit with an attack using this dagger, the target takes an extra 2d6 psychic damage. You can use an action to cause the blade to ripple for 1 minute. While the blade is rippling, each creature that takes psychic damage from the dagger must succeed on a DC 15 Charisma saving throw or become frightened of you for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The dagger can't be used this way again until the next dawn.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_unquiet-dagger", + "name": "Unquiet Dagger", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_unquiet-dagger/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This black-bladed scimitar has a guard that resembles outstretched raven wings, and a polished amethyst sits in its pommel. You have a +2 bonus to attack and damage rolls made with this magic weapon. While attuned to the scimitar, you have advantage on initiative rolls. While you hold the scimitar, it sheds dim purple light in a 10-foot radius.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_valkyries-bite", + "name": "Valkyrie's Bite", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_valkyries-bite/", + "weapon": "http://localhost:8000/v2/weapons/srd_scimitar/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This perpetually blood-stained straight razor deals slashing damage instead of piercing damage. You gain a +1 bonus to attack and damage rolls made with this magic weapon. Inhuman Alacrity. While holding the dagger, you can take two bonus actions on your turn, instead of one. Each bonus action must be different; you can\u2019t use the same bonus action twice in a single turn. Once used, this property can\u2019t be used again until the next dusk. Unclean Cut. When you hit a creature with a melee attack using the dagger, you can use a bonus action to deal an extra 2d4 necrotic damage. If you do so, the target and each of its allies that can see this attack must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute. Once used, this property can\u2019t be used again until the next dusk. ", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_vile-razor", + "name": "Vile Razor", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_vile-razor/", + "weapon": "http://localhost:8000/v2/weapons/srd_dagger/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "The skin of a large asp is woven into the leather of this whip. The asp's head sits nestled among the leather tassels at its tip. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit with an attack using this magic weapon, the target takes an extra 1d4 poison damage and must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_whip-of-fangs", + "name": "Whip of Fangs", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/uncommon/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_whip-of-fangs/", + "weapon": "http://localhost:8000/v2/weapons/srd_whip/", + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "From a distance, this weapon bears a passing resemblance to a fallen tree branch. This unique polearm was first crafted by a famed martial educator and military general from the collected weapons of his fallen compatriots. Each point on this branching spear has a history of its own and is infused with the pain of loss and the glory of military service. When wielded in battle, each of the small, branching spear points attached to the polearm's shaft pulses with a warm glow and burns with the desire to protect the righteous. When not using it, you can fold the branches inward and sheathe the polearm in a leather wrap. You gain a +1 bonus to attack and damage rolls made with this magic weapon. While you hold this weapon, it sheds dim light in a 5-foot radius. You can fold and wrap the weapon as an action, extinguishing the light. While holding or carrying the weapon, you have resistance to piercing damage. The weapon has 10 charges for the following other properties. The weapon regains 1d8 + 2 charges daily at dawn. In addition, it regains 1 charge when exposed to powerful magical sunlight, such as the light created by the sunbeam and sunburst spells, and it regains 1 charge each round it remains exposed to such sunlight. Spike Barrage. While wielding this weapon, you can use an action to expend 1 or more of its charges and sweep the weapon in a small arc to release a barrage of spikes in a 15-foot cone. Each creature in the area must make a DC 17 Dexterity saving throw, taking 1d10 piercing damage for each charge you expend on a failed save, or half as much damage on a successful one. Spiked Wall. While wielding this weapon, you can use an action to expend 6 charges to cast the wall of thorns spell (save DC 17) from it.", + "document": "http://localhost:8000/v2/documents/vom/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "vom_wolf-brush", + "name": "Wolf Brush", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/very-rare/", + "requires_attunement": true, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/vom_wolf-brush/", + "weapon": "http://localhost:8000/v2/weapons/srd_pike/", + "weight": "0.000" + } + ], + "key": "weapon", + "name": "Weapon", + "url": "http://localhost:8000/v2/itemcategories/weapon/" +} diff --git a/api_v2/tests/responses/TestObjects.test_item_example.approved.json b/api_v2/tests/responses/TestObjects.test_item_example.approved.json new file mode 100644 index 00000000..6afd639c --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_item_example.approved.json @@ -0,0 +1,24 @@ +{ + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/wondrous-item/", + "cost": "0.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "This item first appears to be a Large sealed iron barrel weighing 500 pounds. The barrel has a hidden catch, which can be found with a successful DC 20 Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the barrel, allowing two Medium or smaller creatures to crawl inside. Ten levers are set in a row at the far end, each in a neutral position, able to move either up or down. When certain levers are used, the apparatus transforms to resemble a giant lobster.\r\n\r\nThe apparatus of the Crab is a Large object with the following statistics:\r\n\r\n**Armor Class:** 20\r\n\r\n**Hit Points:** 200\r\n\r\n**Speed:** 30 ft., swim 30 ft. (or 0 ft. for both if the legs and tail aren't extended)\r\n\r\n**Damage Immunities:** poison, psychic\r\n\r\nTo be used as a vehicle, the apparatus requires one pilot. While the apparatus's hatch is closed, the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside.\r\n\r\nThe apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 bludgeoning damage per minute from pressure.\r\n\r\nA creature in the compartment can use an action to move as many as two of the apparatus's levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the Apparatus of the Crab Levers table.\r\n\r\n**Apparatus of the Crab Levers (table)**\r\n\r\n| Lever | Up | Down |\r\n|-------|----------------------------------------------------------------------------------------------------------------------------------|---------------------------------------------------------------------------------------------------------------------------------------------|\r\n| 1 | Legs and tail extend, allowing the apparatus to walk and swim. | Legs and tail retract, reducing the apparatus's speed to 0 and making it unable to benefit from bonuses to speed. |\r\n| 2 | Forward window shutter opens. | Forward window shutter closes. |\r\n| 3 | Side window shutters open (two per side). | Side window shutters close (two per side). |\r\n| 4 | Two claws extend from the front sides of the apparatus. | The claws retract. |\r\n| 5 | Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: 7 (2d6) bludgeoning damage. | Each extended claw makes the following melee weapon attack: +8 to hit, reach 5 ft., one target. Hit: The target is grappled (escape DC 15). |\r\n| 6 | The apparatus walks or swims forward. | The apparatus walks or swims backward. |\r\n| 7 | The apparatus turns 90 degrees left. | The apparatus turns 90 degrees right. |\r\n| 8 | Eyelike fixtures emit bright light in a 30-foot radius and dim light for an additional 30 feet. | The light turns off. |\r\n| 9 | The apparatus sinks as much as 20 feet in liquid. | The apparatus rises up to 20 feet in liquid. |\r\n| 10 | The rear hatch unseals and opens. | The rear hatch closes and seals. |", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": true, + "key": "srd_apparatus-of-the-crab", + "name": "Apparatus of the Crab", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": "http://localhost:8000/v2/itemrarities/legendary/", + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_apparatus-of-the-crab/", + "weapon": null, + "weight": "0.000" +} diff --git a/api_v2/tests/responses/TestObjects.test_item_melee_weapon_example.approved.json b/api_v2/tests/responses/TestObjects.test_item_melee_weapon_example.approved.json new file mode 100644 index 00000000..f1932527 --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_item_melee_weapon_example.approved.json @@ -0,0 +1,24 @@ +{ + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "10.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A short sword.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_shortsword", + "name": "Shortsword", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_shortsword/", + "weapon": "http://localhost:8000/v2/weapons/srd_shortsword/", + "weight": "2.000" +} diff --git a/api_v2/tests/responses/TestObjects.test_item_ranged_weapon_example.approved.json b/api_v2/tests/responses/TestObjects.test_item_ranged_weapon_example.approved.json new file mode 100644 index 00000000..8e842db6 --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_item_ranged_weapon_example.approved.json @@ -0,0 +1,24 @@ +{ + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/weapon/", + "cost": "50.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "A longbow.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_longbow", + "name": "Longbow", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_longbow/", + "weapon": "http://localhost:8000/v2/weapons/srd_longbow/", + "weight": "2.000" +} diff --git a/api_v2/tests/responses/TestObjects.test_item_set_example.approved.json b/api_v2/tests/responses/TestObjects.test_item_set_example.approved.json new file mode 100644 index 00000000..c496707d --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_item_set_example.approved.json @@ -0,0 +1,129 @@ +{ + "desc": "An arcane focus is a special item - an orb, a crystal, a rod, a specially constructed staff, a wand-\u00adlike length of wood, or some similar item designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus.", + "document": "http://localhost:8000/v2/documents/srd/", + "items": [ + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/adventuring-gear/", + "cost": "10.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "Can be used as an arcane focus.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_crystal", + "name": "Crystal", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_crystal/", + "weapon": null, + "weight": "1.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/adventuring-gear/", + "cost": "20.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "Can be used as an Arcane Focus.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_orb", + "name": "Orb", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_orb/", + "weapon": null, + "weight": "3.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/rod/", + "cost": "10.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "Can be used as an arcane focus.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_rod", + "name": "Rod", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_rod/", + "weapon": null, + "weight": "0.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/staff/", + "cost": "5.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "Can be used as an arcane focus.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_staff", + "name": "Staff", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_staff/", + "weapon": "http://localhost:8000/v2/weapons/srd_quarterstaff/", + "weight": "4.000" + }, + { + "armor": null, + "armor_class": 0, + "category": "http://localhost:8000/v2/itemcategories/wand/", + "cost": "10.00", + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "desc": "Can be used as an arcane focus.", + "document": "http://localhost:8000/v2/documents/srd/", + "hit_dice": null, + "hit_points": 0, + "is_magic_item": false, + "key": "srd_wand", + "name": "Wand", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "rarity": null, + "requires_attunement": false, + "size": "http://localhost:8000/v2/sizes/tiny/", + "url": "http://localhost:8000/v2/items/srd_wand/", + "weapon": null, + "weight": "1.000" + } + ], + "key": "arcane-focuses", + "name": "Arcane Focuses", + "url": "http://localhost:8000/v2/itemsets/arcane-focuses/" +} diff --git a/api_v2/tests/test_objects.py b/api_v2/tests/test_objects.py new file mode 100644 index 00000000..e0a5d852 --- /dev/null +++ b/api_v2/tests/test_objects.py @@ -0,0 +1,41 @@ +import requests + +from approvaltests import verify_as_json, Options, DiffReporter +from typing import Callable + +API_BASE = f"http://localhost:8000" + +class TestObjects: + + def _verify(self, endpoint: str, transformer: Callable[[dict], None] = None): + response = requests.get(API_BASE + endpoint, allow_redirects=True, headers = {'Accept': 'application/json'}).json() + if transformer: + transformer(response) + verify_as_json(response, options=Options().with_reporter(DiffReporter())) + + # /ITEMS ENDPOINT + def test_item_example(self): + path="/v2/items/srd_apparatus-of-the-crab/" + self._verify(path) + + def test_item_melee_weapon_example(self): + path="/v2/items/srd_shortsword/" + self._verify(path) + + def test_item_ranged_weapon_example(self): + path="/v2/items/srd_longbow/" + self._verify(path) + + def test_item_armor_example(self): + path="/v2/items/srd_splint-armor/" + self._verify(path) + + # /ITEMSETS ENDPOINT + def test_item_set_example(self): + path="/v2/itemsets/arcane-focuses/" + self._verify(path) + + # /ITEMCATEGORIES ENDPOINT + def test_item_category_example(self): + path="/v2/itemcategories/weapon/" + self._verify(path) From cb3eca3a324ad0b577d183e2fa15f40cfe8980b0 Mon Sep 17 00:00:00 2001 From: August Johnson Date: Tue, 8 Oct 2024 14:13:09 -0500 Subject: [PATCH 2/3] Adding canonical approve tests for v2. --- ...Objects.test_ability_example.approved.json | 25 + ...jects.test_alignment_example.approved.json | 10 + ...stObjects.test_armor_example.approved.json | 12 + ...ects.test_background_example.approved.json | 34 + ...stObjects.test_class_example.approved.json | 210 +++ ...jects.test_condition_example.approved.json | 7 + ...est_creature_ancient_example.approved.json | 207 +++ ...test_creature_goblin_example.approved.json | 120 ++ ....test_creature_guard_example.approved.json | 126 ++ ...cts.test_creatureset_example.approved.json | 1195 +++++++++++++++++ ...ts.test_creaturetype_example.approved.json | 7 + ...ects.test_damagetype_example.approved.json | 7 + ...bjects.test_document_example.approved.json | 17 + ...cts.test_environment_example.approved.json | 9 + ...stObjects.test_feats_example.approved.json | 17 + ...ects.test_gamesystem_example.approved.json | 7 + ...ects.test_itemrarity_example.approved.json | 7 + ...bjects.test_language_example.approved.json | 9 + ...Objects.test_license_example.approved.json | 6 + ...jects.test_publisher_example.approved.json | 5 + ...stObjects.test_races_example.approved.json | 47 + ...estObjects.test_size_example.approved.json | 8 + ...stObjects.test_skill_example.approved.json | 5 + ...s.test_spell_cantrip_example.approved.json | 53 + ...tObjects.test_spell_fireball.approved.json | 95 ++ .../TestObjects.test_spell_wish.approved.json | 51 + ...bjects.test_subclass_example.approved.json | 66 + ...tObjects.test_weapon_example.approved.json | 31 + ...estObjects.test_wish_example.approved.json | 0 ...estObjects.test_wish_example.received.json | 51 + api_v2/tests/test_objects.py | 135 ++ 31 files changed, 2579 insertions(+) create mode 100644 api_v2/tests/responses/TestObjects.test_ability_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_alignment_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_armor_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_background_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_class_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_condition_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_creature_ancient_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_creature_goblin_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_creature_guard_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_creatureset_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_creaturetype_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_damagetype_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_document_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_environment_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_feats_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_gamesystem_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_itemrarity_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_language_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_license_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_publisher_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_races_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_size_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_skill_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_spell_cantrip_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_spell_fireball.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_spell_wish.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_subclass_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_weapon_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_wish_example.approved.json create mode 100644 api_v2/tests/responses/TestObjects.test_wish_example.received.json diff --git a/api_v2/tests/responses/TestObjects.test_ability_example.approved.json b/api_v2/tests/responses/TestObjects.test_ability_example.approved.json new file mode 100644 index 00000000..f8f30a9a --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_ability_example.approved.json @@ -0,0 +1,25 @@ +{ + "desc": "Dexterity measures agility, reflexes, and balance.\r\n\r\n### Dexterity Checks\r\n\r\nA Dexterity check can model any attempt to move nimbly, quickly, or quietly, or to keep from falling on tricky footing. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks.\r\n\r\n**Acrobatics.** Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you\u2019re trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship\u2019s deck. The GM might also call for a Dexterity (Acrobatics) check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips. \r\n**Sleight of Hand.** Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The GM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin purse off another person or slip something out of another person\u2019s pocket.\r\n**Stealth.** Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard. \r\n**Other Dexterity Checks.** The GM might call for a Dexterity check when you try to accomplish tasks like the following:\r\n* Control a heavily laden cart on a steep descent\r\n* Steer a chariot around a tight turn\r\n* Pick a lock\r\n* Disable a trap\r\n* Securely tie up a prisoner\r\n* Wriggle free of bonds\r\n* Play a stringed instrument\r\n* Craft a small or detailed object\r\n\r\n### Attack Rolls and Damage\r\nYou add your Dexterity modifier to your attack roll and your damage roll when attacking with a ranged weapon, such as a sling or a longbow. You can also add your Dexterity modifier to your attack roll and your damage roll when attacking with a melee weapon that has the finesse property, such as a dagger or a rapier.\r\n\r\n### Armor Class\r\nDepending on the armor you wear, you might add some or all of your Dexterity modifier to your Armor Class.\r\n\r\n### Initiative\r\nAt the beginning of every combat, you roll initiative by making a Dexterity check. Initiative determines the order of creatures\u2019 turns in combat.", + "document": "http://localhost:8000/v2/documents/srd/", + "key": "dex", + "name": "Dexterity", + "short_desc": "measuring agility", + "skills": [ + { + "desc": "Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a tricky situation, such as when you\u2019re trying to run across a sheet of ice, balance on a tightrope, or stay upright on a rocking ship\u2019s deck. The GM might also call for a Dexterity (Acrobatics) check to see if you can perform acrobatic stunts, including dives, rolls, somersaults, and flips.", + "key": "acrobatics", + "name": "Acrobatics" + }, + { + "desc": "Whenever you attempt an act of legerdemain or manual trickery, such as planting something on someone else or concealing an object on your person, make a Dexterity (Sleight of Hand) check. The GM might also call for a Dexterity (Sleight of Hand) check to determine whether you can lift a coin purse off another person or slip something out of another person\u2019s pocket.", + "key": "sleight-of-hand", + "name": "Sleight of Hand" + }, + { + "desc": "Make a Dexterity (Stealth) check when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard.", + "key": "stealth", + "name": "Stealth" + } + ], + "url": "http://localhost:8000/v2/abilities/dex/" +} diff --git a/api_v2/tests/responses/TestObjects.test_alignment_example.approved.json b/api_v2/tests/responses/TestObjects.test_alignment_example.approved.json new file mode 100644 index 00000000..46cfb0d6 --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_alignment_example.approved.json @@ -0,0 +1,10 @@ +{ + "desc": "Chaotic good (CG) creatures act as their conscience directs, with little regard for what others expect. Copper dragons, many elves, and unicorns are chaotic good.", + "document": "http://localhost:8000/v2/documents/srd/", + "key": "chaotic-good", + "morality": "good", + "name": "Chaotic good", + "short_name": "CG", + "societal_attitude": "chaotic", + "url": "http://localhost:8000/v2/alignments/chaotic-good/" +} diff --git a/api_v2/tests/responses/TestObjects.test_armor_example.approved.json b/api_v2/tests/responses/TestObjects.test_armor_example.approved.json new file mode 100644 index 00000000..d2942f98 --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_armor_example.approved.json @@ -0,0 +1,12 @@ +{ + "ac_add_dexmod": false, + "ac_base": 17, + "ac_cap_dexmod": null, + "ac_display": "17", + "document": "http://localhost:8000/v2/documents/srd/", + "grants_stealth_disadvantage": true, + "key": "srd_splint", + "name": "Splint", + "strength_score_required": 15, + "url": "http://localhost:8000/v2/armor/srd_splint/" +} diff --git a/api_v2/tests/responses/TestObjects.test_background_example.approved.json b/api_v2/tests/responses/TestObjects.test_background_example.approved.json new file mode 100644 index 00000000..71df3196 --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_background_example.approved.json @@ -0,0 +1,34 @@ +{ + "benefits": [ + { + "desc": "A holy symbol (a gift to you when you entered the priesthood), a prayer book or prayer wheel, 5 sticks of incense, vestments, a set of common clothes, and a pouch containing 15 gp", + "name": "Equipment", + "type": "equipment" + }, + { + "desc": "Two of your choice", + "name": "Languages", + "type": "language" + }, + { + "desc": "As an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing and care at a temple, shrine, or other established presence of your faith, though you must provide any material components needed for spells. Those who share your religion will support you (but only you) at a modest lifestyle.\r\n\r\nYou might also have ties to a specific temple dedicated to your chosen deity or pantheon, and you have a residence there. This could be the temple where you used to serve, if you remain on good terms with it, or a temple where you have found a new home. While near your temple, you can call upon the priests for assistance, provided the assistance you ask for is not hazardous and you remain in good standing with your temple.", + "name": "Shelter of the Faithful", + "type": "feature" + }, + { + "desc": "Insight, Religion", + "name": "Skill Proficiencies", + "type": "skill_proficiency" + }, + { + "desc": "Acolytes are shaped by their experience in temples or other religious communities. Their study of the history and tenets of their faith and their relationships to temples, shrines, or hierarchies affect their mannerisms and ideals. Their flaws might be some hidden hypocrisy or heretical idea, or an ideal or bond taken to an extreme.\r\n\r\n| d8 | Personality Trait |\r\n|---|---|\r\n| 1 | I idolize a particular hero of my faith, and constantly refer to that person's deeds and example. |\r\n| 2 | I can find common ground between the fiercest enemies, empathizing with them and always working toward peace. |\r\n| 3 | I see omens in every event and action. The gods try to speak to us, we just need to listen |\r\n| 4 | Nothing can shake my optimistic attitude. |\r\n| 5 | I quote (or misquote) sacred texts and proverbs in almost every situation. |\r\n| 6 | I am tolerant (or intolerant) of other faiths and respect (or condemn) the worship of other gods. |\r\n| 7 | I've enjoyed fine food, drink, and high society among my temple's elite. Rough living grates on me. |\r\n| 8 | I've spent so long in the temple that I have little practical experience dealing with people in the outside world. |\r\n\r\n| d6 | Ideal |\r\n|---|---|\r\n| 1 | Tradition. The ancient traditions of worship and sacrifice must be preserved and upheld. (Lawful) |\r\n| 2 | Charity. I always try to help those in need, no matter what the personal cost. (Good) |\r\n| 3 | Change. We must help bring about the changes the gods are constantly working in the world. (Chaotic) |\r\n| 4 | Power. I hope to one day rise to the top of my faith's religious hierarchy. (Lawful) |\r\n| 5 | Faith. I trust that my deity will guide my actions. I have faith that if I work hard, things will go well. (Lawful) |\r\n| 6 | Aspiration. I seek to prove myself worthy of my god's favor by matching my actions against his or her teachings. (Any) |\r\n\r\n| d6 | Bond |\r\n|---|---|\r\n| 1 | I would die to recover an ancient relic of my faith that was lost long ago. |\r\n| 2 | I will someday get revenge on the corrupt temple hierarchy who branded me a heretic. |\r\n| 3 | I owe my life to the priest who took me in when my parents died. |\r\n| 4 | Everything I do is for the common people. |\r\n| 5 | I will do anything to protect the temple where I served. |\r\n| 6 | I seek to preserve a sacred text that my enemies consider heretical and seek to destroy. |\r\n\r\n| d6 | Flaw |\r\n|---|---|\r\n| 1 | I judge others harshly, and myself even more severely. |\r\n| 2 | I put too much trust in those who wield power within my temple's hierarchy. |\r\n| 3 | My piety sometimes leads me to blindly trust those that profess faith in my god. |\r\n| 4 | I am inflexible in my thinking. |\r\n| 5 | I am suspicious of strangers and expect the worst of them. |\r\n| 6 | Once I pick a goal, I become obsessed with it to the detriment of everything else in my life. |", + "name": "Suggested Characteristics", + "type": "suggested_characteristics" + } + ], + "desc": "You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an\r\nintermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric performing sacred rites is not the same thing as channeling divine power.\r\n\r\nChoose a god, a pantheon of gods, or some other quasi-divine being from among those listed in \"Fantasy-Historical Pantheons\" or those specified by your GM, and work with your GM to detail the nature\r\nof your religious service. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish master that you now deny.", + "document": "http://localhost:8000/v2/documents/srd/", + "key": "srd_acolyte", + "name": "Acolyte", + "url": "http://localhost:8000/v2/backgrounds/srd_acolyte/" +} diff --git a/api_v2/tests/responses/TestObjects.test_class_example.approved.json b/api_v2/tests/responses/TestObjects.test_class_example.approved.json new file mode 100644 index 00000000..440dab54 --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_class_example.approved.json @@ -0,0 +1,210 @@ +{ + "document": "http://localhost:8000/v2/documents/srd/", + "features": [ + { + "desc": "When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can\u2019t increase an ability score above 20 using this feature.", + "key": "srd_barbarian_ability-score-improvement", + "name": "Ability Score Improvement" + }, + { + "desc": "Beginning at 9th level, you can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\r\n\r\nThis increases to two additional dice at 13th level and three additional dice at 17th level.", + "key": "srd_barbarian_brutal-critical", + "name": "Brutal Critical" + }, + { + "desc": "At 2nd level, you gain an uncanny sense of when things nearby aren\u2019t as they should be, giving you an edge when you dodge away from danger.\r\n\r\nYou have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can\u2019t be blinded, deafened, or incapacitated.", + "key": "srd_barbarian_danger-sense", + "name": "Danger Sense" + }, + { + "desc": "Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.", + "key": "srd_barbarian_extra-attack", + "name": "Extra Attack" + }, + { + "desc": "Starting at 5th level, your speed increases by 10 feet while you aren\u2019t wearing heavy armor.", + "key": "srd_barbarian_fast-movement", + "name": "Fast Movement" + }, + { + "desc": "By 7th level, your instincts are so honed that you have advantage on initiative rolls.\r\n\r\nAdditionally, if you are surprised at the beginning of combat and aren\u2019t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.", + "key": "srd_barbarian_feral-instinct", + "name": "Feral Instinct" + }, + { + "desc": "Beginning at 18th level, if your total for a Strength check is less than your Strength score, you can use that score in place of the total.", + "key": "srd_barbarian_indomitable-might", + "name": "Indomitable Might" + }, + { + "desc": "Beginning at 15th level, your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.", + "key": "srd_barbarian_persistent-rage", + "name": "Persistent Rage" + }, + { + "desc": "At 20th level, you embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.", + "key": "srd_barbarian_primal-champion", + "name": "Primal Champion" + }, + { + "desc": "At 3rd level, you choose a path that shapes the nature of your rage. Choose the Path of the Berserker or the Path of the Totem Warrior, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 10th, and 14th levels.", + "key": "srd_barbarian_primal-path", + "name": "Primal Path" + }, + { + "desc": "In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.\r\n\r\nWhile raging, you gain the following benefits if you aren't wearing heavy armor:\r\n\r\n* You have advantage on Strength checks and Strength saving throws.\r\n* When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.\r\n* You have resistance to bludgeoning, piercing, and slashing damage. \r\n\r\nIf you are able to cast spells, you can't cast them or concentrate on them while raging.\r\n\r\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.\r\n\r\nOnce you have raged the number of times shown for your barbarian level in the Rages column of the Barbarian table, you must finish a long rest before you can rage again.", + "key": "srd_barbarian_rage", + "name": "Rage" + }, + { + "desc": "Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.", + "key": "srd_barbarian_reckless-attack", + "name": "Reckless Attack" + }, + { + "desc": "Starting at 11th level, your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you\u2019re raging and don\u2019t die outright, you can make a DC 10 Constitution saving throw. If you succeed, you drop to 1 hit point instead.\r\n\r\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10.", + "key": "srd_barbarian_relentless-rage", + "name": "Relentless Rage" + }, + { + "desc": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.", + "key": "srd_barbarian_unarmored-defense", + "name": "Unarmored Defense" + } + ], + "hit_dice": "d12", + "hit_points": { + "hit_dice": "d12", + "hit_dice_name": "1d12 per Barbarian level", + "hit_points_at_1st_level": "12 + your Constitution modifier", + "hit_points_at_higher_levels": "1d12 (or 7) + your Constitution modifier per barbarian level after 1st" + }, + "key": "srd_barbarian", + "levels": { + "1": { + "features": [ + "srd_barbarian_rage", + "srd_barbarian_unarmored-defense" + ], + "level": 1, + "proficiency-bonus": 2 + }, + "11": { + "features": [ + "srd_barbarian_relentless-rage" + ], + "level": 11, + "proficiency-bonus": 4 + }, + "12": { + "features": [ + "srd_barbarian_ability-score-improvement" + ], + "level": 12, + "proficiency-bonus": 4 + }, + "13": { + "features": [ + "srd_barbarian_brutal-critical" + ], + "level": 13, + "proficiency-bonus": 5 + }, + "15": { + "features": [ + "srd_barbarian_persistent-rage" + ], + "level": 15, + "proficiency-bonus": 5 + }, + "16": { + "features": [ + "srd_barbarian_ability-score-improvement" + ], + "level": 16, + "proficiency-bonus": 5 + }, + "17": { + "features": [ + "srd_barbarian_brutal-critical" + ], + "level": 17, + "proficiency-bonus": 6 + }, + "18": { + "features": [ + "srd_barbarian_indomitable-might" + ], + "level": 18, + "proficiency-bonus": 6 + }, + "19": { + "features": [ + "srd_barbarian_ability-score-improvement" + ], + "level": 19, + "proficiency-bonus": 6 + }, + "2": { + "features": [ + "srd_barbarian_danger-sense", + "srd_barbarian_reckless-attack" + ], + "level": 2, + "proficiency-bonus": 2 + }, + "20": { + "features": [ + "srd_barbarian_primal-champion" + ], + "level": 20, + "proficiency-bonus": 6 + }, + "3": { + "features": [ + "srd_barbarian_primal-path" + ], + "level": 3, + "proficiency-bonus": 2 + }, + "4": { + "features": [ + "srd_barbarian_ability-score-improvement" + ], + "level": 4, + "proficiency-bonus": 2 + }, + "5": { + "features": [ + "srd_barbarian_extra-attack", + "srd_barbarian_fast-movement" + ], + "level": 5, + "proficiency-bonus": 3 + }, + "7": { + "features": [ + "srd_barbarian_feral-instinct" + ], + "level": 7, + "proficiency-bonus": 3 + }, + "8": { + "features": [ + "srd_barbarian_ability-score-improvement" + ], + "level": 8, + "proficiency-bonus": 3 + }, + "9": { + "features": [ + "srd_barbarian_brutal-critical" + ], + "level": 9, + "proficiency-bonus": 4 + } + }, + "name": "Barbarian", + "subclass_of": null, + "url": "http://localhost:8000/v2/classes/srd_barbarian/" +} diff --git a/api_v2/tests/responses/TestObjects.test_condition_example.approved.json b/api_v2/tests/responses/TestObjects.test_condition_example.approved.json new file mode 100644 index 00000000..df2bb1e1 --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_condition_example.approved.json @@ -0,0 +1,7 @@ +{ + "desc": "* A stunned creature is incapacitated (see the condition), can\u2019t move, and can speak only falteringly.\r\n* The creature automatically fails Strength and Dexterity saving throws.\r\n* Attack rolls against the creature have advantage.", + "document": "http://localhost:8000/v2/documents/srd/", + "key": "stunned", + "name": "Stunned", + "url": "http://localhost:8000/v2/conditions/stunned/" +} diff --git a/api_v2/tests/responses/TestObjects.test_creature_ancient_example.approved.json b/api_v2/tests/responses/TestObjects.test_creature_ancient_example.approved.json new file mode 100644 index 00000000..1c4a9a67 --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_creature_ancient_example.approved.json @@ -0,0 +1,207 @@ +{ + "ability_scores": { + "charisma": 23, + "constitution": 29, + "dexterity": 10, + "intelligence": 18, + "strength": 30, + "wisdom": 15 + }, + "actions": [ + { + "action_type": "ACTION", + "desc": "Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.", + "form_condition": null, + "key": "srd_ancient-red-dragon_bite", + "legendary_cost": 1, + "name": "Bite", + "parent": "srd_ancient-red-dragon", + "uses_param": null, + "uses_type": null + }, + { + "action_type": "ACTION", + "desc": "Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.", + "form_condition": null, + "key": "srd_ancient-red-dragon_claw", + "legendary_cost": 1, + "name": "Claw", + "parent": "srd_ancient-red-dragon", + "uses_param": null, + "uses_type": null + }, + { + "action_type": "LEGENDARY_ACTION", + "desc": "The dragon makes a Wisdom (Perception) check.", + "form_condition": null, + "key": "srd_ancient-red-dragon_detect", + "legendary_cost": 1, + "name": "Detect", + "parent": "srd_ancient-red-dragon", + "uses_param": null, + "uses_type": null + }, + { + "action_type": "ACTION", + "desc": "The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.", + "form_condition": null, + "key": "srd_ancient-red-dragon_fire-breath", + "legendary_cost": 1, + "name": "Fire Breath", + "parent": "srd_ancient-red-dragon", + "uses_param": null, + "uses_type": null + }, + { + "action_type": "ACTION", + "desc": "Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.", + "form_condition": null, + "key": "srd_ancient-red-dragon_frightful-presence", + "legendary_cost": 1, + "name": "Frightful Presence", + "parent": "srd_ancient-red-dragon", + "uses_param": null, + "uses_type": null + }, + { + "action_type": "ACTION", + "desc": "The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.", + "form_condition": null, + "key": "srd_ancient-red-dragon_multiattack", + "legendary_cost": 1, + "name": "Multiattack", + "parent": "srd_ancient-red-dragon", + "uses_param": null, + "uses_type": null + }, + { + "action_type": "ACTION", + "desc": "Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.", + "form_condition": null, + "key": "srd_ancient-red-dragon_tail", + "legendary_cost": 1, + "name": "Tail", + "parent": "srd_ancient-red-dragon", + "uses_param": null, + "uses_type": null + }, + { + "action_type": "LEGENDARY_ACTION", + "desc": "The dragon makes a tail attack.", + "form_condition": null, + "key": "srd_ancient-red-dragon_tail-attack", + "legendary_cost": 1, + "name": "Tail Attack", + "parent": "srd_ancient-red-dragon", + "uses_param": null, + "uses_type": null + }, + { + "action_type": "LEGENDARY_ACTION", + "desc": "The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.", + "form_condition": null, + "key": "srd_ancient-red-dragon_wing-attack", + "legendary_cost": 2, + "name": "Wing Attack", + "parent": "srd_ancient-red-dragon", + "uses_param": null, + "uses_type": null + } + ], + "alignment": "chaotic evil", + "armor_class": 22, + "blindsight_range": 60.0, + "category": "Monsters", + "challenge_rating_decimal": "24.000", + "challenge_rating_text": "24", + "condition_immunities": [], + "creaturesets": [], + "damage_immunities": [ + "http://localhost:8000/v2/damagetypes/fire/" + ], + "damage_resistances": [], + "damage_vulnerabilities": [], + "darkvision_range": 120.0, + "document": "http://localhost:8000/v2/documents/srd/", + "experience_points": 62000, + "hit_dice": "28d20+252", + "hit_points": 546, + "key": "srd_ancient-red-dragon", + "languages": [ + "http://localhost:8000/v2/languages/common/", + "http://localhost:8000/v2/languages/draconic/" + ], + "modifiers": { + "charisma": 6, + "constitution": 9, + "dexterity": 0, + "intelligence": 4, + "strength": 10, + "wisdom": 2 + }, + "name": "Ancient Red Dragon", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "normal_sight_range": 10560.0, + "passive_perception": 26, + "saving_throws": { + "charisma": 13, + "constitution": 16, + "dexterity": 7, + "wisdom": 9 + }, + "saving_throws_all": { + "charisma": 13, + "constitution": 16, + "dexterity": 7, + "intelligence": 4, + "strength": 10, + "wisdom": 9 + }, + "size": "http://localhost:8000/v2/sizes/gargantuan/", + "skill_bonuses": { + "perception": 16, + "stealth": 7 + }, + "skill_bonuses_all": { + "acrobatics": 0, + "animal_handling": 2, + "arcana": 4, + "athletics": 10, + "deception": 6, + "history": 4, + "insight": 2, + "intimidation": 6, + "investigation": 4, + "medicine": 2, + "nature": 4, + "perception": 16, + "performance": 6, + "persuasion": 6, + "religion": 4, + "sleight_of_hand": 0, + "stealth": 7, + "survival": 2 + }, + "speed": { + "climb": 40.0, + "fly": 80.0, + "unit": "feet", + "walk": 40.0 + }, + "speed_all": { + "burrow": 0.0, + "climb": 40.0, + "crawl": 20.0, + "fly": 80.0, + "hover": false, + "swim": 20.0, + "unit": "feet", + "walk": 40.0 + }, + "subcategory": "Dragons, Chromatic", + "tremorsense_range": null, + "truesight_range": null, + "type": "http://localhost:8000/v2/creaturetypes/dragon/", + "url": "http://localhost:8000/v2/creatures/srd_ancient-red-dragon/" +} diff --git a/api_v2/tests/responses/TestObjects.test_creature_goblin_example.approved.json b/api_v2/tests/responses/TestObjects.test_creature_goblin_example.approved.json new file mode 100644 index 00000000..0ad9864e --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_creature_goblin_example.approved.json @@ -0,0 +1,120 @@ +{ + "ability_scores": { + "charisma": 8, + "constitution": 10, + "dexterity": 14, + "intelligence": 10, + "strength": 8, + "wisdom": 8 + }, + "actions": [ + { + "action_type": "ACTION", + "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.", + "form_condition": null, + "key": "srd_goblin_scimitar", + "legendary_cost": 1, + "name": "Scimitar", + "parent": "srd_goblin", + "uses_param": null, + "uses_type": null + }, + { + "action_type": "ACTION", + "desc": "Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.", + "form_condition": null, + "key": "srd_goblin_shortbow", + "legendary_cost": 1, + "name": "Shortbow", + "parent": "srd_goblin", + "uses_param": null, + "uses_type": null + } + ], + "alignment": "neutral evil", + "armor_class": 15, + "blindsight_range": null, + "category": "Monsters", + "challenge_rating_decimal": "0.250", + "challenge_rating_text": "1/4", + "condition_immunities": [], + "creaturesets": [], + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "darkvision_range": 60.0, + "document": "http://localhost:8000/v2/documents/srd/", + "experience_points": 50, + "hit_dice": "2d6", + "hit_points": 7, + "key": "srd_goblin", + "languages": [ + "http://localhost:8000/v2/languages/common/", + "http://localhost:8000/v2/languages/goblin/" + ], + "modifiers": { + "charisma": -1, + "constitution": 0, + "dexterity": 2, + "intelligence": 0, + "strength": -1, + "wisdom": -1 + }, + "name": "Goblin", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "normal_sight_range": 10560.0, + "passive_perception": 9, + "saving_throws": {}, + "saving_throws_all": { + "charisma": -1, + "constitution": 0, + "dexterity": 2, + "intelligence": 0, + "strength": -1, + "wisdom": -1 + }, + "size": "http://localhost:8000/v2/sizes/small/", + "skill_bonuses": { + "stealth": 6 + }, + "skill_bonuses_all": { + "acrobatics": 2, + "animal_handling": -1, + "arcana": 0, + "athletics": -1, + "deception": -1, + "history": 0, + "insight": -1, + "intimidation": -1, + "investigation": 0, + "medicine": -1, + "nature": 0, + "perception": -1, + "performance": -1, + "persuasion": -1, + "religion": 0, + "sleight_of_hand": 2, + "stealth": 6, + "survival": -1 + }, + "speed": { + "unit": "feet", + "walk": 30.0 + }, + "speed_all": { + "burrow": 0.0, + "climb": 15.0, + "crawl": 15.0, + "fly": 0.0, + "hover": false, + "swim": 15.0, + "unit": "feet", + "walk": 30.0 + }, + "subcategory": null, + "tremorsense_range": null, + "truesight_range": null, + "type": "http://localhost:8000/v2/creaturetypes/humanoid/", + "url": "http://localhost:8000/v2/creatures/srd_goblin/" +} diff --git a/api_v2/tests/responses/TestObjects.test_creature_guard_example.approved.json b/api_v2/tests/responses/TestObjects.test_creature_guard_example.approved.json new file mode 100644 index 00000000..96bae163 --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_creature_guard_example.approved.json @@ -0,0 +1,126 @@ +{ + "ability_scores": { + "charisma": 10, + "constitution": 12, + "dexterity": 12, + "intelligence": 10, + "strength": 13, + "wisdom": 11 + }, + "actions": [ + { + "action_type": "ACTION", + "desc": "Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.", + "form_condition": null, + "key": "srd_guard_spear", + "legendary_cost": 1, + "name": "Spear", + "parent": "srd_guard", + "uses_param": null, + "uses_type": null + } + ], + "alignment": "any alignment", + "armor_class": 16, + "blindsight_range": null, + "category": "Monsters", + "challenge_rating_decimal": "0.125", + "challenge_rating_text": "1/8", + "condition_immunities": [], + "creaturesets": [], + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "darkvision_range": null, + "document": "http://localhost:8000/v2/documents/srd/", + "experience_points": 25, + "hit_dice": "2d8+2", + "hit_points": 11, + "key": "srd_guard", + "languages": [ + "http://localhost:8000/v2/languages/abyssal/", + "http://localhost:8000/v2/languages/celestial/", + "http://localhost:8000/v2/languages/common/", + "http://localhost:8000/v2/languages/deep-speech/", + "http://localhost:8000/v2/languages/draconic/", + "http://localhost:8000/v2/languages/druidic/", + "http://localhost:8000/v2/languages/dwarvish/", + "http://localhost:8000/v2/languages/elvish/", + "http://localhost:8000/v2/languages/giant/", + "http://localhost:8000/v2/languages/gnomish/", + "http://localhost:8000/v2/languages/goblin/", + "http://localhost:8000/v2/languages/halfling/", + "http://localhost:8000/v2/languages/infernal/", + "http://localhost:8000/v2/languages/orc/", + "http://localhost:8000/v2/languages/primordial/", + "http://localhost:8000/v2/languages/sylvan/", + "http://localhost:8000/v2/languages/thieves-cant/", + "http://localhost:8000/v2/languages/undercommon/", + "http://localhost:8000/v2/languages/void-speech/" + ], + "modifiers": { + "charisma": 0, + "constitution": 1, + "dexterity": 1, + "intelligence": 0, + "strength": 1, + "wisdom": 0 + }, + "name": "Guard", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "normal_sight_range": 10560.0, + "passive_perception": 12, + "saving_throws": {}, + "saving_throws_all": { + "charisma": 0, + "constitution": 1, + "dexterity": 1, + "intelligence": 0, + "strength": 1, + "wisdom": 0 + }, + "size": "http://localhost:8000/v2/sizes/medium/", + "skill_bonuses": { + "perception": 2 + }, + "skill_bonuses_all": { + "acrobatics": 1, + "animal_handling": 0, + "arcana": 0, + "athletics": 1, + "deception": 0, + "history": 0, + "insight": 0, + "intimidation": 0, + "investigation": 0, + "medicine": 0, + "nature": 0, + "perception": 2, + "performance": 0, + "persuasion": 0, + "religion": 0, + "sleight_of_hand": 1, + "stealth": 1, + "survival": 0 + }, + "speed": { + "unit": "feet", + "walk": 30.0 + }, + "speed_all": { + "burrow": 0.0, + "climb": 15.0, + "crawl": 15.0, + "fly": 0.0, + "hover": false, + "swim": 15.0, + "unit": "feet", + "walk": 30.0 + }, + "subcategory": null, + "tremorsense_range": null, + "truesight_range": null, + "type": "http://localhost:8000/v2/creaturetypes/humanoid/", + "url": "http://localhost:8000/v2/creatures/srd_guard/" +} diff --git a/api_v2/tests/responses/TestObjects.test_creatureset_example.approved.json b/api_v2/tests/responses/TestObjects.test_creatureset_example.approved.json new file mode 100644 index 00000000..e4327510 --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_creatureset_example.approved.json @@ -0,0 +1,1195 @@ +{ + "creatures": [ + { + "ability_scores": { + "charisma": 5, + "constitution": 14, + "dexterity": 8, + "intelligence": 2, + "strength": 16, + "wisdom": 8 + }, + "actions": [ + { + "action_type": "ACTION", + "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.", + "form_condition": null, + "key": "srd_camel_bite", + "legendary_cost": 1, + "name": "Bite", + "parent": "srd_camel", + "uses_param": null, + "uses_type": null + } + ], + "alignment": "unaligned", + "armor_class": 9, + "blindsight_range": null, + "category": "Miscellaneous Creatures", + "challenge_rating_decimal": "0.125", + "challenge_rating_text": "1/8", + "condition_immunities": [], + "creaturesets": [ + "http://localhost:8000/v2/creaturesets/common-mounts/" + ], + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "darkvision_range": null, + "document": "http://localhost:8000/v2/documents/srd/", + "experience_points": 25, + "hit_dice": "2d10+4", + "hit_points": 15, + "key": "srd_camel", + "languages": [], + "modifiers": { + "charisma": -3, + "constitution": 2, + "dexterity": -1, + "intelligence": -4, + "strength": 3, + "wisdom": -1 + }, + "name": "Camel", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "normal_sight_range": 10560.0, + "passive_perception": 9, + "saving_throws": { + "charisma": 0, + "constitution": 0, + "dexterity": 0, + "intelligence": 0, + "strength": 0, + "wisdom": 0 + }, + "saving_throws_all": { + "charisma": 0, + "constitution": 0, + "dexterity": 0, + "intelligence": 0, + "strength": 0, + "wisdom": 0 + }, + "size": "http://localhost:8000/v2/sizes/large/", + "skill_bonuses": { + "acrobatics": 0, + "animal_handling": 0, + "arcana": 0, + "athletics": 0, + "deception": 0, + "history": 0, + "insight": 0, + "intimidation": 0, + "investigation": 0, + "medicine": 0, + "nature": 0, + "perception": 0, + "performance": 0, + "persuasion": 0, + "religion": 0, + "sleight_of_hand": 0, + "stealth": 0, + "survival": 0 + }, + "skill_bonuses_all": { + "acrobatics": 0, + "animal_handling": 0, + "arcana": 0, + "athletics": 0, + "deception": 0, + "history": 0, + "insight": 0, + "intimidation": 0, + "investigation": 0, + "medicine": 0, + "nature": 0, + "perception": 0, + "performance": 0, + "persuasion": 0, + "religion": 0, + "sleight_of_hand": 0, + "stealth": 0, + "survival": 0 + }, + "speed": { + "unit": "feet", + "walk": 50.0 + }, + "speed_all": { + "burrow": 0.0, + "climb": 25.0, + "crawl": 25.0, + "fly": 0.0, + "hover": false, + "swim": 25.0, + "unit": "feet", + "walk": 50.0 + }, + "subcategory": null, + "tremorsense_range": null, + "truesight_range": null, + "type": "http://localhost:8000/v2/creaturetypes/beast/", + "url": "http://localhost:8000/v2/creatures/srd_camel/" + }, + { + "ability_scores": { + "charisma": 5, + "constitution": 13, + "dexterity": 10, + "intelligence": 2, + "strength": 14, + "wisdom": 10 + }, + "actions": [], + "alignment": "unaligned", + "armor_class": 10, + "blindsight_range": null, + "category": "Miscellaneous Creatures", + "challenge_rating_decimal": "0.000", + "challenge_rating_text": "0", + "condition_immunities": [], + "creaturesets": [ + "http://localhost:8000/v2/creaturesets/common-mounts/" + ], + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "darkvision_range": null, + "document": "http://localhost:8000/v2/documents/srd/", + "experience_points": 0, + "hit_dice": null, + "hit_points": 11, + "key": "srd_donkey", + "languages": [], + "modifiers": { + "charisma": -3, + "constitution": 1, + "dexterity": 0, + "intelligence": -4, + "strength": 2, + "wisdom": 0 + }, + "name": "Donkey", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "normal_sight_range": null, + "passive_perception": 10, + "saving_throws": { + "charisma": 0, + "constitution": 0, + "dexterity": 0, + "intelligence": 0, + "strength": 0, + "wisdom": 0 + }, + "saving_throws_all": { + "charisma": 0, + "constitution": 0, + "dexterity": 0, + "intelligence": 0, + "strength": 0, + "wisdom": 0 + }, + "size": "http://localhost:8000/v2/sizes/medium/", + "skill_bonuses": { + "acrobatics": 0, + "animal_handling": 0, + "arcana": 0, + "athletics": 0, + "deception": 0, + "history": 0, + "insight": 0, + "intimidation": 0, + "investigation": 0, + "medicine": 0, + "nature": 0, + "perception": 0, + "performance": 0, + "persuasion": 0, + "religion": 0, + "sleight_of_hand": 0, + "stealth": 0, + "survival": 0 + }, + "skill_bonuses_all": { + "acrobatics": 0, + "animal_handling": 0, + "arcana": 0, + "athletics": 0, + "deception": 0, + "history": 0, + "insight": 0, + "intimidation": 0, + "investigation": 0, + "medicine": 0, + "nature": 0, + "perception": 0, + "performance": 0, + "persuasion": 0, + "religion": 0, + "sleight_of_hand": 0, + "stealth": 0, + "survival": 0 + }, + "speed": { + "unit": "feet", + "walk": 0.0 + }, + "speed_all": { + "burrow": 0.0, + "climb": 0.0, + "crawl": 0.0, + "fly": 0.0, + "hover": false, + "swim": 0.0, + "unit": "feet", + "walk": 0.0 + }, + "subcategory": null, + "tremorsense_range": null, + "truesight_range": null, + "type": "http://localhost:8000/v2/creaturetypes/beast/", + "url": "http://localhost:8000/v2/creatures/srd_donkey/" + }, + { + "ability_scores": { + "charisma": 7, + "constitution": 12, + "dexterity": 10, + "intelligence": 2, + "strength": 18, + "wisdom": 11 + }, + "actions": [ + { + "action_type": "ACTION", + "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.", + "form_condition": null, + "key": "srd_draft-horse_hooves", + "legendary_cost": 1, + "name": "Hooves", + "parent": "srd_draft-horse", + "uses_param": null, + "uses_type": null + } + ], + "alignment": "unaligned", + "armor_class": 10, + "blindsight_range": null, + "category": "Miscellaneous Creatures", + "challenge_rating_decimal": "0.250", + "challenge_rating_text": "1/4", + "condition_immunities": [], + "creaturesets": [ + "http://localhost:8000/v2/creaturesets/common-mounts/" + ], + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "darkvision_range": null, + "document": "http://localhost:8000/v2/documents/srd/", + "experience_points": 50, + "hit_dice": "3d10+3", + "hit_points": 19, + "key": "srd_draft-horse", + "languages": [], + "modifiers": { + "charisma": -2, + "constitution": 1, + "dexterity": 0, + "intelligence": -4, + "strength": 4, + "wisdom": 0 + }, + "name": "Draft Horse", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "normal_sight_range": 10560.0, + "passive_perception": 10, + "saving_throws": { + "charisma": 0, + "constitution": 0, + "dexterity": 0, + "intelligence": 0, + "strength": 0, + "wisdom": 0 + }, + "saving_throws_all": { + "charisma": 0, + "constitution": 0, + "dexterity": 0, + "intelligence": 0, + "strength": 0, + "wisdom": 0 + }, + "size": "http://localhost:8000/v2/sizes/large/", + "skill_bonuses": { + "acrobatics": 0, + "animal_handling": 0, + "arcana": 0, + "athletics": 0, + "deception": 0, + "history": 0, + "insight": 0, + "intimidation": 0, + "investigation": 0, + "medicine": 0, + "nature": 0, + "perception": 0, + "performance": 0, + "persuasion": 0, + "religion": 0, + "sleight_of_hand": 0, + "stealth": 0, + "survival": 0 + }, + "skill_bonuses_all": { + "acrobatics": 0, + "animal_handling": 0, + "arcana": 0, + "athletics": 0, + "deception": 0, + "history": 0, + "insight": 0, + "intimidation": 0, + "investigation": 0, + "medicine": 0, + "nature": 0, + "perception": 0, + "performance": 0, + "persuasion": 0, + "religion": 0, + "sleight_of_hand": 0, + "stealth": 0, + "survival": 0 + }, + "speed": { + "unit": "feet", + "walk": 40.0 + }, + "speed_all": { + "burrow": 0.0, + "climb": 20.0, + "crawl": 20.0, + "fly": 0.0, + "hover": false, + "swim": 20.0, + "unit": "feet", + "walk": 40.0 + }, + "subcategory": null, + "tremorsense_range": null, + "truesight_range": null, + "type": "http://localhost:8000/v2/creaturetypes/beast/", + "url": "http://localhost:8000/v2/creatures/srd_draft-horse/" + }, + { + "ability_scores": { + "charisma": 6, + "constitution": 17, + "dexterity": 9, + "intelligence": 3, + "strength": 22, + "wisdom": 11 + }, + "actions": [ + { + "action_type": "ACTION", + "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.", + "form_condition": null, + "key": "srd_elephant_gore", + "legendary_cost": 1, + "name": "Gore", + "parent": "srd_elephant", + "uses_param": null, + "uses_type": null + }, + { + "action_type": "ACTION", + "desc": "Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.", + "form_condition": null, + "key": "srd_elephant_stomp", + "legendary_cost": 1, + "name": "Stomp", + "parent": "srd_elephant", + "uses_param": null, + "uses_type": null + } + ], + "alignment": "unaligned", + "armor_class": 12, + "blindsight_range": null, + "category": "Miscellaneous Creatures", + "challenge_rating_decimal": "4.000", + "challenge_rating_text": "4", + "condition_immunities": [], + "creaturesets": [ + "http://localhost:8000/v2/creaturesets/common-mounts/" + ], + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "darkvision_range": null, + "document": "http://localhost:8000/v2/documents/srd/", + "experience_points": 1100, + "hit_dice": "8d12+24", + "hit_points": 76, + "key": "srd_elephant", + "languages": [], + "modifiers": { + "charisma": -2, + "constitution": 3, + "dexterity": -1, + "intelligence": -4, + "strength": 6, + "wisdom": 0 + }, + "name": "Elephant", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "normal_sight_range": 10560.0, + "passive_perception": 10, + "saving_throws": { + "charisma": 0, + "constitution": 0, + "dexterity": 0, + "intelligence": 0, + "strength": 0, + "wisdom": 0 + }, + "saving_throws_all": { + "charisma": 0, + "constitution": 0, + "dexterity": 0, + "intelligence": 0, + "strength": 0, + "wisdom": 0 + }, + "size": "http://localhost:8000/v2/sizes/huge/", + "skill_bonuses": { + "acrobatics": 0, + "animal_handling": 0, + "arcana": 0, + "athletics": 0, + "deception": 0, + "history": 0, + "insight": 0, + "intimidation": 0, + "investigation": 0, + "medicine": 0, + "nature": 0, + "perception": 0, + "performance": 0, + "persuasion": 0, + "religion": 0, + "sleight_of_hand": 0, + "stealth": 0, + "survival": 0 + }, + "skill_bonuses_all": { + "acrobatics": 0, + "animal_handling": 0, + "arcana": 0, + "athletics": 0, + "deception": 0, + "history": 0, + "insight": 0, + "intimidation": 0, + "investigation": 0, + "medicine": 0, + "nature": 0, + "perception": 0, + "performance": 0, + "persuasion": 0, + "religion": 0, + "sleight_of_hand": 0, + "stealth": 0, + "survival": 0 + }, + "speed": { + "unit": "feet", + "walk": 40.0 + }, + "speed_all": { + "burrow": 0.0, + "climb": 20.0, + "crawl": 20.0, + "fly": 0.0, + "hover": false, + "swim": 20.0, + "unit": "feet", + "walk": 40.0 + }, + "subcategory": null, + "tremorsense_range": null, + "truesight_range": null, + "type": "http://localhost:8000/v2/creaturetypes/beast/", + "url": "http://localhost:8000/v2/creatures/srd_elephant/" + }, + { + "ability_scores": { + "charisma": 7, + "constitution": 12, + "dexterity": 14, + "intelligence": 3, + "strength": 13, + "wisdom": 12 + }, + "actions": [ + { + "action_type": "ACTION", + "desc": "Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.", + "form_condition": null, + "key": "srd_mastiff_bite", + "legendary_cost": 1, + "name": "Bite", + "parent": "srd_mastiff", + "uses_param": null, + "uses_type": null + } + ], + "alignment": "unaligned", + "armor_class": 12, + "blindsight_range": null, + "category": "Miscellaneous Creatures", + "challenge_rating_decimal": "0.125", + "challenge_rating_text": "1/8", + "condition_immunities": [], + "creaturesets": [ + "http://localhost:8000/v2/creaturesets/common-mounts/" + ], + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "darkvision_range": null, + "document": "http://localhost:8000/v2/documents/srd/", + "experience_points": 25, + "hit_dice": "1d8+1", + "hit_points": 5, + "key": "srd_mastiff", + "languages": [], + "modifiers": { + "charisma": -2, + "constitution": 1, + "dexterity": 2, + "intelligence": -4, + "strength": 1, + "wisdom": 1 + }, + "name": "Mastiff", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "normal_sight_range": 10560.0, + "passive_perception": 13, + "saving_throws": { + "charisma": 0, + "constitution": 0, + "dexterity": 0, + "intelligence": 0, + "strength": 0, + "wisdom": 0 + }, + "saving_throws_all": { + "charisma": 0, + "constitution": 0, + "dexterity": 0, + "intelligence": 0, + "strength": 0, + "wisdom": 0 + }, + "size": "http://localhost:8000/v2/sizes/medium/", + "skill_bonuses": { + "acrobatics": 0, + "animal_handling": 0, + "arcana": 0, + "athletics": 0, + "deception": 0, + "history": 0, + "insight": 0, + "intimidation": 0, + "investigation": 0, + "medicine": 0, + "nature": 0, + "perception": 2, + "performance": 0, + "persuasion": 0, + "religion": 0, + "sleight_of_hand": 0, + "stealth": 0, + "survival": 0 + }, + "skill_bonuses_all": { + "acrobatics": 0, + "animal_handling": 0, + "arcana": 0, + "athletics": 0, + "deception": 0, + "history": 0, + "insight": 0, + "intimidation": 0, + "investigation": 0, + "medicine": 0, + "nature": 0, + "perception": 2, + "performance": 0, + "persuasion": 0, + "religion": 0, + "sleight_of_hand": 0, + "stealth": 0, + "survival": 0 + }, + "speed": { + "unit": "feet", + "walk": 40.0 + }, + "speed_all": { + "burrow": 0.0, + "climb": 20.0, + "crawl": 20.0, + "fly": 0.0, + "hover": false, + "swim": 20.0, + "unit": "feet", + "walk": 40.0 + }, + "subcategory": null, + "tremorsense_range": null, + "truesight_range": null, + "type": "http://localhost:8000/v2/creaturetypes/beast/", + "url": "http://localhost:8000/v2/creatures/srd_mastiff/" + }, + { + "ability_scores": { + "charisma": 5, + "constitution": 13, + "dexterity": 10, + "intelligence": 2, + "strength": 14, + "wisdom": 10 + }, + "actions": [ + { + "action_type": "ACTION", + "desc": "Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.", + "form_condition": null, + "key": "srd_mule_hooves", + "legendary_cost": 1, + "name": "Hooves", + "parent": "srd_mule", + "uses_param": null, + "uses_type": null + } + ], + "alignment": "unaligned", + "armor_class": 10, + "blindsight_range": null, + "category": "Miscellaneous Creatures", + "challenge_rating_decimal": "0.125", + "challenge_rating_text": "1/8", + "condition_immunities": [], + "creaturesets": [ + "http://localhost:8000/v2/creaturesets/common-mounts/" + ], + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "darkvision_range": null, + "document": "http://localhost:8000/v2/documents/srd/", + "experience_points": 25, + "hit_dice": "2d8+2", + "hit_points": 11, + "key": "srd_mule", + "languages": [], + "modifiers": { + "charisma": -3, + "constitution": 1, + "dexterity": 0, + "intelligence": -4, + "strength": 2, + "wisdom": 0 + }, + "name": "Mule", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "normal_sight_range": 10560.0, + "passive_perception": 10, + "saving_throws": { + "charisma": 0, + "constitution": 0, + "dexterity": 0, + "intelligence": 0, + "strength": 0, + "wisdom": 0 + }, + "saving_throws_all": { + "charisma": 0, + "constitution": 0, + "dexterity": 0, + "intelligence": 0, + "strength": 0, + "wisdom": 0 + }, + "size": "http://localhost:8000/v2/sizes/medium/", + "skill_bonuses": { + "acrobatics": 0, + "animal_handling": 0, + "arcana": 0, + "athletics": 0, + "deception": 0, + "history": 0, + "insight": 0, + "intimidation": 0, + "investigation": 0, + "medicine": 0, + "nature": 0, + "perception": 0, + "performance": 0, + "persuasion": 0, + "religion": 0, + "sleight_of_hand": 0, + "stealth": 0, + "survival": 0 + }, + "skill_bonuses_all": { + "acrobatics": 0, + "animal_handling": 0, + "arcana": 0, + "athletics": 0, + "deception": 0, + "history": 0, + "insight": 0, + "intimidation": 0, + "investigation": 0, + "medicine": 0, + "nature": 0, + "perception": 0, + "performance": 0, + "persuasion": 0, + "religion": 0, + "sleight_of_hand": 0, + "stealth": 0, + "survival": 0 + }, + "speed": { + "unit": "feet", + "walk": 40.0 + }, + "speed_all": { + "burrow": 0.0, + "climb": 20.0, + "crawl": 20.0, + "fly": 0.0, + "hover": false, + "swim": 20.0, + "unit": "feet", + "walk": 40.0 + }, + "subcategory": null, + "tremorsense_range": null, + "truesight_range": null, + "type": "http://localhost:8000/v2/creaturetypes/beast/", + "url": "http://localhost:8000/v2/creatures/srd_mule/" + }, + { + "ability_scores": { + "charisma": 7, + "constitution": 13, + "dexterity": 10, + "intelligence": 2, + "strength": 15, + "wisdom": 11 + }, + "actions": [ + { + "action_type": "ACTION", + "desc": "Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.", + "form_condition": null, + "key": "srd_pony_hooves", + "legendary_cost": 1, + "name": "Hooves", + "parent": "srd_pony", + "uses_param": null, + "uses_type": null + } + ], + "alignment": "unaligned", + "armor_class": 10, + "blindsight_range": null, + "category": "Miscellaneous Creatures", + "challenge_rating_decimal": "0.125", + "challenge_rating_text": "1/8", + "condition_immunities": [], + "creaturesets": [ + "http://localhost:8000/v2/creaturesets/common-mounts/" + ], + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "darkvision_range": null, + "document": "http://localhost:8000/v2/documents/srd/", + "experience_points": 25, + "hit_dice": "2d8+2", + "hit_points": 11, + "key": "srd_pony", + "languages": [], + "modifiers": { + "charisma": -2, + "constitution": 1, + "dexterity": 0, + "intelligence": -4, + "strength": 2, + "wisdom": 0 + }, + "name": "Pony", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "normal_sight_range": 10560.0, + "passive_perception": 10, + "saving_throws": { + "charisma": 0, + "constitution": 0, + "dexterity": 0, + "intelligence": 0, + "strength": 0, + "wisdom": 0 + }, + "saving_throws_all": { + "charisma": 0, + "constitution": 0, + "dexterity": 0, + "intelligence": 0, + "strength": 0, + "wisdom": 0 + }, + "size": "http://localhost:8000/v2/sizes/medium/", + "skill_bonuses": { + "acrobatics": 0, + "animal_handling": 0, + "arcana": 0, + "athletics": 0, + "deception": 0, + "history": 0, + "insight": 0, + "intimidation": 0, + "investigation": 0, + "medicine": 0, + "nature": 0, + "perception": 0, + "performance": 0, + "persuasion": 0, + "religion": 0, + "sleight_of_hand": 0, + "stealth": 0, + "survival": 0 + }, + "skill_bonuses_all": { + "acrobatics": 0, + "animal_handling": 0, + "arcana": 0, + "athletics": 0, + "deception": 0, + "history": 0, + "insight": 0, + "intimidation": 0, + "investigation": 0, + "medicine": 0, + "nature": 0, + "perception": 0, + "performance": 0, + "persuasion": 0, + "religion": 0, + "sleight_of_hand": 0, + "stealth": 0, + "survival": 0 + }, + "speed": { + "unit": "feet", + "walk": 40.0 + }, + "speed_all": { + "burrow": 0.0, + "climb": 20.0, + "crawl": 20.0, + "fly": 0.0, + "hover": false, + "swim": 20.0, + "unit": "feet", + "walk": 40.0 + }, + "subcategory": null, + "tremorsense_range": null, + "truesight_range": null, + "type": "http://localhost:8000/v2/creaturetypes/beast/", + "url": "http://localhost:8000/v2/creatures/srd_pony/" + }, + { + "ability_scores": { + "charisma": 7, + "constitution": 12, + "dexterity": 10, + "intelligence": 2, + "strength": 16, + "wisdom": 11 + }, + "actions": [ + { + "action_type": "ACTION", + "desc": "Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.", + "form_condition": null, + "key": "srd_riding-horse_hooves", + "legendary_cost": 1, + "name": "Hooves", + "parent": "srd_riding-horse", + "uses_param": null, + "uses_type": null + } + ], + "alignment": "unaligned", + "armor_class": 10, + "blindsight_range": null, + "category": "Miscellaneous Creatures", + "challenge_rating_decimal": "0.250", + "challenge_rating_text": "1/4", + "condition_immunities": [], + "creaturesets": [ + "http://localhost:8000/v2/creaturesets/common-mounts/" + ], + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "darkvision_range": null, + "document": "http://localhost:8000/v2/documents/srd/", + "experience_points": 50, + "hit_dice": "2d10+2", + "hit_points": 13, + "key": "srd_riding-horse", + "languages": [], + "modifiers": { + "charisma": -2, + "constitution": 1, + "dexterity": 0, + "intelligence": -4, + "strength": 3, + "wisdom": 0 + }, + "name": "Riding Horse", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "normal_sight_range": 10560.0, + "passive_perception": 10, + "saving_throws": { + "charisma": 0, + "constitution": 0, + "dexterity": 0, + "intelligence": 0, + "strength": 0, + "wisdom": 0 + }, + "saving_throws_all": { + "charisma": 0, + "constitution": 0, + "dexterity": 0, + "intelligence": 0, + "strength": 0, + "wisdom": 0 + }, + "size": "http://localhost:8000/v2/sizes/large/", + "skill_bonuses": { + "acrobatics": 0, + "animal_handling": 0, + "arcana": 0, + "athletics": 0, + "deception": 0, + "history": 0, + "insight": 0, + "intimidation": 0, + "investigation": 0, + "medicine": 0, + "nature": 0, + "perception": 0, + "performance": 0, + "persuasion": 0, + "religion": 0, + "sleight_of_hand": 0, + "stealth": 0, + "survival": 0 + }, + "skill_bonuses_all": { + "acrobatics": 0, + "animal_handling": 0, + "arcana": 0, + "athletics": 0, + "deception": 0, + "history": 0, + "insight": 0, + "intimidation": 0, + "investigation": 0, + "medicine": 0, + "nature": 0, + "perception": 0, + "performance": 0, + "persuasion": 0, + "religion": 0, + "sleight_of_hand": 0, + "stealth": 0, + "survival": 0 + }, + "speed": { + "unit": "feet", + "walk": 60.0 + }, + "speed_all": { + "burrow": 0.0, + "climb": 30.0, + "crawl": 30.0, + "fly": 0.0, + "hover": false, + "swim": 30.0, + "unit": "feet", + "walk": 60.0 + }, + "subcategory": null, + "tremorsense_range": null, + "truesight_range": null, + "type": "http://localhost:8000/v2/creaturetypes/beast/", + "url": "http://localhost:8000/v2/creatures/srd_riding-horse/" + }, + { + "ability_scores": { + "charisma": 7, + "constitution": 13, + "dexterity": 12, + "intelligence": 2, + "strength": 18, + "wisdom": 12 + }, + "actions": [ + { + "action_type": "ACTION", + "desc": "Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.", + "form_condition": null, + "key": "srd_warhorse_hooves", + "legendary_cost": 1, + "name": "Hooves", + "parent": "srd_warhorse", + "uses_param": null, + "uses_type": null + } + ], + "alignment": "unaligned", + "armor_class": 11, + "blindsight_range": null, + "category": "Miscellaneous Creatures", + "challenge_rating_decimal": "0.500", + "challenge_rating_text": "1/2", + "condition_immunities": [], + "creaturesets": [ + "http://localhost:8000/v2/creaturesets/common-mounts/" + ], + "damage_immunities": [], + "damage_resistances": [], + "damage_vulnerabilities": [], + "darkvision_range": null, + "document": "http://localhost:8000/v2/documents/srd/", + "experience_points": 100, + "hit_dice": "3d10+3", + "hit_points": 19, + "key": "srd_warhorse", + "languages": [], + "modifiers": { + "charisma": -2, + "constitution": 1, + "dexterity": 1, + "intelligence": -4, + "strength": 4, + "wisdom": 1 + }, + "name": "Warhorse", + "nonmagical_attack_immunity": false, + "nonmagical_attack_resistance": false, + "normal_sight_range": 10560.0, + "passive_perception": 11, + "saving_throws": { + "charisma": 0, + "constitution": 0, + "dexterity": 0, + "intelligence": 0, + "strength": 0, + "wisdom": 0 + }, + "saving_throws_all": { + "charisma": 0, + "constitution": 0, + "dexterity": 0, + "intelligence": 0, + "strength": 0, + "wisdom": 0 + }, + "size": "http://localhost:8000/v2/sizes/large/", + "skill_bonuses": { + "acrobatics": 0, + "animal_handling": 0, + "arcana": 0, + "athletics": 0, + "deception": 0, + "history": 0, + "insight": 0, + "intimidation": 0, + "investigation": 0, + "medicine": 0, + "nature": 0, + "perception": 0, + "performance": 0, + "persuasion": 0, + "religion": 0, + "sleight_of_hand": 0, + "stealth": 0, + "survival": 0 + }, + "skill_bonuses_all": { + "acrobatics": 0, + "animal_handling": 0, + "arcana": 0, + "athletics": 0, + "deception": 0, + "history": 0, + "insight": 0, + "intimidation": 0, + "investigation": 0, + "medicine": 0, + "nature": 0, + "perception": 0, + "performance": 0, + "persuasion": 0, + "religion": 0, + "sleight_of_hand": 0, + "stealth": 0, + "survival": 0 + }, + "speed": { + "unit": "feet", + "walk": 60.0 + }, + "speed_all": { + "burrow": 0.0, + "climb": 30.0, + "crawl": 30.0, + "fly": 0.0, + "hover": false, + "swim": 30.0, + "unit": "feet", + "walk": 60.0 + }, + "subcategory": null, + "tremorsense_range": null, + "truesight_range": null, + "type": "http://localhost:8000/v2/creaturetypes/beast/", + "url": "http://localhost:8000/v2/creatures/srd_warhorse/" + } + ], + "document": "http://localhost:8000/v2/documents/srd/", + "key": "common-mounts", + "name": "Common Mounts", + "url": "http://localhost:8000/v2/creaturesets/common-mounts/" +} diff --git a/api_v2/tests/responses/TestObjects.test_creaturetype_example.approved.json b/api_v2/tests/responses/TestObjects.test_creaturetype_example.approved.json new file mode 100644 index 00000000..b32ac358 --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_creaturetype_example.approved.json @@ -0,0 +1,7 @@ +{ + "desc": "Elementals are creatures native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply called elementals. Others have biological forms infused with elemental energy. The races of genies, including djinn and efreet, form the most important civilizations on the elemental planes. Other elemental creatures include azers and invisible stalkers.", + "document": "http://localhost:8000/v2/documents/srd/", + "key": "elemental", + "name": "Elemental", + "url": "http://localhost:8000/v2/creaturetypes/elemental/" +} diff --git a/api_v2/tests/responses/TestObjects.test_damagetype_example.approved.json b/api_v2/tests/responses/TestObjects.test_damagetype_example.approved.json new file mode 100644 index 00000000..188ba714 --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_damagetype_example.approved.json @@ -0,0 +1,7 @@ +{ + "desc": "Radiant damage, dealt by a cleric\u2019s *flame strike* spell or an angel\u2019s smiting weapon, sears the flesh like fire and overloads the spirit with power.", + "document": "http://localhost:8000/v2/documents/srd/", + "key": "radiant", + "name": "Radiant", + "url": "http://localhost:8000/v2/damagetypes/radiant/" +} diff --git a/api_v2/tests/responses/TestObjects.test_document_example.approved.json b/api_v2/tests/responses/TestObjects.test_document_example.approved.json new file mode 100644 index 00000000..9a0c1ac1 --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_document_example.approved.json @@ -0,0 +1,17 @@ +{ + "author": "Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.", + "desc": "The Systems Reference Document (SRD) contains guidelines for publishing content under the Open-Gaming License (OGL) or Creative Commons. The Dungeon Masters Guild also provides self-publishing opportunities for individuals and groups.", + "distance_unit": "feet", + "key": "srd", + "licenses": [ + "http://localhost:8000/v2/licenses/cc-by-40/", + "http://localhost:8000/v2/licenses/ogl-10a/" + ], + "name": "Systems Reference Document", + "permalink": "https://dnd.wizards.com/resources/systems-reference-document", + "published_at": "2023-01-23T00:00:00", + "publisher": "http://localhost:8000/v2/publishers/wizards-of-the-coast/", + "ruleset": "http://localhost:8000/v2/rulesets/o5e/", + "stats_expected": null, + "url": "http://localhost:8000/v2/documents/srd/" +} diff --git a/api_v2/tests/responses/TestObjects.test_environment_example.approved.json b/api_v2/tests/responses/TestObjects.test_environment_example.approved.json new file mode 100644 index 00000000..0900b3b2 --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_environment_example.approved.json @@ -0,0 +1,9 @@ +{ + "aquatic": false, + "desc": "The **Astral Plane** is the realm of thought and dream, where visitors travel as disembodied souls to reach the planes of the divine and demonic. It is a great, silvery sea, the same above and below, with swirling wisps of white and gray streaking among motes of light resembling distant stars. Erratic whirlpools of color flicker in midair like spinning coins. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.", + "document": "http://localhost:8000/v2/documents/srd/", + "key": "srd_astral-plane", + "name": "Astral Plane", + "planar": true, + "url": "http://localhost:8000/v2/environments/srd_astral-plane/" +} diff --git a/api_v2/tests/responses/TestObjects.test_feats_example.approved.json b/api_v2/tests/responses/TestObjects.test_feats_example.approved.json new file mode 100644 index 00000000..5f12a984 --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_feats_example.approved.json @@ -0,0 +1,17 @@ +{ + "benefits": [ + { + "desc": "You have advantage on attack rolls against a creature you are grappling." + }, + { + "desc": "You can use your action to try to pin a creature grappled by you. The creature makes a Strength or Dexterity saving throw against your maneuver DC. On a failure, you and the creature are both restrained until the grapple ends." + } + ], + "desc": "You've developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:\r\n* You have advantage on attack rolls against a creature you are grappling.\r\n* You can use your action to try to pin a creature grappled by you. The creature makes a Strength or Dexterity saving throw against your maneuver DC. On a failure, you and the creature are both restrained until the grapple ends.", + "document": "http://localhost:8000/v2/documents/srd/", + "has_prerequisite": true, + "key": "srd_grappler", + "name": "Grappler", + "prerequisite": "Strength 13 or higher", + "url": "http://localhost:8000/v2/feats/srd_grappler/" +} diff --git a/api_v2/tests/responses/TestObjects.test_gamesystem_example.approved.json b/api_v2/tests/responses/TestObjects.test_gamesystem_example.approved.json new file mode 100644 index 00000000..cdad0800 --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_gamesystem_example.approved.json @@ -0,0 +1,7 @@ +{ + "content_prefix": "", + "desc": "Original 5E.", + "key": "o5e", + "name": "5th Edition", + "url": "http://localhost:8000/v2/rulesets/o5e/" +} diff --git a/api_v2/tests/responses/TestObjects.test_itemrarity_example.approved.json b/api_v2/tests/responses/TestObjects.test_itemrarity_example.approved.json new file mode 100644 index 00000000..a8ef8dbe --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_itemrarity_example.approved.json @@ -0,0 +1,7 @@ +{ + "document": "http://localhost:8000/v2/documents/srd/", + "key": "common", + "name": "Common", + "rank": 1, + "url": "http://localhost:8000/v2/itemrarities/common/" +} diff --git a/api_v2/tests/responses/TestObjects.test_language_example.approved.json b/api_v2/tests/responses/TestObjects.test_language_example.approved.json new file mode 100644 index 00000000..575a9eb2 --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_language_example.approved.json @@ -0,0 +1,9 @@ +{ + "desc": "Typical speakers are demons.", + "document": "srd", + "is_exotic": true, + "is_secret": false, + "key": "abyssal", + "name": "Abyssal", + "script_language": "infernal" +} diff --git a/api_v2/tests/responses/TestObjects.test_license_example.approved.json b/api_v2/tests/responses/TestObjects.test_license_example.approved.json new file mode 100644 index 00000000..32a67c2f --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_license_example.approved.json @@ -0,0 +1,6 @@ +{ + "desc": "The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (\"Wizards\"). All Rights Reserved.\r\n1. Definitions: (a)\"Contributors\" means the copyright and/or trademark owners who have contributed Open Game Content; (b)\"Derivative Material\" means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) \"Distribute\" means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)\"Open Game Content\" means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) \"Product Identity\" means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; (f) \"Trademark\" means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor (g) \"Use\", \"Used\" or \"Using\" means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. (h) \"You\" or \"Your\" means the licensee in terms of this agreement.\r\n2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.\r\n3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.\r\n4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.\r\n5.Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.\r\n6.Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.\r\n7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.\r\n8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.\r\n9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.\r\n10. Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You Distribute.\r\n11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.\r\n12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.\r\n13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.\r\n14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.\r\n15. COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.\r\nSystem Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.\r\nEND OF LICENSE", + "key": "ogl-10a", + "name": "OPEN GAME LICENSE Version 1.0a", + "url": "http://localhost:8000/v2/licenses/ogl-10a/" +} diff --git a/api_v2/tests/responses/TestObjects.test_publisher_example.approved.json b/api_v2/tests/responses/TestObjects.test_publisher_example.approved.json new file mode 100644 index 00000000..dc32379e --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_publisher_example.approved.json @@ -0,0 +1,5 @@ +{ + "key": "wizards-of-the-coast", + "name": "Wizards of the Coast", + "url": "http://localhost:8000/v2/publishers/wizards-of-the-coast/" +} diff --git a/api_v2/tests/responses/TestObjects.test_races_example.approved.json b/api_v2/tests/responses/TestObjects.test_races_example.approved.json new file mode 100644 index 00000000..6de386d1 --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_races_example.approved.json @@ -0,0 +1,47 @@ +{ + "desc": "Your halfling character has a number of traits in common with all other halflings.", + "document": "http://localhost:8000/v2/documents/srd/", + "is_subrace": false, + "key": "srd_halfling", + "name": "Halfling", + "subrace_of": null, + "traits": [ + { + "desc": "Your Dexterity score increases by 2.", + "name": "Ability Score Increase" + }, + { + "desc": "Your base walking speed is 25 feet.", + "name": "Speed" + }, + { + "desc": "A halfling reaches adulthood at the age of 20 and generally lives into the middle of his or her second century.", + "name": "Age" + }, + { + "desc": "Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.", + "name": "Alignment" + }, + { + "desc": "Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.", + "name": "Size" + }, + { + "desc": "You can speak, read, and write Common and Halfling. The Halfling language isn't secret, but halflings are loath to share it with others. They write very little, so they don't have a rich body of literature. Their oral tradition, however, is very strong. Almost all halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.", + "name": "Languages" + }, + { + "desc": "When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.", + "name": "Lucky" + }, + { + "desc": "You have advantage on saving throws against being frightened.", + "name": "Brave" + }, + { + "desc": "You can move through the space of any creature that is of a size larger than yours.", + "name": "Halfling Nimbleness" + } + ], + "url": "http://localhost:8000/v2/races/srd_halfling/" +} diff --git a/api_v2/tests/responses/TestObjects.test_size_example.approved.json b/api_v2/tests/responses/TestObjects.test_size_example.approved.json new file mode 100644 index 00000000..26ee3862 --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_size_example.approved.json @@ -0,0 +1,8 @@ +{ + "document": "http://localhost:8000/v2/documents/srd/", + "key": "huge", + "name": "Huge", + "rank": 5, + "space_diameter": "15.000", + "url": "http://localhost:8000/v2/sizes/huge/" +} diff --git a/api_v2/tests/responses/TestObjects.test_skill_example.approved.json b/api_v2/tests/responses/TestObjects.test_skill_example.approved.json new file mode 100644 index 00000000..88f48cf3 --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_skill_example.approved.json @@ -0,0 +1,5 @@ +{ + "desc": "Your Wisdom (Insight) check decides whether you can determine the true intentions of a creature, such as when searching out a lie or predicting someone\u2019s next move. Doing so involves gleaning clues from body language, speech habits, and changes in mannerisms.", + "key": "insight", + "name": "Insight" +} diff --git a/api_v2/tests/responses/TestObjects.test_spell_cantrip_example.approved.json b/api_v2/tests/responses/TestObjects.test_spell_cantrip_example.approved.json new file mode 100644 index 00000000..54834358 --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_spell_cantrip_example.approved.json @@ -0,0 +1,53 @@ +{ + "attack_roll": false, + "casting_options": [ + { + "damage_roll": null, + "duration": null, + "range": null, + "target_count": null, + "type": "default" + } + ], + "casting_time": "action", + "classes": [ + "http://localhost:8000/v2/classes/srd_bard/", + "http://localhost:8000/v2/classes/srd_sorcerer/", + "http://localhost:8000/v2/classes/srd_warlock/", + "http://localhost:8000/v2/classes/srd_wizard/" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within 'range': \n- You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor. \n- You instantaneously light or snuff out a candle, a torch, or a small campfire. \n- You instantaneously clean or soil an object no larger than 1 cubic foot. \n- You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour. \n- You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour. \n- You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn. \nIf you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.", + "document": "http://localhost:8000/v2/documents/srd/", + "duration": "1 hour", + "higher_level": "", + "key": "srd_prestidigitation", + "level": 0, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Prestidigitation", + "range": 10.0, + "range_text": "10 feet", + "range_unit": "feet", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "", + "school": { + "desc": "**Transmutation** spells change the properties of a creature, object, or environment. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster\u2019s command, or enhance a creature\u2019s innate healing abilities to rapidly recover from injury.", + "document": "srd", + "key": "transmutation", + "name": "Transmutation" + }, + "shape_size": null, + "shape_size_unit": "feet", + "shape_type": null, + "somatic": true, + "target_count": 1, + "target_type": "object", + "url": "http://localhost:8000/v2/spells/srd_prestidigitation/", + "verbal": true +} diff --git a/api_v2/tests/responses/TestObjects.test_spell_fireball.approved.json b/api_v2/tests/responses/TestObjects.test_spell_fireball.approved.json new file mode 100644 index 00000000..3dc70727 --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_spell_fireball.approved.json @@ -0,0 +1,95 @@ +{ + "attack_roll": false, + "casting_options": [ + { + "damage_roll": null, + "duration": null, + "range": null, + "target_count": null, + "type": "default" + }, + { + "damage_roll": "9d6", + "duration": null, + "range": null, + "target_count": null, + "type": "slot_level_4" + }, + { + "damage_roll": "10d6", + "duration": null, + "range": null, + "target_count": null, + "type": "slot_level_5" + }, + { + "damage_roll": "11d6", + "duration": null, + "range": null, + "target_count": null, + "type": "slot_level_6" + }, + { + "damage_roll": "12d6", + "duration": null, + "range": null, + "target_count": null, + "type": "slot_level_7" + }, + { + "damage_roll": "13d6", + "duration": null, + "range": null, + "target_count": null, + "type": "slot_level_8" + }, + { + "damage_roll": "14d6", + "duration": null, + "range": null, + "target_count": null, + "type": "slot_level_9" + } + ], + "casting_time": "action", + "classes": [ + "http://localhost:8000/v2/classes/srd_sorcerer/", + "http://localhost:8000/v2/classes/srd_wizard/" + ], + "concentration": false, + "damage_roll": "8d6", + "damage_types": [ + "fire" + ], + "desc": "A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one. The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.", + "document": "http://localhost:8000/v2/documents/srd/", + "duration": "instantaneous", + "higher_level": "When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.", + "key": "srd_fireball", + "level": 3, + "material": true, + "material_consumed": false, + "material_cost": null, + "material_specified": "A tiny ball of bat guano and sulfur.", + "name": "Fireball", + "range": 150.0, + "range_text": "150 feet", + "range_unit": "feet", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "dexterity", + "school": { + "desc": "**Evocation** spells manipulate magical energy to produce a desired effect. Some call up blasts of fire or lightning. Others channel positive energy to heal wounds.", + "document": "srd", + "key": "evocation", + "name": "Evocation" + }, + "shape_size": 20.0, + "shape_size_unit": "feet", + "shape_type": "sphere", + "somatic": true, + "target_count": 1, + "target_type": "point", + "url": "http://localhost:8000/v2/spells/srd_fireball/", + "verbal": true +} diff --git a/api_v2/tests/responses/TestObjects.test_spell_wish.approved.json b/api_v2/tests/responses/TestObjects.test_spell_wish.approved.json new file mode 100644 index 00000000..e8aee0b0 --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_spell_wish.approved.json @@ -0,0 +1,51 @@ +{ + "attack_roll": false, + "casting_options": [ + { + "damage_roll": null, + "duration": null, + "range": null, + "target_count": null, + "type": "default" + } + ], + "casting_time": "action", + "classes": [ + "http://localhost:8000/v2/classes/srd_sorcerer/", + "http://localhost:8000/v2/classes/srd_wizard/" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires. The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect. Alternatively, you can create one of the following effects of your choice: \n- You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground. \n- You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell. \n- You grant up to ten creatures you can see resistance to a damage type you choose. \n- You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich's life drain attack. \n- You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll. \nYou might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner. The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.", + "document": "http://localhost:8000/v2/documents/srd/", + "duration": "instantaneous", + "higher_level": "", + "key": "srd_wish", + "level": 9, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Wish", + "range": 0.0, + "range_text": "Self", + "range_unit": "feet", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "", + "school": { + "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster\u2019s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.", + "document": "srd", + "key": "conjuration", + "name": "Conjuration" + }, + "shape_size": null, + "shape_size_unit": "feet", + "shape_type": null, + "somatic": false, + "target_count": 1, + "target_type": "creature", + "url": "http://localhost:8000/v2/spells/srd_wish/", + "verbal": true +} diff --git a/api_v2/tests/responses/TestObjects.test_subclass_example.approved.json b/api_v2/tests/responses/TestObjects.test_subclass_example.approved.json new file mode 100644 index 00000000..3f3f1ffe --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_subclass_example.approved.json @@ -0,0 +1,66 @@ +{ + "document": "http://localhost:8000/v2/documents/srd/", + "features": [ + { + "desc": "Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action.", + "key": "srd_thief_fast-hands", + "name": "Fast Hands" + }, + { + "desc": "When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement.\r\n\r\nIn addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.", + "key": "srd_thief_second-story-work", + "name": "Second-Story Work" + }, + { + "desc": "Starting at 9th level, you have advantage on a Dexterity (Stealth) check if you move no more than half your speed on the same turn.", + "key": "srd_thief_supreme-sneak", + "name": "Supreme Sneak" + }, + { + "desc": "When you reach 17th level, you have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are surprised.", + "key": "srd_thief_thiefs-reflexes", + "name": "Thief's Reflexes" + }, + { + "desc": "By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.", + "key": "srd_thief_use-magic-device", + "name": "Use Magic Device" + } + ], + "hit_dice": null, + "key": "srd_thief", + "levels": { + "13": { + "features": [ + "srd_thief_use-magic-device" + ], + "level": 13, + "proficiency-bonus": 5 + }, + "17": { + "features": [ + "srd_thief_thiefs-reflexes" + ], + "level": 17, + "proficiency-bonus": 6 + }, + "3": { + "features": [ + "srd_thief_fast-hands", + "srd_thief_second-story-work" + ], + "level": 3, + "proficiency-bonus": 2 + }, + "9": { + "features": [ + "srd_thief_supreme-sneak" + ], + "level": 9, + "proficiency-bonus": 4 + } + }, + "name": "Thief", + "subclass_of": "http://localhost:8000/v2/classes/srd_rogue/", + "url": "http://localhost:8000/v2/classes/srd_thief/" +} diff --git a/api_v2/tests/responses/TestObjects.test_weapon_example.approved.json b/api_v2/tests/responses/TestObjects.test_weapon_example.approved.json new file mode 100644 index 00000000..ef6265d7 --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_weapon_example.approved.json @@ -0,0 +1,31 @@ +{ + "damage_dice": "1d6", + "damage_type": "http://localhost:8000/v2/damagetypes/slashing/", + "document": "http://localhost:8000/v2/documents/srd/", + "is_finesse": true, + "is_heavy": false, + "is_improvised": false, + "is_lance": false, + "is_light": true, + "is_martial": true, + "is_net": false, + "is_reach": false, + "is_simple": false, + "is_thrown": false, + "is_two_handed": false, + "is_versatile": false, + "key": "srd_shortsword", + "name": "Shortsword", + "properties": [ + "finesse", + "light" + ], + "range_long": 0, + "range_melee": 5, + "range_normal": 0, + "range_reach": 5, + "requires_ammunition": false, + "requires_loading": false, + "url": "http://localhost:8000/v2/weapons/srd_shortsword/", + "versatile_dice": "0" +} diff --git a/api_v2/tests/responses/TestObjects.test_wish_example.approved.json b/api_v2/tests/responses/TestObjects.test_wish_example.approved.json new file mode 100644 index 00000000..e69de29b diff --git a/api_v2/tests/responses/TestObjects.test_wish_example.received.json b/api_v2/tests/responses/TestObjects.test_wish_example.received.json new file mode 100644 index 00000000..e8aee0b0 --- /dev/null +++ b/api_v2/tests/responses/TestObjects.test_wish_example.received.json @@ -0,0 +1,51 @@ +{ + "attack_roll": false, + "casting_options": [ + { + "damage_roll": null, + "duration": null, + "range": null, + "target_count": null, + "type": "default" + } + ], + "casting_time": "action", + "classes": [ + "http://localhost:8000/v2/classes/srd_sorcerer/", + "http://localhost:8000/v2/classes/srd_wizard/" + ], + "concentration": false, + "damage_roll": "", + "damage_types": [], + "desc": "Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires. The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect. Alternatively, you can create one of the following effects of your choice: \n- You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground. \n- You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell. \n- You grant up to ten creatures you can see resistance to a damage type you choose. \n- You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich's life drain attack. \n- You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll. \nYou might be able to achieve something beyond the scope of the above examples. State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner. The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.", + "document": "http://localhost:8000/v2/documents/srd/", + "duration": "instantaneous", + "higher_level": "", + "key": "srd_wish", + "level": 9, + "material": false, + "material_consumed": false, + "material_cost": null, + "material_specified": "", + "name": "Wish", + "range": 0.0, + "range_text": "Self", + "range_unit": "feet", + "reaction_condition": null, + "ritual": false, + "saving_throw_ability": "", + "school": { + "desc": "**Conjuration** spells involve the transportation of objects and creatures from one location to another. Some spells summon creatures or objects to the caster\u2019s side, whereas others allow the caster to teleport to another location. Some conjurations create objects or effects out of nothing.", + "document": "srd", + "key": "conjuration", + "name": "Conjuration" + }, + "shape_size": null, + "shape_size_unit": "feet", + "shape_type": null, + "somatic": false, + "target_count": 1, + "target_type": "creature", + "url": "http://localhost:8000/v2/spells/srd_wish/", + "verbal": true +} diff --git a/api_v2/tests/test_objects.py b/api_v2/tests/test_objects.py index e0a5d852..6ce36fb7 100644 --- a/api_v2/tests/test_objects.py +++ b/api_v2/tests/test_objects.py @@ -39,3 +39,138 @@ def test_item_set_example(self): def test_item_category_example(self): path="/v2/itemcategories/weapon/" self._verify(path) + + # /DOCUMENTS ENDPOINT + def test_document_example(self): + path="/v2/documents/srd/" + self._verify(path) + + # /LICENSES ENDPOINT + def test_license_example(self): + path="/v2/licenses/ogl-10a/" + self._verify(path) + + # /PUBLISHERS ENDPOINT + def test_publisher_example(self): + path="/v2/publishers/wizards-of-the-coast/" + self._verify(path) + + # /WEAPONS ENDPOINT + def test_weapon_example(self): + path="/v2/weapons/srd_shortsword/" + self._verify(path) + + # /ARMOR ENDPOINT + def test_armor_example(self): + path="/v2/armor/srd_splint/" + self._verify(path) + + # /GAMESYSTEM ENDPOINT + def test_gamesystem_example(self): + path="/v2/rulesets/o5e/" + self._verify(path) + + # /BACKGROUNDS ENDPOINT + def test_background_example(self): + path="/v2/backgrounds/srd_acolyte/" + self._verify(path) + + # /FEATS ENDPOINT + def test_feats_example(self): + path="/v2/feats/srd_grappler/" + self._verify(path) + + # /RACES ENDPOINT + def test_races_example(self): + path="/v2/races/srd_halfling/" + self._verify(path) + + # /CREATURES ENDPOINT + def test_creature_goblin_example(self): + path="/v2/creatures/srd_goblin/" + self._verify(path) + + def test_creature_guard_example(self): + path="/v2/creatures/srd_guard/" + self._verify(path) + + def test_creature_ancient_example(self): + path="/v2/creatures/srd_ancient-red-dragon/" + self._verify(path) + + # CREATURETYPES ENDPOINT + def test_creaturetype_example(self): + path="/v2/creaturetypes/elemental/" + self._verify(path) + + # CREATURESETS ENDPOINT + def test_creatureset_example(self): + path="/v2/creaturesets/common-mounts/" + self._verify(path) + + # DAMAGETYPES ENDPOINT + def test_damagetype_example(self): + path="/v2/damagetypes/radiant/" + self._verify(path) + + # LANGUAGES ENDPOINT + def test_language_example(self): + path="/v2/languages/abyssal/" + self._verify(path) + + # ALIGNMENTS ENDPOINT + def test_alignment_example(self): + path="/v2/alignments/chaotic-good/" + self._verify(path) + + # CONDITIONS ENDPOINT + def test_condition_example(self): + path="/v2/conditions/stunned/" + self._verify(path) + + # SPELLS ENDPOINT + def test_spell_cantrip_example(self): + path="/v2/spells/srd_prestidigitation/" + self._verify(path) + + def test_spell_fireball(self): + path="/v2/spells/srd_fireball/" + self._verify(path) + + def test_spell_wish(self): + path="/v2/spells/srd_wish/" + self._verify(path) + + # CLASSES ENDPOINT + def test_class_example(self): + path="/v2/classes/srd_barbarian/" + self._verify(path) + + def test_subclass_example(self): + path="/v2/classes/srd_thief/" + self._verify(path) + + # SIZES ENDPOINT + def test_size_example(self): + path="/v2/sizes/huge/" + self._verify(path) + + # ITEMRARITIES ENDPOINT + def test_itemrarity_example(self): + path="/v2/itemrarities/common/" + self._verify(path) + + # ENVIRONMENTS ENDPOINT + def test_environment_example(self): + path="/v2/environments/srd_astral-plane/" + self._verify(path) + + # ABILITIES ENDPOINT + def test_ability_example(self): + path="/v2/abilities/dex/" + self._verify(path) + + # SKILLS ENDPOINT + def test_skill_example(self): + path="/v2/skills/insight/" + self._verify(path) \ No newline at end of file From a4f9d1b1542534a2b32a171e2b2b2d3ce92735d4 Mon Sep 17 00:00:00 2001 From: August Johnson Date: Tue, 8 Oct 2024 14:20:41 -0500 Subject: [PATCH 3/3] supporting refactor of gamesystem --- .../responses/TestObjects.test_document_example.approved.json | 2 +- .../responses/TestObjects.test_gamesystem_example.approved.json | 2 +- api_v2/tests/test_objects.py | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/api_v2/tests/responses/TestObjects.test_document_example.approved.json b/api_v2/tests/responses/TestObjects.test_document_example.approved.json index 9a0c1ac1..119ed566 100644 --- a/api_v2/tests/responses/TestObjects.test_document_example.approved.json +++ b/api_v2/tests/responses/TestObjects.test_document_example.approved.json @@ -2,6 +2,7 @@ "author": "Mike Mearls, Jeremy Crawford, Chris Perkins, Rodney Thompson, Peter Lee, James Wyatt, Robert J. Schwalb, Bruce R. Cordell, Chris Sims, and Steve Townshend, based on original material by E. Gary Gygax and Dave Arneson.", "desc": "The Systems Reference Document (SRD) contains guidelines for publishing content under the Open-Gaming License (OGL) or Creative Commons. The Dungeon Masters Guild also provides self-publishing opportunities for individuals and groups.", "distance_unit": "feet", + "gamesystem": "http://localhost:8000/v2/gamesystems/o5e/", "key": "srd", "licenses": [ "http://localhost:8000/v2/licenses/cc-by-40/", @@ -11,7 +12,6 @@ "permalink": "https://dnd.wizards.com/resources/systems-reference-document", "published_at": "2023-01-23T00:00:00", "publisher": "http://localhost:8000/v2/publishers/wizards-of-the-coast/", - "ruleset": "http://localhost:8000/v2/rulesets/o5e/", "stats_expected": null, "url": "http://localhost:8000/v2/documents/srd/" } diff --git a/api_v2/tests/responses/TestObjects.test_gamesystem_example.approved.json b/api_v2/tests/responses/TestObjects.test_gamesystem_example.approved.json index cdad0800..a81559ef 100644 --- a/api_v2/tests/responses/TestObjects.test_gamesystem_example.approved.json +++ b/api_v2/tests/responses/TestObjects.test_gamesystem_example.approved.json @@ -3,5 +3,5 @@ "desc": "Original 5E.", "key": "o5e", "name": "5th Edition", - "url": "http://localhost:8000/v2/rulesets/o5e/" + "url": "http://localhost:8000/v2/gamesystems/o5e/" } diff --git a/api_v2/tests/test_objects.py b/api_v2/tests/test_objects.py index 6ce36fb7..73719ca2 100644 --- a/api_v2/tests/test_objects.py +++ b/api_v2/tests/test_objects.py @@ -67,7 +67,7 @@ def test_armor_example(self): # /GAMESYSTEM ENDPOINT def test_gamesystem_example(self): - path="/v2/rulesets/o5e/" + path="/v2/gamesystems/o5e/" self._verify(path) # /BACKGROUNDS ENDPOINT