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Demo/Tutorial to show how it works #302
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Greetings. There is a walkthrough here which shows a step-by-step process of making a traffic map: Generally speaking, at least so far the concept is that floor-plan creation happens elsewhere, in tools specific for that purpose, and the map(s) are just imported into |
I am interested to know more about the SLAM approach. Especially if |
Interesting. That would be a different architecture, one in which |
For me the objects on the map need to be "probabilistic". And annotations being parts of objects themselves. Like there is 85% wall. We don't see it, but we believe it is still there, so we draw it. The |
So I agree this would be awesome, but it is beyond the current state of the art in robotics, at least according to my understanding. I don't mean to say that as discouragement, just in trying to place it in context. As in, something like that would be an excellent paper to present at a robotics conference. Semantic understanding and automatic registration of annotations on 3D point clouds quickly gets very very difficult, even within the same building, and it gets really tricky when you want the same algorithm and parameter-tuning scheme to apply to more than one building. I'd suggest having a look at the Point Cloud Library (PCL): https://github.com/PointCloudLibrary This package is currently working in a much less sophisticated domain, that of essentially a stack of 2d flatlands with known fixed geometry (via building floorplans). This is much less exciting, but it is sufficiently useful in a number of domains that we think it's worth pursuing. |
It is not clear how to get floor plans into
traffic_editor
. Do they need to be drawn by hand, or there is a way to connect it to survey the floor plans with camera and stuff. A demo or tutorial would be nice to know the limitations and usage scenario.The text was updated successfully, but these errors were encountered: