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Signals.h
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#ifndef GUI_SIGNALS_H__
#define GUI_SIGNALS_H__
#include <signals/Signal.h>
#include <util/rect.hpp>
#include <gui/Keys.h>
#include <gui/Buttons.h>
#include <gui/Modifiers.h>
namespace gui {
/**
* Base class for all gui signals.
*/
class GuiSignal : public signals::Signal {};
/**
* Indicates a change of the content of a gui element.
*/
class ContentChanged : public GuiSignal { public: ContentChanged() {} };
/**
* SizeChanged is a ContentChanged, since the size of a gui element cannot
* change without a change in the content.
*/
class SizeChanged : public ContentChanged {
public:
SizeChanged() {}
SizeChanged(const util::rect<double>& newSize) :
_newSize(newSize) {}
const util::rect<double>& getNewSize() {
return _newSize;
}
private:
util::rect<double> _newSize;
};
class Resize : public GuiSignal {
public:
Resize() {}
Resize(const util::rect<double>& toSize) :
_toSize(toSize) {}
const util::rect<double>& getSize() {
return _toSize;
}
private:
util::rect<double> _toSize;
};
class InputSignal : public GuiSignal {
public:
InputSignal() :
processed(false) {}
bool processed;
};
class KeySignal : public InputSignal {
public:
KeySignal() :
key(keys::NoKey) {};
KeySignal(const keys::Key& key_, const Modifiers& modifiers_) :
key(key_),
modifiers(modifiers_) {}
keys::Key key;
Modifiers modifiers;
};
class KeyDown : public KeySignal {
public:
KeyDown() {}
KeyDown(const keys::Key& key, const Modifiers& modifiers) :
KeySignal(key, modifiers) {}
};
class KeyUp : public KeySignal {
public:
KeyUp() {}
KeyUp(const keys::Key& key, const Modifiers& modifiers) :
KeySignal(key, modifiers) {}
};
class MouseSignal : public InputSignal {
public:
MouseSignal() {}
MouseSignal(const util::point<double>& position_, const Modifiers& modifiers_) :
position(position_),
modifiers(modifiers_) {}
util::point<double> position;
Modifiers modifiers;
};
class MouseMove : public MouseSignal {
public:
MouseMove() {}
MouseMove(
const util::point<double>& position,
const Modifiers& modifiers) :
MouseSignal(position, modifiers) {}
};
class MouseDown : public MouseSignal {
public:
MouseDown() :
button(buttons::NoButton) {}
MouseDown(
const buttons::Button& button_,
const util::point<double>& position,
const Modifiers& modifiers) :
MouseSignal(position, modifiers),
button(button_) {}
buttons::Button button;
};
class MouseUp : public MouseSignal {
public:
MouseUp() {}
MouseUp(
const buttons::Button& button_,
const util::point<double>& position,
const Modifiers& modifiers) :
MouseSignal(position, modifiers),
button(button_) {}
buttons::Button button;
};
} // namespace gui
#endif // GUI_SIGNALS_H__