You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Again this is a high priority issue. I have some ideas on the renderer side. I believe we're still going to need to downscale the textures:
set image_downSizeLimit 128
set image_ignoreHighQuality 1
set image_downSizeBumpLimit 128
set image_downSizeSpecularLimit 32
set image_downSizeBump 1
set image_downSizeSpecular 1
Another enhancement would be RGB565 framebuffer, instead of the current RGB888 which is not ideal for mobile GPUs.
The text was updated successfully, but these errors were encountered:
Again this is a high priority issue. I have some ideas on the renderer side. I believe we're still going to need to downscale the textures:
Another enhancement would be RGB565 framebuffer, instead of the current RGB888 which is not ideal for mobile GPUs.
The text was updated successfully, but these errors were encountered: