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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "TileMap",
"class": "Board",
"language": "GDScript",
"path": "res://Chess/Board.gd"
}, {
"base": "Node",
"class": "FileParser",
"language": "GDScript",
"path": "res://Chess/FileParser.gd"
}, {
"base": "Resource",
"class": "Game",
"language": "GDScript",
"path": "res://Chess/Game.gd"
}, {
"base": "Sprite",
"class": "Piece",
"language": "GDScript",
"path": "res://Chess/Piece.gd"
}, {
"base": "Resource",
"class": "Turn",
"language": "GDScript",
"path": "res://Chess/Turn.gd"
} ]
_global_script_class_icons={
"Board": "",
"FileParser": "",
"Game": "",
"Piece": "",
"Turn": ""
}
[application]
config/name="ChessRender"
run/main_scene="res://UI/UI.tscn"
config/icon="res://icon.png"
[autoload]
Globals="*res://Core/Globals.gd"
[rendering]
environment/default_environment="res://default_env.tres"