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OctoClan Game/ ( Game Development with HC-SR04)-3 #308

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aleyna0f opened this issue Oct 21, 2024 · 1 comment
Open

OctoClan Game/ ( Game Development with HC-SR04)-3 #308

aleyna0f opened this issue Oct 21, 2024 · 1 comment
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Design enhancement New feature or request medium priority research Internet research on visual aspects for tasks for which design has not begun. waiting topic

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@aleyna0f
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Game Development with HC-SR04: How Would You Build a Game?

How would you like this piece to be used in the OctoClan game?

Research ideas for the sensor's mission in the game. Feel free to write down any ideas you want.

@aleyna0f aleyna0f added enhancement New feature or request Design research Internet research on visual aspects for tasks for which design has not begun. labels Oct 21, 2024
@esmanrshn
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  1. Obstacle Avoidance Mission
    Concept: The sensor acts as the core mechanic for navigating through dangerous mazes or environments filled with obstacles.
    Gameplay:
    Players control a robotic character equipped with the HC-SR04.
    The sensor sends out "ping" waves to detect nearby obstacles.
    Feedback helps players decide where to move, ensuring they avoid collisions.
    Objective: Successfully navigate to the end of the maze without triggering alarms or crashing into obstacles.
  2. Puzzle Solving with Distance Measurement
    Concept: Players use the HC-SR04 to measure distances and solve puzzles.
    Gameplay:
    A series of doors or platforms open only if the correct distance is calculated.
    Players interact with the environment to adjust the sensor’s parameters, aligning targets to precise measurements.
    Objective: Unlock all sections of a level by solving distance-based challenges.
  3. Vehicle Parking Simulation
    Concept: Incorporate the sensor in a parking mini-game where players must safely park vehicles.
    Gameplay:
    Players program the HC-SR04 to detect surrounding obstacles and guide a vehicle into tight spaces.
    Incorrect calibration or programming leads to collisions, requiring players to retry.
    Objective: Park the vehicle efficiently without damaging it.
  4. Defensive Mechanism in Battles
    Concept: The HC-SR04 acts as a proximity sensor to detect enemies or projectiles during combat.
    Gameplay:
    Players are alerted to approaching threats and can activate shields or evasive maneuvers.
    The sensor provides a directional radar that becomes more sensitive as enemies get closer.
    Objective: Use the sensor effectively to survive waves of enemies or dodge incoming attacks.
  5. Treasure Hunting with HC-SR04
    Concept: Players use the sensor to locate hidden treasures buried underground or concealed in walls.
    Gameplay:
    The sensor provides feedback on the distance to objects.
    Players must interpret the feedback to pinpoint treasure locations.
    Objective: Unearth all treasures within a time limit or while avoiding environmental hazards.
  6. Environmental Interaction and Exploration
    Concept: Use the sensor to scan environments for hidden passages or weak points.
    Gameplay:
    Players scan walls, floors, or ceilings for structural weaknesses.
    Correct usage reveals shortcuts or hidden rewards.
    Objective: Explore the map thoroughly to gain advantages in the game.
  7. Cooperative Gameplay Mode
    Concept: In a multiplayer mode, one player uses the HC-SR04 to guide others through a hazardous environment.
    Gameplay:
    The sensor operator communicates distances and hazards to teammates.
    Teamwork is essential for completing objectives.
    Objective: Successfully guide the team through all challenges using precise sensor measurements.
  8. Speed-Based Challenges
    Concept: Players must program the HC-SR04 to detect objects quickly in a fast-paced race or challenge.
    Gameplay:
    The sensor is used to identify when to slow down or turn.
    Incorrect readings can lead to penalties, like hitting obstacles or losing time.
    Objective: Complete the race efficiently using accurate sensor-based decisions.
  9. Boss Fight Mechanic
    Concept: The HC-SR04 is central to identifying the weak spot of a giant enemy.
    Gameplay:
    Players use the sensor to scan the enemy and identify vulnerable points.
    Attacks on other areas are ineffective, making the sensor crucial for success.
    Objective: Defeat the boss by targeting the correct spots revealed by the sensor.
  10. Educational Mini-Games
    Concept: Include a separate mode where players learn the real-world applications of the HC-SR04.
    Gameplay:
    Interactive tutorials and simulations teach players how the sensor works.
    Challenges involve wiring and coding the sensor to achieve specific goals.
    Objective: Combine fun and learning, building knowledge about electronic components.

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